
Fight your way through 50 levels full of thrilling action with hordes of challenging enemies and tough bosses! Obludia is an old-school arcade arena action inspired by classics such as Robotron or Smash-TV with RPG elements.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Stylistically this is obviously heavily influenced by Binding of Isaac. The gameplay is actually not an Isaac clone though - It's a smash TV / robotron type wave shooter. There's also simply much less content than Isaac and there isn't the roguelike element to mixup what content there is. It's not a bad game, nor a great game, just a small one.
Allons direct droit au but, on a ici un Binding of Isaac du pauvre, c'est le RSA du rogue-lite. Basé sur un concept simple, on se bat contre des monstres dans une salle (toujours carrée, souvent identique) jusqu'à les avoir tous cannés, et à la fin une trappe s'ouvre et on descend à la salle suivante (toutes les salles sont empilées donc, exit l'exploration). Avec des graphismes très typés flash, le jeu est mignon en soit, il y a une poignée d'armes/items différents, quelques potions, plusieurs univers et les monstres qui vont avec, mais ça reste assez court, ça se termine vite et la rejouabilité est quasi-inexistante (il y a bien une salle cachée et un raccourci à trouver, mais bon c'est pas bien difficile non plus). Autre problème, la courbe de difficulté de la "campagne" (il y a un facteur aléatoire assez léger, au final on se tape quand même globalement toujours les mêmes trucs dans l'ordre + quelques boss fixes) se paye des putains de variations sauvages dans les deux sens, un instant tout peut être zen, et d'un seul coup vous vous faites défoncer pendant 30 secondes, et après vous roulez à nouveau sur tout le monde pendant 3 minutes, c'est assez désagréable. Au prix demandé, le contenu est clairement pas au rendez-vous, et dans la catégorie il y a pas mal d'autres indés qui font mieux le job qu'Obludia pour répondre à une petite envie d'éclater des tas de mobs dans des salles.
I think it's a bit expensive for what it is, and what it is for me was just not really enjoyable. It was annoying to go to kill a spider and the next thing you know, the spider had jumped right into you and taken some life. The no save system is ok, I guess, though why there wouldn't be an option for a permadeath/no saving playthrough and a regular save whenever playthrough is beyond me, but it's a design decision, and I knew that going in. It looks pretty nice, and has some nice ideas, the game just didn't click with me, and for $9, I'd pass on it.
Legalzin vale a pena
Didn't like it much. Play Isaac instead.
The only reason I bought this is because I got suckered in while I was in shock from grief the day my brother in law died, July 19, 2014. This was released a day earlier on the 18th. I came home on July 19th at about 11pm, only a few hours after I had been holding his hand after he died in his hospital bed at the age of 38. I remember sitting here looking at my screen and not even knowing where the ♥♥♥♥ I was and barely able to even function because it is the worst thing that has ever happened to me. I saw this in the store and thought wow this looks like the Binding of Isaac but way better, because I hate that game. The $9 and screenshots, unknown dev, and everything else was a red flag but I was out of my mind and said fk it and bought it. Any other time I would have waited to see user reviews. Buying this is one of the biggest mistakes and was almost as traumatizing as watching my brother-in-law take his last breath. This piece of crap should be removed from steam or have its price dropped to $2.99 at most. $9 is criminal. The controls are fine, and the gameplay is not bad, but it can be beat in under two hours, is extremely easy, and the fact that it was made by one person really shows in its dog crap indie genericness. It is about one-tenth of a game in terms of length and quality. It is not even close to being considered a releasable game and never will be. 0/10, this is a direct result of steam having no quality control whatsoever.
не заехала
Obludia is yet another of literally hundreds of lazy amateur 2D retro top-down shooter/brawlers infesting Steam and lowering the average quality of all video games everywhere. Now, people have said this looks like a bad ripoff of Binding of Isaac and I respectfully disagree... BoI had procgen map layouts and a number of different themed rooms, a sense of progression and a bunch of other stuff to flesh out what was admittedly a seriously overrated 2D top down shooter game. This doesn't have any of those features, it's just a godawfully bad 2D retro brawler. One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience. The game cropped up a lot of negative reviews, which I suppose it does deserve (it's an awful game). But that kind of made me feel a bit sad for the "developer" behind this little train wreck, because honestly it's far from the worst GameMaker Studio shovelware drivel I've seen on Steam. I suppose it's because this launched back in 2014 so it predates a lot of the Greenlight and Steam Direct abuse that flooded Steam like a nasty asset flip tsunami and gamers just got so jaded they started ignoring indie games like this completely. And that's why asset flips are harmful. Even though genuinely made indie games like this are usually awful, they at least deserve a chance to be seen. But the sheer volume of asset flip pollution games on Steam have turned gamers away from the entire indie scene. So let's talk about this game and why it failed. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", FobTi interactive has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. Obludia didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for killing something, trivial to get, but less than 31 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Obludia is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
Часто вижу в стим откровенные "недо-игры" у которых средние или даже положительные отзывы, здесь же чувствуется атмосфера и желание подать интересный геймплей, видно желание разработчиков грамотно расположить врагов и ловушки, присутствуют боссы со своими паттернами. Поэтому хочется заступиться за игру: это не Isaac, это простенький аркадный арена-шутер без какой-либо случайной генерации уровней который замечательно смотрелся бы на старых мобильных телефонах. Оружия в игре достаточно много, но пользоваться Вы будете 1-2 + гранатами, игровой магазин пустой - уже в начале игры Ваши деньги будут бессмысленно копиться. Собственно, по скриншотам вся эта простота и незамысловатость видна сразу, порой хочется поиграть в нечто подобное - не требующее изучений. Тем не менее на уровне сложности Hard я игру не осилил, так что не такая уж она и простая + ачивка умереть 50 раз у меня не открылась, хотя при попытке пройти один из последних уровней я умирал больше ста раз минимум. Тем не менее, ставлю палец вверх, так как игра часто отдаётся за сущие копейки и именно столько удовольствия точно способна Вам подарить.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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