
Fight your way through 50 levels full of thrilling action with hordes of challenging enemies and tough bosses! Obludia is an old-school arcade arena action inspired by classics such as Robotron or Smash-TV with RPG elements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stylistically this is obviously heavily influenced by Binding of Isaac. The gameplay is actually not an Isaac clone though - It's a smash TV / robotron type wave shooter. There's also simply much less content than Isaac and there isn't the roguelike element to mixup what content there is. It's not a bad game, nor a great game, just a small one.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Allons direct droit au but, on a ici un Binding of Isaac du pauvre, c'est le RSA du rogue-lite. Basé sur un concept simple, on se bat contre des monstres dans une salle (toujours carrée, souvent identique) jusqu'à les avoir tous cannés, et à la fin une trappe s'ouvre et on descend à la salle suivante (toutes les salles sont empilées donc, exit l'exploration). Avec des graphismes très typés flash, le jeu est mignon en soit, il y a une poignée d'armes/items différents, quelques potions, plusieurs univers et les monstres qui vont avec, mais ça reste assez court, ça se termine vite et la rejouabilité est quasi-inexistante (il y a bien une salle cachée et un raccourci à trouver, mais bon c'est pas bien difficile non plus). Autre problème, la courbe de difficulté de la "campagne" (il y a un facteur aléatoire assez léger, au final on se tape quand même globalement toujours les mêmes trucs dans l'ordre + quelques boss fixes) se paye des putains de variations sauvages dans les deux sens, un instant tout peut être zen, et d'un seul coup vous vous faites défoncer pendant 30 secondes, et après vous roulez à nouveau sur tout le monde pendant 3 minutes, c'est assez désagréable. Au prix demandé, le contenu est clairement pas au rendez-vous, et dans la catégorie il y a pas mal d'autres indés qui font mieux le job qu'Obludia pour répondre à une petite envie d'éclater des tas de mobs dans des salles.
I think it's a bit expensive for what it is, and what it is for me was just not really enjoyable. It was annoying to go to kill a spider and the next thing you know, the spider had jumped right into you and taken some life. The no save system is ok, I guess, though why there wouldn't be an option for a permadeath/no saving playthrough and a regular save whenever playthrough is beyond me, but it's a design decision, and I knew that going in. It looks pretty nice, and has some nice ideas, the game just didn't click with me, and for $9, I'd pass on it.
Didn't like it much. Play Isaac instead.
Часто вижу в стим откровенные "недо-игры" у которых средние или даже положительные отзывы, здесь же чувствуется атмосфера и желание подать интересный геймплей, видно желание разработчиков грамотно расположить врагов и ловушки, присутствуют боссы со своими паттернами. Поэтому хочется заступиться за игру: это не Isaac, это простенький аркадный арена-шутер без какой-либо случайной генерации уровней который замечательно смотрелся бы на старых мобильных телефонах. Оружия в игре достаточно много, но пользоваться Вы будете 1-2 + гранатами, игровой магазин пустой - уже в начале игры Ваши деньги будут бессмысленно копиться. Собственно, по скриншотам вся эта простота и незамысловатость видна сразу, порой хочется поиграть в нечто подобное - не требующее изучений. Тем не менее на уровне сложности Hard я игру не осилил, так что не такая уж она и простая + ачивка умереть 50 раз у меня не открылась, хотя при попытке пройти один из последних уровней я умирал больше ста раз минимум. Тем не менее, ставлю палец вверх, так как игра часто отдаётся за сущие копейки и именно столько удовольствия точно способна Вам подарить.
The only reason I bought this is because I got suckered in while I was in shock from grief the day my brother in law died, July 19, 2014. This was released a day earlier on the 18th. I came home on July 19th at about 11pm, only a few hours after I had been holding his hand after he died in his hospital bed at the age of 38. I remember sitting here looking at my screen and not even knowing where the ♥♥♥♥ I was and barely able to even function because it is the worst thing that has ever happened to me. I saw this in the store and thought wow this looks like the Binding of Isaac but way better, because I hate that game. The $9 and screenshots, unknown dev, and everything else was a red flag but I was out of my mind and said fk it and bought it. Any other time I would have waited to see user reviews. Buying this is one of the biggest mistakes and was almost as traumatizing as watching my brother-in-law take his last breath. This piece of crap should be removed from steam or have its price dropped to $2.99 at most. $9 is criminal. The controls are fine, and the gameplay is not bad, but it can be beat in under two hours, is extremely easy, and the fact that it was made by one person really shows in its dog crap indie genericness. It is about one-tenth of a game in terms of length and quality. It is not even close to being considered a releasable game and never will be. 0/10, this is a direct result of steam having no quality control whatsoever.
Legalzin vale a pena
Eu gostaria muito de poder recomendar o jogo, mas não, sem chances de fazer isso. O jogo tem algum um estilo, baseando-se descaradamente em [url=https://steamcommunity.com/id/rafaelsguimaraes/recommended/113200/]The Binding of Isaac[/url], mas sem as mecânicas de roguelike, com ambientação parecida e mapas e inimigos nunca mudam. O que me leva a não recomendar o jogo, fica por parte dos bugs e falta de comprometimento do desenvolvedor para com ele, podemos citar: [list] [*]Hitbox do personagem para além do corpo dele (inimigos o acertam sem necessariamente te encostar); [*]As teclas não são possíveis de mapear e algumas não funcionam (como as E, R, T das magias); [*]Personagem começa um ataque ininterrompível, gastando toda sua munição; [*]O [i]savegame[/i] não funciona, isso é simplesmente ridículo. Existe a opção, os campos de salvamento estão presentes, mas nada ali funciona, é apenas gráfico. [/list] O desenvolvedor está ciente do erro e não tem sequer a intenção de corrigi-los, segundo suas palavras: [spoiler]"due to used engine (or due to me): Old save position does not work after every update" - FobTi[/spoiler] Definitivamente, quando houver mais respeito do desenvolvedor pelo jogo e pelos jogadores, a comunidade poderia voltar a positivá-lo. [code]| [b]Valor pago:[/b] R$2,69 | [b]Build:[/b] [url=https://steamcommunity.com/games/314290/announcements/detail/174843958840179209]Update Patch (Dec. 23, 2014)[/url][/code]
не заехала
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