
Escaping from a car trunk, you find yourself in the garage of a mysterious house, with no memory of what happened. Step inside this first-person psychological horror experience and uncover the truth hidden inside.
Modeled estimate, not a reported figure. How we estimate →
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About
Obfuscation is a first-person psychological horror game.

In Obfuscation, you’ll explore a vast, eerie house that’s constantly trying to devour you. The house doesn’t stay still - it shifts and changes, with more and more unexplainable phenomena appearing the deeper you go toward the truth.

Atmospheric environment that lets you immerse in the game.
Exploration-focused, with the house constantly shifting and changing.
Slow-burn horror experience.
Simple gameplay, no complex mechanics.
There won’t be any long story text to read.
Around 1-2 hours of playtime.

There is no escape.
WARNING: This game contains some scenes with flashing lights throughout the game and may not be suitable for players with light sensitivity.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tres bon jeu mais assez frustrant !!!! On se perd un peu parfois dans le labyrinthe sans finalement trop savoir quoi faire Bonne ambiance et des jumpscare juste comme il faut Je recommande.
El juego tiene buena ambientación y apartado gráfico, sin embargo, queda corto de tiempo y nunca queda claro a donde ir. EL juego carece de voces y jumpscares, lo que deja un sabor agridulce, teniendo en cuenta que logra una tensión constante. Además, no hay una sola zona del juego en la que puedas "perder", lo que quieta el entusiasmo y la dificultad que suelen presentar los juegos del género. Aunque cabe resaltar que la historia, algo difusa, consiguió atraparme.
本来玩到前面即使无引导但也不卡关确实很赞,而且其实恐怖氛围塑造的也还不错,本来都打算给好评 但是到后面找第四幅画,一直卡在红门那里逛半天也不知道怎么解,后面看攻略才知道拿第三幅画的时候还要看一下那个洞,才能找到第四幅画,这里设计太不合理了,正常找到画第一反应不应该直接去放吗,这里的连环互动真的烂。 除此还有剧情大概只看懂出车祸死人了,其余意义不明纯意识流。。。
Очень интересно, но ни*уя не понятно. На любителя. Ачивка с кружкой - на кухне откройте шкафчик, если кому-надо)))
Liminal walking sim utilizing changing pathways within a house, locked doors, light switches, videotapes, and framed photography puzzles. Jumpscares are well-placed. No monsters here, only psychological. Not much direction, but that is the point-wandering in partial darkness through a heavy topic-grief. Lighting, music, and other sound cues are well done. No cheap thrills. With patience and attention the story reveals itself. Highly recommend.
10/10 horror experience about survivor's guilt and mourning.
Я Очнулся в багажнике автомобиля, оказываюсь в незнакомом гараже, лишённый воспоминаний о прошлом. Игра делает ставку на медленное погружение в атмосферу страха и напряжения, предлагая простой геймплей без сложных механик. Гулял по дому, было очень темно, коридоры в местах меняли пути. Кароче было жутко, страшно! коридоры постоянно меняются, перестраивается и уводит всё дальше от реальности, приближая к зловещей правде, разгадывая тайны. Рекомендую на вечерок пройти! :3
Je rêve ou il est impossible de redéfinir les touches du clavier pour adapter l'expérience à son confort personnel ?? Et comme le jeu ne veut pas d'une manette, on est obligé de subir la configuration clavier des développeurs, qui est loin d'être commode et intuitive. On frôle l'amateurisme, là, non ? Merci pour tout et au revoir.
Un juego excelente, es verdad que supone un desafío porque no hay una guía, no te dice lo que tienes que hacer y precisamente esto lo hace más interesante. Enhorabuena a su desarrollador. Muy recomendable.
좀 많이 어둡긴한데, 생각보다 퀄리가 너무 좋았고 길찾기만 좀 더 친절했다면 재밌을 것 같은 게임이네요 :)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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