
A Sci-Fi colony and strategy sim with a complex economy, immersive logistics, and a war against the rise of the machines! Build your colony and ensure supplies for your people. Automate industrial ships and create combat groups to defend against waves of enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Choose your story and location for a future colony, and embark on an exciting expedition filled with economic and industrial challenges. Protect your people from the artificial intelligence enslaving the world.

Build new ships and combine different modules—your actions are limited only by technological progress and available resources.
Each ship is equipped with an artificial intelligence system based on task assignments that depend on the installed modules.
Ships remember where you send them and strive to form the behavior patterns you need.

Your people need resources, without which they will leave the colony. Maintain their well-being, as your colony's production and progress depend on them.

Design optimal districts that can operate stably even during the toughest crises. Use all available tools: establish logistics between warehouses, trade, create reserves, and pass necessary laws.

Adopt pacts and objectives that will temporarily or even permanently improve your colony. Choose carefully, as such major decisions can only be made rarely.

Automate trade with other colonies and trade networks, find the most profitable routes, and speculate on the market. Unlock new opportunities through diplomatic objectives and pacts.

Oblivion enslaves weak colonies and sends them to attack others. You will need to assemble your own battle fleet to counter these assaults and defend against the rise of the machines.

Oblivion attacks your buildings and ships using viruses, causing you to temporarily lose control over them.
Destroy the nodes using offensive pacts, or protect your base with Firewall-equipped buildings.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
汉化不完全,然后还有好多文本看不懂,感觉是机翻的一样,然后有bug,我玩着玩着,按到鼠标的后退快捷键后,会弹出加载存档的界面,然后无法回到游戏,存档就坏了,打开存档无法进行任何操作
Boring, pointless, low res. , poor maps .....just Poor imagination
Meh
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian, Turkish, Japanese, Italian, Korean, Swedish
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a little rough around the edge and has it's problem It’s not perfect, but it’s a really fun ride once you get into the groove. If you’re into strategy and sci-fi colony sims, I’d say it’s a fine diving into.
Oasis Mission is an ambitious sci-fi colony simulator that attempts to merge classic settlement management with automation, logistics, and fleet-based strategy, all wrapped in the tension of a slow-burn machine uprising. Developed and published by Lunar Pug Studio, the game casts you as the architect of a frontier colony in a harsh off-world environment where survival depends not only on resource production but also on anticipating hostile incursions from an expanding network of corrupted machines. It is a concept that mixes thoughtful planning with looming danger, trying to give players both the satisfaction of building a thriving outpost and the urgency of defending it from something relentless and evolving. From the moment you begin selecting your colony type and map seed, it becomes clear that Oasis Mission aims for depth and complexity rather than a simple casual management experience. The early hours introduce you to a sprawling set of interlinked systems. Colonists require food, housing and structured districts to remain productive, but these basics quickly expand into trade routes, resource deposits, environmental hazards, and the intricate warehouse logistics that underpin the entire economy. You can construct specialized districts—industrial, agricultural, residential—each with unique benefits and scalability. Layered on top is a modular building system that allows for drones, automated modules and task-oriented units to handle the growing demands of an expanding settlement. Unlike traditional colony sims where growth is mostly linear, Oasis Mission pushes you to continually rethink your infrastructure as new production chains unlock and as threats force you to reinforce weak points or completely redesign supply links. One of the game’s most distinctive features is its fleet and module system. Instead of limiting players to ground-based operations, Oasis Mission allows you to build ships that can mine asteroids, transport goods, engage in combat or automate remote tasks using AI modules. These ships can be outfitted with different components—cargo bays, shields, mining lasers, repair bots—and they function as the colony’s lifeline to distant resources and defense points. The ability to combine ship modules in varied ways adds a layer of experimentation uncommon in colony sims, encouraging players to develop specialized fleets or multipurpose vessels depending on their strategic approach. This system adds personality and dynamism to the late game, especially once the machine threat grows strong enough that mobile defense becomes essential rather than optional. The looming antagonist of Oasis Mission is the Oblivion network—a spreading infestation of machine nodes and virus-corrupted units that expand across the map. These threats attack your infrastructure, cut off trade routes and compromise automated systems, forcing constant vigilance. When the pressure escalates, the game transforms from a relaxed builder into a stressful defensive management experience. Waves can be intense and sudden, and preparing for them is a significant part of the challenge. The tension between growth and security shapes much of the game’s pacing: every new district or fleet upgrade must be weighed against the risk of leaving your perimeter vulnerable. At its best, this creates gripping moments where your carefully designed logistics system is tested by unpredictable assaults. However, Oasis Mission is not without its flaws. While the underlying systems are ambitious, the execution occasionally struggles with pacing, clarity and polish. Some mechanics—particularly the distinctions between district types, module behaviors or logistics chains—can feel opaque, leaving players to decipher systems through trial and error. Balancing is another pain point: certain enemy waves can arrive too abruptly or hit disproportionately hard, creating spikes that feel punishing rather than challenging. The Early Access nature of the game is evident in a few rough edges, from UI elements that could be clearer to features that feel like they need another iteration to reach their potential. Additionally, although the mechanics are deep, the variety in scenarios and story events remains limited, which may cause the experience to feel repetitive after many hours. Despite these shortcomings, Oasis Mission offers a compelling sandbox for players who enjoy complex management layered with strategic pressure. The sense of building something from nothing while constantly adapting to external threats gives the game a distinct personality. It rewards players who enjoy optimizing production lines, experimenting with ship loadouts, and refining their settlement layouts through multiple iterations. The atmosphere—supported by clean sci-fi visuals and a grounded tone—creates a strong sense of place, immersing you in the struggle for survival on an isolated frontier. Even when its systems feel rough, the ambition is evident, and it is easy to see how future updates could elevate it into a standout title. In its current state, Oasis Mission is best suited for players who appreciate depth, complexity and long-term planning more than polish or narrative richness. It is a game full of potential, offering a hybrid of management and strategy that many genre fans will find intriguing. While it needs refinement to reach its peak, it already delivers a rewarding challenge for those willing to engage with its systems and adapt to its difficulties. As with many Early Access projects, its future updates may determine how far it can go—but even now, Oasis Mission presents a sprawling, demanding and imaginative take on sci-fi colony building. Rating: 6/10
ne yaparsan yap bu lavukları bı turlu memnun edemıyosun amk sureklı tazmınat ıstıyolar doymadı bı serefsızler vermeyıncede sıktır olup gıdıyor emcuk agızlılar kanser eder bu alınmaz
Game abandoned, Bruh... https://steamcommunity.com/app/2658640/discussions/0/599648005874845653/
O jogo é bem otimizado, mas um pouco dificil dos demais jogos de estratégias. O tutorial poderia ser um pouco melhor e objetivo. Um ponto positivo é que o jogo tem tradução e legendas em português do Brasil. Recomendo! Confira a gameplay do jogo no meu canal do Youtube: https://www.youtube.com/watch?v=KFX7JxOYRbg
j'aurais dit : un peu oui, un peu non, mais je donne un avis préliminaire au bout de 4 heures. Je reviendrai dans quelques dizaines d'heures pour faire un commentaire plus sérieux. Franchement c'est sympa, un peu classique en fait, mais sympa. Par contre, je ne sais pas si ca viens de moi, mais le tuto est incompréhenssible et m'a totalement perdu. En fait il m'a poussé à la sortie. Puis j'ai redémarré et je l'ai éteint le tuto qui me gênait. J'ai préféré y aller au pif, me tromper et recommençant en apprenant au fur et à mesure et là : ça me plait ! 7h de jeu : j'ai fini deux scénarii, mais je vais voir ce qui rend plus difficile pour apprécier d'avantage. Le jeu est classique, pas suffisemment de technologie donc il faut être agressé pour être freiné. Pas de petites bulle de scenar à la frostpunk pour changer un peu la tete. Le commerce est assez simple. Je me demande si je ne triche pas en attachant la totalité de mes lieux de stock sauf quand de l'eau m'en empêche, mais les transfert sont assez simple à mettre en place. bref, je vais continuer à poncer le jeu, mais à la prochaine mise à jour, je retourne sur Manor Loards :p
Having played many, many indie and strategy games with ugly cluttered UI, which I refunded because I couldn't stand to look at them, I have to give this game a positive review just for good typography. Finally an indie dev that understands the right amount of space to put between text elements
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Players by region
Where this game's players are, estimated from review languages.
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