
A Sci-Fi colony and strategy sim with a complex economy, immersive logistics, and a war against the rise of the machines! Build your colony and ensure supplies for your people. Automate industrial ships and create combat groups to defend against waves of enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Choose your story and location for a future colony, and embark on an exciting expedition filled with economic and industrial challenges. Protect your people from the artificial intelligence enslaving the world.

Build new ships and combine different modules—your actions are limited only by technological progress and available resources.
Each ship is equipped with an artificial intelligence system based on task assignments that depend on the installed modules.
Ships remember where you send them and strive to form the behavior patterns you need.

Your people need resources, without which they will leave the colony. Maintain their well-being, as your colony's production and progress depend on them.

Design optimal districts that can operate stably even during the toughest crises. Use all available tools: establish logistics between warehouses, trade, create reserves, and pass necessary laws.

Adopt pacts and objectives that will temporarily or even permanently improve your colony. Choose carefully, as such major decisions can only be made rarely.

Automate trade with other colonies and trade networks, find the most profitable routes, and speculate on the market. Unlock new opportunities through diplomatic objectives and pacts.

Oblivion enslaves weak colonies and sends them to attack others. You will need to assemble your own battle fleet to counter these assaults and defend against the rise of the machines.

Oblivion attacks your buildings and ships using viruses, causing you to temporarily lose control over them.
Destroy the nodes using offensive pacts, or protect your base with Firewall-equipped buildings.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meglepően jól sikerült sci-fi kolonizálós stratégia lett és köszönöm szépen a steam kulcsot :)
I wasn't sure what to expect from this one - perhaps a colony sim similar to Rimworld or Stranded Alien Dawn? Or more city builder kind of thing? Well, it's the second. And let's start with this - the game is created by a single developer. And he did amazing job. From the simple but user friendly menus to the nice, relaxing music, from the really nice art style to the surprisingly deep gameplay, Oasis Mission: Colony Sim is a game that you just should put on your radar. Don't get me wrong, the game have it's flaws. A bit better tutorial would be appreciated. Perhaps a map? And based on some comments in steam and reddit, the balance in the late game is a bit off. All of those however, can be fixed easily, and the foundation of a good colony management game is already there. Gameplay video: https://youtu.be/oQsUtDatWMc
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian, Turkish, Japanese, Italian, Korean, Swedish
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is interesting at first, but it have some small issue: - the extractor building is bugged, and it not show when placing. Meaning, you cannot build it. (Mac OS) - the alarm for enemy is basically invisible. I noticed enemies where there only after they destroy half of my base - ship AI need some redesign / self escape button. I lost 4 ships cause they keep flying toward a node past a group of enemies ship, getting themselves killed. as above, no notification there, so I just noticed my ship were just disappearing. - better tutorial for shipment, selling, cargo management. took me forever to figure out how it works, and still, remote things like Oil or Gas is not being delivered as it should. - once you start to have many storages, it's hard to figure out which one is that. You can chance name from the top left menu, but not from the building itself, leading to many building with the same name, a no idea which one is that. Also, something like "click and go that building" would be nice. - you can select the max amount of material allowed in the storage up to a certain element (clean water). Things like platinum, copper, gold, can't be limited, meaning they will clog any storage building around. - it would be nice if market ship were different shap/color/ or easily recognizable. - extra point: since many ship are best to be 1 task oriented (such as route ships, seems they best work if they just do one task), it would be nice to have a "save preset" ship, (including it's color!). I think this game has huge potential! few tweaks here and there and I'm happy to change my review!
да
操作有点难受,开局资源太分散,工程师总是缺少,有工程营,飞船上有工程师,但是就是缺工程师
Here's a Totally Objective Review of the game - https://www.youtube.com/watch?v=3ErSypZgPzk Rating - 10/10
Game seems extremely promising, but the tutorial does not explain the mechanics well enough. So you'll have to struggle at first trying to figure out how everything works on your own. That said, the autonomous nature of the workers seems to be a nice innovation relative to most other RTS/colony-management-games I've played.
It was pretty difficult to find out that you had to move the engineers from the landing pad to the housing using a ship, But once all the resources that the people on the colony needs are in place, either through production or by buying them from the market, the colony really started to grow. Fun game with a lot of potential!
cheap unfinished trash. Cannot even select to which warehouse to deliver resources, one warehouse is full while factory near by doesn't work becasue it has no resources, you can create tranfer routes between warehouses, but that doesn't work. If it did work, it'll be just useless waste of drones, I want to select to which warehouse mining drones will deliver the resources, you cannot select what resources are accepted in what warehouse. You can't even select what resource to use from what warehouse for the factory. Basically you can't manage anything. Game decicdes what is "best" for you and many things are confusing or don't work at all....
10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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