
Created by students from the University of Utah's EAE program, Catzooka Studios presents: Nyaa-kuza!! Nyaa-kuza!! is a narrative based fighting game where you play as an ex-yakuza cat, traveling through the outskirts of Japan in order to save your catnapped wife!
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Algunas veces no entiendo como hay gente que le da positivos a estos pedazos de mierda que publican los devs (serán gustos diferentes supon) pero si tienes un juego de gatos que no mueven (que parecen rocas literalmente) y tienes un jefe casi imposible de vencer ya que tu le quitas 5 de vida y el te quita 20 de la tuya que mas queres que te diga, ni hablar de los bugs que tiene quedandote trabado algunas veces un vomito
The game is really fun and you can tell some very passionate people made it. Beyond the pun being top-notch, 'Nyaa-kuza!!' offers a quality story complete with animations, a full fledged fighting campaign, and a multitudes of locations. Very highly recommend downloading and playing 'Nyaa-kuza!!'.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Utah Üniversitesi'nin EAE programı öğrencileri tarafından oluşturulan Catzooka Studios sunar: Nyaa-kuza!! Nyaa-kuza!! eski bir yakuza kedisi olarak oynadığınız, kaçırılan karınızı kurtarmak için Japonya'nın eteklerinde seyahat ettiğiniz, anlatıma dayalı bir dövüş oyunudur!
Amusing concept, but the game itself would need some tweaking. The game glitches every time I enter the 3rd stage, the opponent appears but immediately disappears, never to appear again, and I'm stuck.
メインメニュー部分だけ日本語が使われていますが他は全て英語。なんですが、BepInExとXUnity.AutoTranslatorで日本語に自動翻訳が可能です。最初のムービーの字幕は映像に焼き付けのようなので翻訳されませんが本編の台詞は翻訳されています。OverrideFontTextMeshPro=にフォントを設定しないと文字化けして読めません。
cool game and music is pretty good :)
meowfia
I love the art style of the menu and character portraits as well as the music, however the sprites for the fight section just don't really match everything else. In fight segments, I found you can easily just push against enemies and swing your katana at them which prevents them from attacking back. The boss fights however gave a better fight. Personally, I think it would work better with a non pixel-like look for the fight segments and change the fights to just boss fights, each with their own moveset as even on Hard, the regular enemies were no threat at all. Just feels like most of the effort went into the visual novel aspect instead of the combat.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.