
Follow Asuka Osachi, a ditzy girl training to become a nurse at Teito Nursing School. Experience her story with her classmates as they discover love, medicine, and adulthood.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, Korean, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
。有很多匪夷所思的剧情,玩一会我就得停下来缓缓
護士學校相關的劇情基本都在共通線 在個人線部分就幾乎沒有 和前作白戀比共通線比較短 且選項比較能知道會影響到什麼 雖然劇情沒有和白戀有直接相關 但還是建議先玩過白戀在玩白愛 除了能看到前作彩蛋外 劇情中比較不會因為背景設定導致無法理解 主角雖然也是三不五時會掉鍊子 但還好不是護士 比較不會涉及到生命安全 至於花栗鼠特有的BE 除了一汐BE其他都能接受
This game should be either banished from the face of this Earth or be studied for generations to come. It's equal parts brilliant, silly, unhinged and absolutely disgusting - and the worst part is that I actually enjoyed it.
Curiosity killed the jellyfish
有几个be实在冲击力十足......妹妹你带我走吧......
打完朔夜的Good End,我感觉我已经不在地球上活着了。 超无敌的重力系作品,用神人两个字已经无法形容脚本家的神人程度了。
神作。
补票很久了,最近才打开边挂机边品,我只能说不愧是工画堂,剧情魔幻程度总是一脉相承的,鬼扯的套路能被使用到炉火纯青的地步。由于故事展开到了后面观感实在太酷炫了顶不住最后选了最对我xp的朔夜线挂了be草草了事(这个走向he估计更酷炫) 挺佩服支线都all了还仔细品鉴的玩家,我本以为选的线算扯蛋了,没想到只能算扯蛋系数排行倒数的类型,有点意思
到结局每个角色多少都有些崩坏的厉害,实在是可怕,原本以为是治愈系的百合游戏的说,生理上果然还是无法接受
本来想打差评的,想来想去还是给了好评。 我按照个人喜好推线的顺序是Sakuya → Kaede → Itsuki → Nao 。 我是习惯先推be,be就不用说了,花栗鼠的be一向让人摸不着头脑,总是就是非常猎奇,不过倒也挺有趣的。推完Sakuya的be后再推了he感觉好难过,这不是我想要的he啊岂可修,也是推完这条线后决心打差评。 然后推了老师线,这条线里的明日香和我真的太像了,老师也和我曾经喜欢过的人极其相似,我完全代入到明日香的视角中了,不管是明日香心里的想法还是说的话或者是做的事,如果我是明日香的话,一定也会有同样的想法,说同样的话,做同样的事。正是如此,我又打消了打差评的想法,毕竟能遇见这种高度重合的既视感还是太珍贵了。谢谢你,花栗鼠,让我又重新恋爱了一次。 所有线推完后我发现,我推的顺序非常之合理,让故事层层递进了,推荐大家推的顺序为Kaede → Sakuya → Itsuki → Nao ,老师线可以先推,跟其他三条线没有什么联系,相对独立,其他三条线还请务必要按照这个顺序,每推完一条线就像剥洋葱一样,一层一层地揭开故事的面纱,并且是递增的感到震撼,要是打乱了顺序就不会有谜团逐步解开的感觉了。 是白爱相较于白恋的优点也是缺点,优点在于每一个角色都能在一周目直接推,不需要先推谁然后再重新开始,但这也就导致了有些角色的结局信息量过大,如果先推了信息量大的角色会有一种被剧透的感觉,所幸我推的顺序还不赖,让我有了一个很好的游戏体验。 另,游戏中有很多白恋的小彩蛋,让人玩着很开心,唯一有一点是明日香的手机铃声和香织是一样的,初见给我弄得ptsd了。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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