
《有病才能当牛马》是一款第一人称叙事 + 日常经营 + 心理恐怖元素的七日循环游戏。 “欢迎回来,今天也要努力打工哦。” 你在外卖店工作七天,却永远走不到第八天。 音乐在扭曲,铁桌在旋转,自己在消失。 有人说这只是精神错乱,也有人说—— 你早就死在第一次加班的那天夜里。 你还有使命—— 修复这段崩坏的日常,或成为其中一部分。
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 13, 2026. Before then readings were taken at different times of day, spanning 22 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 0 | — | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $63.6K | 815 | 66% | $2.99 | |
| approximately $50.2K | 235 | 80% | $5.99 | |
| approximately $41.9K | 119 | 75% | $9.99 | |
| approximately $14.4K | 40 | 98% | $9.99 |