
NULLA VIA is a WW2 psychological horror set in a preserved, abandoned war town. Explore silent ruins, bunkers, and mass graves where life was erased. Shadows cannot be killed by bullets alone. Use your camera, your weapons, and your sanity to survive. This town was never rebuilt for a reason.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Some places were never meant to be remembered.
Wassim is a young historian obsessed with the hidden scars left behind by World War II. During a trip with friends to isolated French war memorials and abandoned villages destroyed during the occupation, one of them jokingly photographs him using an old military camera obscura found among forgotten relics. The device should no longer function… yet the photograph develops anyway.
After returning home, Wassim begins suffering from terrifying nightmares that feel impossibly real. Each time he falls asleep, he is dragged into a distorted version of the past where shadowy figures roam ruined streets and horrific events replay endlessly in the darkness. He witnesses executions, disappearances, and atrocities committed by SS soldiers against civilians trapped inside the village during the war. Among the recurring visions are Marcel, a grieving villager driven mad after discovering his murdered family, and Leonarda, a woman whose final days became part of the town’s buried nightmare.
Every awakening leaves Wassim weaker, more exhausted, and increasingly disconnected from reality. Strange wartime objects begin appearing inside his apartment. Voices echo through empty rooms. The boundary between present and past slowly collapses. Unable to escape the visions, he turns to alcohol while desperately trying to understand why these memories are haunting him.
But the nightmares are not random.
The camera captured more than a photograph.
Long ago, before being executed, one of the victims was photographed by the same device moments after witnessing the massacre of his family. Since then, the camera has carried the final echoes of the dead, binding itself to anyone connected to the forgotten tragedy. Wassim eventually realizes he was not chosen to suffer… but to uncover the truth history buried.
Guided by visions and fragments of the past, Wassim returns to the real ruins of the village and discovers the hidden remains of the victims abandoned beneath the town for decades. By revealing their identities and bringing their story to light, he finally understands the purpose of the nightmares:
Some ghosts do not seek revenge.
They seek to be remembered.
NULLA VIA is a WW2 psychological horror experience set inside a forgotten village where the past refuses to die.
Explore abandoned homes, forests, underground shelters, churches, and mass graves frozen in time
Experience oppressive psychological horror inspired by fragmented memories and wartime trauma
Witness shadowed echoes endlessly replaying moments of violence and despair
Uncover the hidden truth behind Marcel, Leonarda, and the massacre buried beneath the village
Fight against entities born from suffering, memory, and death itself
Wassim can defend himself using authentic WW2 weapons including Lugers, shotguns, STG44 machineguns, and other firearms recovered throughout the village.
Alongside them, he carries the mysterious military camera obscura itself.
Use the cursed camera to reveal hidden entities and damage supernatural manifestations
Expose invisible presences lurking within darkness and ruined structures
Combine firearms and light to survive against hostile apparitions
Face entities that cannot always be destroyed... only escaped
Some ghosts attack.
Some only watch.
Some remember.
Civilian massacres and erased identities
Psychological collapse and inherited trauma
Obsession with the past and forgotten history
The fear of losing yourself to memories that are not your own
The village was abandoned after the massacre.
But the dead never left.
Reviews
Qua non si salva nulla, via....
Feels like the alpha version of a demo you'd find on itch. I really like the concept, but the audio is abysmal (super quiet voice, dev clearly voiced it himself, which is admirable but did not produce good results) and isn't... centered properly, or something? Like it sounds like the character's voice is placed near where you're at in the world, rather than coming from the character itself, making it even harder to hear and, if you're wearing headphones, being very confusing for your ears. Same with things like footsteps, sounded like I was walking with one normal shoe and one size 36 cowboy boot. The first enemy that appears just kind of... spawned in, jankily ran around with snapping animations, then teleported away I guess. The transitions when you open doors and it transports you to a different scene would be cool if they were seamless, but they're all seam, no less. Overall a couple years of work and I could see this being a decent game, but as it stands it's not even close to a finished product.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain*languages with full audio support
[b] [/b]
[h1]二战的阴霾无时无刻都没有散去[/h1] 游戏中,我们将扮演一名痴迷于二战历史的年轻历史学家。他始终认为,那场战争留下的痕迹不应该随着时间流逝而被世人遗忘,因此经常前往各种战争遗址与废墟进行探访。 然而,一次偶然的经历,却彻底改变了他的生活。 一台本不应该还能正常工作的老式相机,让他开始不断陷入诡异的噩梦之中。随着梦境一次次重现,那些不愿被遗忘的黑暗记忆也逐渐找上门来。相机究竟隐藏着什么秘密?这些诡异的幽灵又为何会缠上主角? 虽然游戏的整体流程比较短,大约一个小时左右便可以通关,但故事本身并不算差。无论是对二战历史创伤的反思,还是那些幽灵背后所隐藏的悲惨过往,都有一定的可看性。至少在剧情和主题方面,本作确实有认真想讲一些东西。 [h2]枪械与相机![/h2] 在游戏中,我们拥有两种攻击模式,分别应对不同的敌人——二战的各种武器,用于消灭拥有实体的敌人、相机,用于对付那些灵体敌人。正好也代表了游戏的主题,二战与记录,我们消灭的或许不仅仅是敌人,还是那些战争遗留下来的各种问题。 并且游戏中的恐怖氛围还不错,玩家大部分时间都在阴森恐怖的建筑物内徘徊,狭窄的走廊也会给人极大的压力。 [h2]游戏的缺点[/h2] 可惜的是,故事和玩法上的想法虽然不错,游戏的实际完成度却明显跟不上 。 首先就是游戏的UI设计。主菜单的选项布局相当反直觉,正常来说进入游戏应该是最显眼的选项,但本作却把“辞职”之类的选项放在了非常容易误触的位置,第一次进入游戏时甚至很容易把它当成退出选项。 除此之外,游戏也没有提供FOV调整功能。较为狭窄的视野会让画面显得十分拥挤,长时间游玩时容易产生视觉疲劳,对于容易晕3D的玩家来说也并不友好。 而真正让我觉得可惜的,还是游戏的整体演出。 本作的战斗思路其实挺有意思,但枪械的音效表现相当廉价,敌人的动作也缺乏足够的打磨。比如游戏最早出现的敌人,几乎就是突然从空气中长出来的,随后伴随着各种生硬、僵硬的动作在场景中乱窜,甚至连最基本的恐怖演出都没有很好地建立起来。 再加上场景切换、音效以及其他细节上的粗糙感,使得原本应该营造出的恐怖氛围,经常会因为这些明显的技术问题而被直接打断。 [h2]最后,总结[/h2] 本作的核心创意相当不错。枪械负责对付实体,相机负责对付超自然生物,这套玩法确实足够新鲜;围绕二战遗留创伤展开的故事,也让游戏拥有了一定的主题深度。只可惜,一个小时左右的流程,加上音效、动画、演出、UI以及视野调整等方面的问题。它像是一把锈掉的利剑,并不是斩不断东西,而是需要铁匠进行精细、长时间的打磨。我也很期待,它能够在未来闪闪发光的那一天。 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
나쁘지 않은 것 같은데 나쁘네요 그리고 개인적으로 소리가 굉장히 불쾌했습니다 억지로 놀래키는 깜놀 구간도 있는데 너무 뻔한 것 같으면서 아닌 것도 같고 전체적으로 애매한 느낌이 강했습니다 그래도 재밌게 플레이 하였습니다 다음에는 더 발전된 작품으로 뵙고 싶어요~^^
[h1]想法很好,但执行糟糕[/h1] 正如标题所说,本作的想法确实不错,将枪械战斗与照相机结合起来,形成了一种目前来说独一无二的游戏体验。对普通的实体敌人,我们可以直接使用枪械将其消灭;而面对那些超自然生物,则需要借助照相机来进行对抗。这样的设计,让本作在玩法和氛围上都有一种《心灵杀手》与《零》系列结合的感觉,也算是为常见的恐怖游戏玩法增添了一些新鲜感。 [h2]背后的二战阴霾[/h2] 在游戏中我们扮演一位历史学家,他始终认为二战的痕迹应该被世人永久记住。因此造访过各种各样的废墟与残骸,但有次……一台相机,改变了他今后的生活。频繁的噩梦只是预兆,一些不想被遗忘的黑暗之物找上门来,究竟你能否弄明白这所谓的一切?这台相机又到底是什么东西!? 整体流程稍短,只要一个小时左右就可以全部通关,不过游戏整体流程在故事性上还算可以,无论是对于战争的反思,还是对于那些幽灵的过往都挺有意思的。 [h2]关于游戏相关问题[/h2] 其实本作的缺点比较多,首先是游戏主页面的布局就挺莫名其妙,按道理来说进入游戏应该是左侧第一个选项,可是我看到的是辞职,点击后就退出了游戏。 并且游戏也不支持FOV的调整,导致玩家眼里的大部分画面被紧紧的压缩在一起,从而容易引起晕3D,或是视觉疲劳。 接着虽说游戏本身的战斗思路很有意思,但是其他方面却有点跟不上,像是武器的枪声太过劣质、以及几乎没做的脚本演出,在游戏中的第一个敌人就是莫名其妙变出来的,伴随着各种生硬的动作到处乱窜。 [h2]总结[/h2] 本作最大的亮点,要说的话就是将枪械和拍照结合起来的独特玩法,相当新鲜。游戏围绕二战遗留的创伤展开故事,氛围和主题都有一定可取之处,可惜仅一个小时左右的流程实在偏短。更遗憾的是,游戏在音效、演出、敌人动画以及UI设计等方面都显得相当粗糙,甚至连FOV调整都没有提供。可以看出开发者确实有不错的想法,但目前的完成度明显拖了后腿。如果后续能够进一步打磨,还是值得期待的。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
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