
You are a hacker - a rarity in a world nearly destroyed by a cascading global systems failure. Prowl through networks node by node, disabling their security in risky turn-based combat, as you explore branching storylines to uncover what caused Obsidian Wednesday.
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You are a hacker - a rarity in a world nearly destroyed by a cascading global systems failure. Prowl through networks node by node, disabling their security in risky turn-based combat, as you explore branching storylines to uncover what caused Obsidian Wednesday.
Set in a dystopian near-future which - a few years earlier - experienced a cataclysmic, global system crash (called "Obsidian Wednesday" by those who survived), Null State is a game about helping those in need while trying to uncover the truth about what happened on the day that most of the world's computer systems simultaneously imploded.
Learn about the lives and struggles of nearly twenty distinct and fascinating characters who need your help (in one way or another).
Discover the lore of the Null State universe through dozens of data files archived throughout the ancient (and active!) networks still in operation. Some files - found in the networks still running from before Obsidian Wednesday - hold clues to questions that have haunted your new-found associates for over a decade.
Sneak or blast your way through hundreds of procedurally-generated networks while searching for data and ware to use and sell.
Most networks employ security systems: passive IC (Intrusion Countermeasures) guard the contents of nodes while active AV (Anti-Virus) constantly move from node to node, scanning for signs of an intruder. It's best to avoid these fights if you can help it, though, since combat can be brutal.
During combat, your inventory is put front-and-center as the opposing security systems will try to destroy the very equipment you've brought to destroy them!
Successfully clearing a node's security can reveal new data about the world you're in, as well as upgraded ware (for use in future runs!) -- and, depending on the jobs you pick up from your contacts, you can even get paid for cleverly manipulating the networks to the specifications of your clients.
No one knows what really happened on Obsidian Wednesday; it was over only 2 minutes after it started. Like some kind of internet earthquake, though, the reverberations continued for hours & days afterwards, with the final death toll in the tens of millions before all systems and services were brought back online.
Hackers were blamed for the catastrophe, however that explanation never rang true for your mentor, Sid. Will you help him get to the bottom of what he believes is a vast global conspiracy to cover up the truth and protect those in power?
Over twenty NPCs with their own problems, with branching stories & multiple questlines
Nearly a hundred procedurally-generated networks to explore, filled with dozens of "found data" logs and files which reveal the near-future Null State world
Real-time stealth mechanics: evade detection by the IC & AV protecting the pre-crash and modern networks you discover
Combat puts your inventory front and center: enemies will damage your deck's ware directly (if they can find it)
UGC framework - you can add your own stories into the Null State engine with custom datapacks!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Portuguese - Brazil, Spanish - Latin America
Reviews
Best kind of grimy, pulpy fiction wrapped in a hacker sim UI. Game play is fairly smooth and the world building is great.
My budget is really thin right now but I went out of my way to buy this because it's absolutely criminal that this game only has one total review. I found the demo for this game in the most recent Next Fest and it very quickly became one of my most anticipated titles. Stylish as hell game with a genuinely unique turn-based combat system. Excited to play more. Please give it a try if you're able.
Once upon a time, all of the world's technologies failed all at once, in an event that came to be known as Obsidian Wednesday. In the aftermath, life became ugly, brutish, and short for all but the richest and most powerful. The world is now run by the 'verts', mega-corps whose influence and control seem insurmountable. You are a wannabe-hacker dredge coming from the ruins of California, armed with a computer and ready to stir things up. Null State is a game about building community and trust in a world that has little of both, and your key to success lies in your hacking skills. Hacking, in this game, is a sort of dungeon crawler hybrid where you infiltrate networks and fight off ICs looking to impede your progress. You fight using a command deck with some starter weapons based on your chosen character background, and your weapons are a series of block shapes that can be arranged for optimal storage, similar to a inventory storage system in other games. There's no need to pick any specific background over the other, as the enemies you face will be made of blocks themselves and are defeated by bricking all available blocks on the enemy using your selected attack patterns. However, the battle phases work off of a turn/based system and bigger attacks means more time for ICs to directly assault your rig and potentially shoot your weapons into uselessness. You can evade combat altogether but this raises an alarm system that most missions require you to keep under a certain threshold for a victory condition. Over time, you start running into more varied enemies and some that even start off invisible and have to be either shot at or attacked with a specific weapon to remove the cloak. This all sounds very complex but the skill ceiling for winning battles is relatively low - as long as you're cautious and think about what you're doing, you'll generally have a strategy for most enemies you encounter and which have to take priority in 2v1 encounters. Four distinct writers at the helm - Peter Drummond, Pip Simms, Dean Hoff, and Maitreyi Viswanathan - art by Heloisa Panuci and Robin Field, and sound design by Billy Hobson make this a real treat!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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