
Nuclear Epoch: Open-world survival mixing base building & extraction shooting. Explore with friends, raid dangerous instances for loot, but death means losing everything. Craft weapons with fully customizable stats in this post-apocalyptic wasteland.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
잘하다 뇌전 보스 잡는데 피 다까놧더니 갑자기 풀피로 초기화됨 쳐 고치세요
画风有亿点不对, 背包小得离谱,最好背包容量多优化一下
почему то постоянно обновляется и хочет скачивать аж 22 гб
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Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Danish, Russian, Hungarian, Turkish, Czech +10 more
Hours played at review time, across 248 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gra spoko
Original, varié et beaucoup de potentiel. On verra si l'équipe de développement soutiendra bien leur jeu.
[b] TL;DR: [/b] A [i] careful [/i] thumbs-up for a game in severe early access and no sense of what it tries to be. In short, the game - for me - suffers from the lack of a clear personality; it is a post-apocalyptic nuclear wasteland extraction-shooter to fantasy realms, with firearms, dragons, some sorta NPCs and some kind of base building. The devs should've settled down for just a few of those themes and focus on honing them instead. The game lacks the clear survival aspects, the progression is purely through upgrading your base and researching, which requires, mid-game, an insane amount of grind, and only your weapons gain XP (for some reason), but only till level 5. Why, though? In addition to that, you can find in-game items that are TRADEABLE on Steam, and I mean, What. The. F*ck?! I haven't seen these have an impact on the gameplay, and neither do they hold any cosmetic value. [h3] What the game does not have: [/h3] [list] [*] Skills, attributes and leveling for your character; [*] Visible changes when upgrading traders/stations; [*] Minimap; [*] Expanded map where resource nodes are marked (or at least one that lets you set your own marks); [*] Reliable melee weapons; or ones you can craft; [*] Optimisation (my GFX-card sometimes goes in "über"-mode for no apparent reason, and framerate may drop unexpectedly); [*] A cohesive lore or storyline; [*] QoL, such as fully rebindable controls, smoother building menu triggers, crafting from inventory (I mean, what do you need the Warehouse for, if you STILL need to fetch resources from it in order to craft?!). [*] List[/list] [h3] What the game DOES have: [/h3] [list] [*] Classic extraction shooters' mechanics; [*] Very well done weapons and shooting mechanics, in a very satisfying way; [*] An interesting idea (actually, a tons of them, where one or two would be enough); [*] Good Visual presentation; [*] Clearly distinguished and unique maps for starting an expedition; [*] Large world map full of POIs; [*] Dragons! [/list] [b] Conclusion: [/b] This game needs more time "in the oven". On the plus side, the devs do not seem to abandon the game and update it regularly; on the downside, since the game features tradeable items, modding is highly restricted. So the devs should either open up for full modding support, or do the job like adding a TON OF QOL themselves.
Nice hidden gem. easy play, easy fun :P
EXCELENTE EM TUDO, COMERCIO PRINCIPALMENTE E DESENVOLVIMENTO DO PERSONAGEM E BASE , NOTA 9,8
Mega Spiel.Macht echt Süchtig.
Great way to pass the time. Fun game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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