
NTE is a supernatural urban open-world RPG developed by Hotta Studio. Your story begins in Hethereau as an unlicensed anomaly hunter. Team up with a diverse cast of companions, each with unique abilities, to unravel the city's mysteries.
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About
NTE is a supernatural open-world RPG developed by Hotta Studio. The story begins in the city of Hethereau, where you play as its first "unlicensed" Anomaly Hunter. You'll join the crew at Eibon, a rundown antique shop that keeps the lights on by taking Anomaly commissions from anyone willing to pay. Alongside a diverse cast of extraordinary companions, you'll unravel urban mysteries, ride out adventures full of laughs and heartbreak, and write your own stories in the neon-lit streets.
◆ Strange City, Strange Adventures
Welcome to the first stop in your appraisal career—Hethereau, a sprawling and vibrant metropolis!
In the crowded halls of the Bureau of Anomaly Control, hopeful Oddities queue up for resident permits, while over at the train station, an Esper commuter snaps his fingers to clean his work suit on the fly. Down one block, a chaotic chase after Danzaburou is spiraling out of control; while across the street, a vacationing silver-gloved Butler is shooting the breeze with the owner of a second-hand electronics shop. Everywhere you look, there's no shortage of intriguingly "abnormal" scenes.
Want to dive deeper into a world where humans and the supernatural coexist? Start your journey in Hethereau to see it for yourself. The lively and quirky daily life here is a grand adventure in itself.
◆ Interesting Stories, Lighthearted Connections
Today's Top Story: Rumors are swirling about a mysterious pawnshop that only appears on the night of the full moon. What would you trade for a wish?
Breaking News: Taygedo's romance crisis! Romance and impulse, heartbreak and missed chances—Miss Tako, the object of a secret crush, is about to leave Hethereau with her guarantor. How will the lovestruck otter get his feelings across before it's too late?
Reliable Insider Tip: Film Orbit Studio is back in business! Members of the Eibon Antique Shop get exclusive discounts!
Weather Update: The Anomaly Rainman is entering an active phase—don't forget your rain gear on the way out!
That wraps up today's 10AM broadcast. Stay tuned for mysterious Anomalies, unbreakable "Oaths," and the ever-growing shadow of the colossal "Circle" organization, looming larger in the fragmented echoes of "Prophecies"...
◆ Encounters and Bonds
Explore hidden shops tucked away in back alleys and meet their enigmatic owners, along with absurdly overpowered bodyguards, "jack-of-all-trades" robotic butlers, troublemakers who can't help finding problems, and TV-headed repairmen with some very curious eating habits.
As part of the Eibon crew, you'll never be short on energetic companions for the road ahead.
Expand your social circle starting from the bustling Hankaku Street! Meet members from different factions and add them as "Bagel" friends!
From the tight-knit neighborhood of street shops to the city's unique hunter organizations, countless side stories await—ready for you to make friends and forge bonds across every corner of Hethereau.
◆ Customize Your Urban Lifestyle
Explore the city on your own terms—stick to familiar routines or shake things up.
Customize your ride and tear through the city streets, or hop on the Ghost Train to cut through Anomaly space and arrive in a flash.
In your downtime, swing by the old shops on Hankaku Street to browse their secret seasonal stock, or buy a cozy little home and deck it out to your liking.
Go at your own pace, follow your instincts, and let Hethereau reward you with colorful days worth remembering.
Engagement
Reviews
Themes across 287 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
топ. когда работает и не лагает
full of undisclosed ai assets
Sem legenda pt-br, paciência...
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Languages: English*, French, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Korean*, Traditional Chinese*languages with full audio support
Hours played at review time, across 288 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Open world F2P Gaccha Action RPG set in a modern cityscape. Persona collab when? The Persona jukebox music in this game could hint something more in the future? Lots of handcrafted missions with amazing experiences to be had.
[i]Ждал GTA 6, а залип в NTE.[/i]
Best Gacha Game 👍🏻❤️
We are in 2026. A company published a game which doesn't support key rebinding and pull the keyboard's layout out of thin air, bypassing OS level layout, thus preventing anyone from customizing their controls. Super accessibility feature, subtly telling handicapped people to go f*** themselves. And this issue has been going on for at least 5 months, from what I can find online.
И так, релиз в стиме, а значит мысли будут высказаны на основе версий в период 1.0 - 1.2. Из + Общие впечатления от игры на старте очень положительные, открытый мир с городскими-областными локациями, интересным концептом, каким ни каким интерактивом, смена погоды, большее количество (по сравнению с другими проектами) нипов, техники, их скриптованных анимаций и взаимодействий, великолепные пейзажи - всё это делает мир очень приятным и живым. Чего уж там, общая графическая составляющая - отличная. Много отсылок на вещи из ирл. Большое количество разнообразия в плане мобов, боссов, их механик, умений персонажей и геймплейных механик. Да, может что-то банально, что-то вышло не очень, но в целом строится хорошая картина. Меха боёвки чем-то схожее с вазерингом, а сам худ отдаёт ззз. Пытаются добавлять разнообразные события и режимы, опять же, не всё выходит на ура, но тенденция хорошая, чего только стоит последний ивент-режим с настолкой. С учётом ue5 хорошая оптимизация. Неплохое муз сопровождение. Из = Ну это гача =). Из приятного - это анимация в виде настолки при роллах, а так же бонусы в виде скинов для планеров, транспорта и персонажа. Из - Персонажи. Буквально. Во-первых, в самом начале было стойкое чувство что персонажам или в персонажах чего-то не хватает, позже правится сюжетным взаимодействием и наполнением, в общем хз как это описать ещё, как будто пустые что ли, давно такого ощущения не было. Во-вторых, чардиз мейн гг ужасен, обоих. Бесит эта мода на короткие прически у жгг, бонусом большая грудь и средний по визуалу костюм, играю за мгг, но он явно хуже мгг в вуве, а последний жгг с норм внешкой кто был то? Стелла из хср наверн. В-третьих, стартовый ростер и баннер. Он ужасен, наполнен большегрудым шлаком (примечание. это касается не только баннера, но и сюжетных нипов, и возможно будущих игровых персонажей). Из нормального оказались Байканг и Адлер (двое мужиков бл, хотя мужики здесь классные), а позже добавилась симпатия из-за одной катсцены к Сакири. Спасибо за баннер Наны на старте, а то погружение в мир игры был бы совсем унылым. Получаем примерно такую картину при первом запуске: Классный мир, который хочется исследовать, но встречает он тебя неприглядным гг, а так же визуально отвратными "проводниками" (Минт с её уё***ной фигурой, хотя чар сам по себе забавный и интересный), сюжетными нипами, и компаньонами по типу Даффодил. А дальше вопрос кем изучать этот мир? Большегрудый треш сразу минус, к остальным особо не тянуло, крч в начале остановился на Байканге + персонажам не хватало полноты, как сказал в первом пункте. Антагонисты. Одни из херовых по всем показателям среди последних игр на данный момент. Итог. Всё немного поправилось с выходом баннеров Наны, Лакри и Хаоса, а так же сюжетом и некоторым раскрытиям персонажей. У Шинку, конечно, не лучшая фигура, но неплохой чардиз и классная сюжетная презентация. В общем, пока что всё нормально, но зная что разработчик нте тот же что и у тоф, а у тоф сплошной коровник, это ставит нте в сомнительное положение по пункту персонажей, а персонажи - это лицо игры и взаимодействия с миром. Этакое двоякое получается впечатление, вроде да, а вроде нет. Пока что играется приятно, а что дальше будет не знаю, может когда нить обновлю отзыв. п.с. Очень обидно за Минт, за то какую она участь несёт по привлечению стада с её уродской фигурой, типичное издевательство над персонажем и глазами. Как говориться сиськи есть - ума не надо =).
I honestly don't understand how this game has a "Very Positive" rating. People keep praising it for being F2P-friendly, having tons of activities, and offering great combat, but I just don't see it. First of all, this is definitely not an F2P-friendly game. Like most other gacha games, it's heavily designed around encouraging players to spend money. Calling it F2P-friendly feels misleading. The combat is nothing special either. It's the same style you'll find in countless other gacha games, with very little that makes it stand out. The world also feels bland and lifeless. NPCs mostly just stand around doing nothing, making the cities feel empty instead of immersive. The only feature I genuinely enjoyed was being able to drive vehicles around the map, which is a nice addition. The stamina system is another major issue. After you've completed the basic dungeons—which consume a huge amount of stamina—there's barely anything left to do. There are no meaningful monster zones to explore, no rewarding open-world combat, and the few small anomalies scattered around the cities are over in seconds and aren't engaging at all. So after finishing your dailies and spending your stamina, what are you supposed to do? Drive around and race cars for a while? To make matters worse, the developers also completely ruined the first featured character, Shinku. Her kit feels poorly designed and full of unnecessary drawbacks. Her Ultimate constantly knocks enemies away, often pushing them out of her own attack range and making it difficult to complete her combos. Instead of fixing these issues in her base kit, core quality-of-life features—such as pulling enemies back in or gaining reliable survivability—are locked behind expensive Awakenings, making her feel like a "pay-to-fix" character. She's also surprisingly weak against bosses because several of her strongest effects, including a significant damage bonus and her special stun mechanic, simply don't work on them. On top of that, if you want to attack aggressively without constantly getting interrupted or dying, you're practically forced to unlock her fifth Awakening (A5) just to gain the defense and healing she should arguably have had from the start. Overall, her base kit feels intentionally held back, almost as if it was designed to sell duplicates rather than provide a satisfying gameplay experience. Even though her damage has potential, the constant enemy knockback makes it frustrating and inconsistent to actually deal that damage. Overall, I found the game extremely disappointing. It feels empty, repetitive, and heavily monetized. Between the lack of meaningful endgame content, the restrictive stamina system, and questionable character design decisions like Shinku's, this is honestly one of the worst gacha games I've played—and it's probably the last one I'll ever give a chance.
Gatcha games are a cancer.
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Engagement
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Audience
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Audience
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