
This game is inspired by Ningning, a member of the South Korean idol group aespa. It conveys the message that even one's flaws can become strengths through inner growth.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 68 | 87% | Free | |
| approximately $384.6K | 2.1K | 91% | $14.99 | |
| approximately $10.5K | 56 | 62% | $9.99 | |
| approximately $687 | 4 | 100% | $9.99 | |
| approximately $168 | 22 | 32% | $0.49 | |
| approximately $138 | 11 | 73% | $0.99 |