
This is a simulation management and tower defense type game where players take on the role of a "Horror House Owner". Using various mechanisms and props, players aim to scare off visitors who come to challenge the "Horror House", gradually expanding and strengthening the business.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Reviews
很不错,鬼屋游客被吓到时的反应很给力,的确能让人体会到扮鬼吓人的乐趣(好吧其实我是很可耻地用CE玩的,,,因为不用CE玩不下去,可能是我菜吧,下次试试不用CE能不能通关这个游戏,,,而且据说开发者跑路了?) 好吧其实还是有不少值得完善的点的 首先是如果不用CE难以过关,很可能第一天就破产 还有就是游戏有bug,很多地方经常会出现弹出了窗口但点不动,比如付房租的时候,如果多次点击会直接多次扣费
略微无聊。
挺有创意的鬼屋塔防游戏,让人眼前一亮。画风、模型风格都很不错,小品级的休闲游戏,很适合在一个无事的下午游玩。 要是它是一个完整的、体系完善的塔防游戏该有多好呀,这个游戏让人感觉很有潜力。 说一下缺点: 1.机关设计的很有特色,但是大多数机关的攻击效果、伤害、冷却随着等级的上升没有太大区别,仅仅是换了皮肤。雇佣的妖怪也没有特殊技能。 2.后期敌人血量上升比较多,需要不断暂停频繁微操(也可能是我解锁太多机关,等级不够)。 3.第三关地图比较大,敌人多的时候很容易漏掉残血,缺少紧急提示。 4.没有任务带来的特殊奖励,关卡也比较少。
有BUG,游客会反向通关
2小时通关,有点小简单
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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