
Nova Drift distills the mechanical depth and strategy of an ARPG into classic arcade space combat. Control an endlessly evolving bio-mechanical ship, face legions of strange and deadly foes, and ride the wake of a dying star across the void.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 9 → 3.86/day in the week after.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.11−66% | 14.6Kreviews | 96% | — | $1.8M |
| $12.05−33% | 72ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun and lots of options for builds. Keep up the good work devs
The game is very good in terms of gameplay and uniqueness between runs, thanks to the diverse array of weapons. I especially enjoy the wild mode (additional buffs that have more drastic effects and stack), which you can unlock after a couple runs. Please note that this game is a roguelite, so it has meta progression. From what I've seen, the majority of the unlockable upgrades are pretty balanced but can still be more powerful, this seems to be balanced by being rarer or later in the non-meta unlock tree. My main gripe with this game comes from a key binding bug I experience randomly when pausing the game or rebinding that also sometimes persists on relaunch. Specifically, the bug affects my inputs by making all key presses not register (which is annoying because I usually pause the game frequently and use my keyboard to propel the ship and my mouse to fire). This bug is most definitely caused by me using Linux, seeing as the game doesn't have native support (I'll probably try using steam input or a controller for workarounds). If you use Windows or are techy, this game is as close as you can get to flawless (the only other thing I dislike being the black holes that randomly spawn and interrupt combat). If you like games with short runs (<20 mins), this worth buying or at least checking out the demo.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 23 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Russian, Simplified Chinese, Traditional Chinese, Japanese, Polish, Portuguese - Brazil, Korean, Spanish - Spain, German
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well that was an incredible experience... This is the arcade game asteroids, but on every illegal drug imaginable. So much fun. I can't recommend this enough for fans of asteroids. As for people who aren't fans of asteroids, I still recommend buying this but you have to be prepared to refund this because the controls for this game are very unorthodox by today's standards. The focus here is on your own momentum, not on aiming. I've beaten the game on my second try but this has lots of unlocks and stuff that give it some replayability.
Wow. Such a simple little roguey-ish-like-lite-uhhhh-donthurtme-thingy, but made to such perfection with a deliciously chaotic set of upgrades that combine in so many fun and interesting ways. I could talk about how most of my hours have been with 2-3 of my favorite weapons. I haven't really explored so much of the game, and it's still been a blast. Lately, I've been trying the daily, which has a range of different rules that have pushed me (or forced me) to try out some different weapons, ships, and shields that I haven't spent much time with and it's been great. It's easy to pick up, but difficult to master, and the journey will give you hours of enjoyment. Buy it or I'll cry or something.
I played this game before it had an ending for like 40 hours after I unlocked everything. I just wanted to try more builds. It's a perfect roguelike. builds are fun, every upgrade feels impactful, enemies are simple enough to learn and don't feel cheap, risk vs reward feels balanced, playing risky is so damn fun. it's like the only thing i use my steam deck for its a game i put in peoples hands without telling them anything and i have to ask for my steamdeck back hours later when they want just one more run and it's not even $20
Holy cow, its such a good game. First of all, the concept. Rogue-like + Space invaders but you can move around the entire screen with modernized effects was a really interesting idea. If you love the simple, geometric artstyle, like me, you're going to like this game. Each of their ships/enemies design are relatively simple but somehow unique and distinct from each other. As for general gameplay loop is where the game mostly shines for me. You keep playing/dying to progress your score like classic arcade games. But instead of just beating your high score, it unlocks more feature to help you diverse your builds out further. If you're only thinking of normal space ship going pew pew at other ships, think again because this game not just letting you use simple bullets. Maybe you preferred spraying at everything until they dies, you can pick the spread shot with damage upgrade mods. Or you'd rather ditched the shooting entirely and want to simply crash into your enemies, obliterating them with your ship's speed, you could do that as well with the thrust speed and mods that include ramming damage and hull strength. Perhaps you'd want to not blitz through the wave and hides while the enemies search for you, firing like sniper in cover, you can do that too with the Spectre ship and snipe mod. The possibilities are almost endless. Another unique thing I found for the game was the Metamorphosis mode. At first, it plays out like normal loop of the game, however tons new upgrade mods called "Wilds mods" will be available, but the difference was you can select the same upgrade over and over again every. This makes the already fun and chaotic gameplay, much more fun as you can make the most ridiculous build you can imagine. Sometimes you could even build out really broken builds by just selecting only the Wild mods. It doesn't end there. As you rank up and progress through more of the game, you'll unlock more challenge modes, with greater risks = greater rewards; being more EXP gain per run. After reaching level 50, you'll unlock Draft mode. This mode is great for anyone who just couldn't bothered to play from the start to reaching the final boss, since you start out with 35 levels and you're dropped in Wave 120. This is a really good choice as sometimes I'm looking for a quick chaotic experience for the game but didn't have the time or too lazy to grind up from the first wave. Now for the cons I notice. Mostly during the first hours of my first time gameplay, it'll feel quite slow. Along with not being able to control your ships to move along the sides made the movement a bit off at first. The next cons mostly occurs with most rogue-likes out there. The fact after you unlocked everything and being kinda of bored. If you're skilled enough, you could literally unblock everything and achieved the maximum rank needed to unlock every feature in the game in the first 10 or even 5 hours. All that's left was to just try out new builds, which gets slightly state over time. But that's not how you're meant to play, since you need to have fun!!! From my point of view, I'll give this game a solid 10/10. A rare rogue-like, shoot them ups, with this graphics are insanely rare to find but an absolute gem. 100% recommended if you like this style of game :DD
A very good time killer, when you want to play something but don't know what exactly to play. My main complaint is that specialising in constructs feels way overpowered compared to basically any other playstyle, to the point that it's the only real option to advance. But this could just be a skill issue. It's a very easy build to play, since at endgame it essentially boils down to "don't get hit". I do wish there were more mods, or some super-mods, to enhance crash playstyle. Feels like it's only half implemented.
很好玩的佳作,刚开始玩的时候不适应 打发时间的好游戏,玩到后期很爽
唯一缺点是手感难以适应和游戏太冷门
Immediately reminds me of old-school flash games, in the best way possible. The neon visuals are poppy and hypnotizing, and the abstract, geometric design of enemies and your ship alike will be a treat for anyone that enjoys a hyper-futuristic, space aesthetic. The boss fights especially make good use of that geometric design, to communicate to you that this unit is a greater threat to you. The sound design is very effectively tailored to the games theme, both in regards to the weapons you use, the enemies attacks, and the different events that will occur throughout a game. The tools given to you as a player allow you to express your playstyle very freely, which is only further emphasized by the rich upgrade system, and set of choices presented to you throughout your games. With these in mind, the flashy visuals can make everything blend together, resulting in deaths that may feel unfair at times. Furthermore, the way the upgrade system is arranged and the choices it communicates to you can, semi-frequently, leave you unsure if an upgrade is actually beneficial to you, or if its even something you may enjoy. Making you think things like "How does increased projectile targeting affect a flamethrower-like beam" only to find out the targeting affects the tiny projectiles emitting off of the beam and does seemingly nothing for the beam itself. Regardless, you will more than likely still continue, as when a setup you planned out for your weapons, upgrades, and other tools do come together, it can feel extremely rewarding. With an in-game glossary showing you all the upgrades and how to get to them, the game even encourages you to do this. The arcade-y style of the game may leave some players overwhelmed, thinking the game is more simple than it actually is, nonetheless for someone who enjoys those style of games and has a knack for roguelikes, or a game with an expressive upgrade system, this one will be an absolute joy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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