
Nova Drift distills the mechanical depth and strategy of an ARPG into classic arcade space combat. Control an endlessly evolving bio-mechanical ship, face legions of strange and deadly foes, and ride the wake of a dying star across the void.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 9 → 3.86/day in the week after.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.11−66% | 14.6Kreviews | 96% | — | $1.8M |
| $12.05−33% | 72ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好玩的佳作,刚开始玩的时候不适应 打发时间的好游戏,玩到后期很爽
唯一缺点是手感难以适应和游戏太冷门
Immediately reminds me of old-school flash games, in the best way possible. The neon visuals are poppy and hypnotizing, and the abstract, geometric design of enemies and your ship alike will be a treat for anyone that enjoys a hyper-futuristic, space aesthetic. The boss fights especially make good use of that geometric design, to communicate to you that this unit is a greater threat to you. The sound design is very effectively tailored to the games theme, both in regards to the weapons you use, the enemies attacks, and the different events that will occur throughout a game. The tools given to you as a player allow you to express your playstyle very freely, which is only further emphasized by the rich upgrade system, and set of choices presented to you throughout your games. With these in mind, the flashy visuals can make everything blend together, resulting in deaths that may feel unfair at times. Furthermore, the way the upgrade system is arranged and the choices it communicates to you can, semi-frequently, leave you unsure if an upgrade is actually beneficial to you, or if its even something you may enjoy. Making you think things like "How does increased projectile targeting affect a flamethrower-like beam" only to find out the targeting affects the tiny projectiles emitting off of the beam and does seemingly nothing for the beam itself. Regardless, you will more than likely still continue, as when a setup you planned out for your weapons, upgrades, and other tools do come together, it can feel extremely rewarding. With an in-game glossary showing you all the upgrades and how to get to them, the game even encourages you to do this. The arcade-y style of the game may leave some players overwhelmed, thinking the game is more simple than it actually is, nonetheless for someone who enjoys those style of games and has a knack for roguelikes, or a game with an expressive upgrade system, this one will be an absolute joy.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 23 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Russian, Simplified Chinese, Traditional Chinese, Japanese, Polish, Portuguese - Brazil, Korean, Spanish - Spain, German
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very good time killer, when you want to play something but don't know what exactly to play. My main complaint is that specialising in constructs feels way overpowered compared to basically any other playstyle, to the point that it's the only real option to advance. But this could just be a skill issue. It's a very easy build to play, since at endgame it essentially boils down to "don't get hit". I do wish there were more mods, or some super-mods, to enhance crash playstyle. Feels like it's only half implemented.
普段シューティング?はしないけど某RTAイベントで見たのが楽しそうだったので購入しました 他のゲームと違って死んだらポイント貰ってオプション解放とかではなく決まった順番で解放されます 最初はとにかく窮屈で楽しいかな・・・微妙かも・・・と思いながらなんとなくやってました ただ空き時間にサクッとできるからついついやってしまって気付いたらオプションも解放されて色々試したいことができたりとなんだかんだ楽しく遊べてます
操作纯反人类,不建议游玩
As a kid who grew up playing in arcades in the 80s, this game scratches my action gaming itch. As an adult who 'grew up' playing roguelike and rogue-lite games, this scratches my rogue gaming itch. Awesome game with plenty to unlock, and it runs really well on my ancient potato of a 2015 iMac.
the most underrated roguelike of our time
it's a great game!! i just wish there was a smaller draft gamemode, at 35 upgrades the process is quite long and without being able to save or edit presets quickly it becomes tedious.
It's a good game with lots of upgrades and enemies, and I enjoyed it for a while. But then I realised that this is kind of just a sci-fi version of Diep-.io. That doesn't mean it takes anything special away, or that it's a sorta copy, but it doesn't really expand upon it much. The game itself has a rigid upgrade system, with limited options. If you liked a particular play-style, there's not really a lot of variety of "classes" that significantly change how that play-style is done.There are a lot of different build that you can do, but there isn't that feeling that you're locked into that build only, which isn't necessarily bad, but feels lacklustre. For example, if you choose a build that incentivizes you to ram into the enemies, you will still have the options to build into other paths. And also, the super mods are just Odd? I haven't figured our how to fully utilise them, but I have yet to encounter them a lot at all. Overall, it's a decent game if you enjoy the genre, with a missing features like maybe synergies between modification or more upgrade diversity.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | 93% | Free | |
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| $1.8M | 3.5K | 88% | $14.99 | |
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| $1.8M | 9.6K | 97% | $9.99 | |
| $1.8M | 3.4K | 84% | $19.99 |