
Nova Drift distills the mechanical depth and strategy of an ARPG into classic arcade space combat. Control an endlessly evolving bio-mechanical ship, face legions of strange and deadly foes, and ride the wake of a dying star across the void.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 9 → 3.86/day in the week after.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.11−66% | 14.6Kreviews | 96% | — | $1.8M |
| $12.05−33% | 72ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总评8.7/10,神秘画面9/10,肉鸽8.5/10 一开始这游戏很多都不能升级,打起来也费劲,很神秘也不知道怎么BD,但玩一段时间后解锁开始的机器,然后感觉玩啥BD也差不了太多,其实体验还可以。最终都是停在那几十层。所以最终就像这个飞机一样外太空打打然后毁灭,挺好的,符合这种神秘感
fun game no matter if you decide to grind it or just play for a run or two. even though id like more content updates the game already has a lot of variety, especially if you want to 100% it
Good game with alot of advanced mechanics. Alot of path upgrades but this game needs some more bosses.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 23 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Russian, Simplified Chinese, Traditional Chinese, Japanese, Polish, Portuguese - Brazil, Korean, Spanish - Spain, German
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Highly polished rogue-like with tons of replayability. One thing to keep in mind though is that the meta progression to unlock every possible mod can be very time consuming, but you don't have to go out of your way to do so as the meta progression is based on lifetime score accumulation. I really enjoy that there are a lot of really interesting interactions between different mods to create (often wacky) builds that you typically wouldn't even think about playing. This is especially true if you go achievement hunting in this one, as that can force you to create really stupid little builds that just somehow work, or ones with interesting gimmicks that you never even considered making use of. The game also comes complete with rotating Daily Challenges, with fun modifiers, both positive and negative, that really add a bit of extra flavor to some of your runs and can completely overhaul what builds are viable should you attempt them.
Stupidly addictive. Once I started playing, I basically couldn't put it down. At the end of every run I was thinking "ok, but what if I tried this other upgrade" and just started another run with a slightly tweaked build in mind. There are countless build combinations and paths for you to take to keep things fresh. And even then, jumping back in to just blow stuff up with a build you already know works is still very fun. The sound design is amazing, with the music being a standout, and the visuals fit the game and are beautiful in their own way in spite of their apparent simplicity, especially the larger enemies and bosses that come with unique mechanics. The meta progression only involves unlocks (ships, weapons, upgrades, harder gamemodes) and no actual stat increases to make the game easier. A fair warning that the game effectively functions on "tank controls". What I mean by that is, you can't really move side-to-side, or even backwards (with the exception of using specific upgrades). You can only go forward and shoot forward (mostly, again, some upgrades change this), and you can turn via mouse aim or keys. The controls are intentionally obtuse to add another layer of skill to the game, and also because if you had insane mobility, dodging would be a cakewalk. My only complaint is that you do eventually reach a point where you run out of truly viable builds to try. This is because the enemies scale very hard after a while and you simply have a soft power ceiling due to levels becoming extremely slow, so at some point enemies outscale you. Certain build paths just take you much further than others, and I wish some stuff was a bit more viable at later stages. Enemies outscaling you is also by design, because the upgrade pool isn't actually that huge, so you aren't meant to have everything.
ts is fire 🔥
为啥只有练习模式可以玩。。。。
Awesome, amazing, wow :D The ultimate asteroids experience.
The fun: tons of mods, weapons, ship bodies to unlock. The no fun allowed zone: See that rainbow glowing mod that appears when you pick certain mod/weapon combo? Yeah you'll have to wait till you reach rank 43 and onwards in order to begin using them. Blueballed by fun combos. Still a great arcade game to play using a mouse, get it while on sale.
крутая игра позалипать и потратить время купил со скидкой в 70% за 210руб имба а если без скидок я бы подумал
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 14 | 93% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $570 | 3 | 67% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 3.7K | 88% | $14.99 | |
| $1.8M | 3K | 96% | $14.99 | |
| $1.8M | 2.8K | 89% | $19.99 | |
| $1.8M | 9.7K | 97% | $9.99 | |
| $1.8M | 4.8K | 93% | $19.99 | |
| $1.8M | 7.6K | 97% | $14.99 |