
An interactive exploration into the aesthetics of food.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This one was not for me. I had quite hard time figuring out the mechanics and goals - most of the time the controls did not do what I expected them to. Still, I am happy to have bought Nour. It's a weird experiment and we need to support people and publishers willing to try new things. I am gonna go with "Recommend this game" although it may not be for everyone.
My first thought when I saw this game was, wow. This looks just like some guy's personal portfolio on Behance. Or these weird intermission ads Adult Swim aired in the past. And I wasn't far off. Lifelike textures and fancy shader trickery to make objects appear photorealistic, it works great here. But how does it feel to actually play this? Controls are NOT explained despite each level having their own unique functions and spwnables for keys, and the only option you have to move things around is the summonable gravity zone where everything is physically attracted to it. It is impossible to not make a mess. Even the clunky as hell Surgeon Simulator hands would've worked greatly here. The game's progression is done in the most vaguest way possible. Granted, there are some easy to understand levels like the egg maze, but these levels form a minority, and in most cases there's no indicator of when or how the level is beaten, so you'll just be fiddling with the food hoping the game will unlock you a next level when you click that back to level select option. Various tools like tenderizer, blowtorch, knife are available to use and you can do some freaky stuff casting freezing and burning spells but with no hand to guide the players one will begin to wonder why they even exist. And this is not all. It expects players to do everything in rhythm. There are beat indicators and musical notes. Why. What this game really needed was an objective, so players can aim to achieve these goals without feeling like wasting time. What would've been a refreshing 2 hour long physics game is turned into an exhausting directionless spammer because of this. With my googoogaga days behind me, I felt my interest in this game quickly diminishing level after level, and when I reached level 6 everything just felt like a complete chore. Not recommended.
This game had high potential, and I wanted to like it more than I do. I tried it out at PAX West and it looked amazing on the big screen. For a small sit down just randomly hitting buttons its fun (which is why I do recommend), but as soon as you want to do something it falls flat. It feels bad to play. There's so many things I want to do, and think I can do, but can't because of how imprecise and clumsy everything feels. The controls are awkward and don't always work. I managed to glitch the game once I finished the tutorial probably because of what I pressed on my controller (not sure what happened, it got locked into a magic state that persisted into the level select). But sometimes it looks amazing. Sometimes you can do what you want to do. I play for the sometimes.
It's a game based on physics where you can play with food: you can color, smash, cut, crush, grind, smallify, biggify, ignite, blow, levitate, enchant, destroy, explose and throw differents kind of food... It's kinda simple, there's no objectives but it's fun. I recommend it!!! 🍔💗
HOW TO GET PAST EGG LEVEL
its an ok game to play if your very high or looking to waste time time, the controls are abit wonky for keybord it said to use a controller for best exspearince but i counldn't get the controller to work at all. and all the level are basiclly the same but with differernt food you summon the food and you can magnet drag everything around all at once you have to press and hold to change where the food lands when summoned but you summon more food in the process the levels with actual tools like the meat grinder or the microwave are abit of pain cuase you either have to do a weird summon drag or throw the food at it and hope for the best there is also little to no instruction on how to use the tools that are in the level and not just on the tool wheel but thats not well explained either i had much higher hopes when i saw this game maybe if they come out with future updates ill come back to it but this game is not worth the what 10$ ? i paid for it sorry for any spelling errors
A novel idea, but the novelty wears off very quickly. The poor handling of some of the tools (such as the blowtorch) did not help things.
Gameplay is weird and meaningless. I don't recommend it.
First and foremost this is part rhythm game part physics game. More Rhythm than physics. It's not what I was expecting. I found it fun but I can see where some people might not. If you're on the fence about it definitely get it on sale. I wish there was a mode that would just let you play around with the structure of food more freely and that you got to choose which foods you messed with.
its fun but i would wait until it is on sale to get it
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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