
An interactive exploration into the aesthetics of food.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 105reviews | 62% | — | $31.8K |
| $9.99 | 2.9Kratings | 45% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This one was not for me. I had quite hard time figuring out the mechanics and goals - most of the time the controls did not do what I expected them to. Still, I am happy to have bought Nour. It's a weird experiment and we need to support people and publishers willing to try new things. I am gonna go with "Recommend this game" although it may not be for everyone.
以前退款过一次。这次注意到打折到新的低位,换算一下,一美元这个价格,也不是很想评价什么。吃饱了撑的,可以在打折期间购买。几乎不存在什么有趣的玩法,就是闯关,每一关都要把不同的美食乱弄一气。 创意和视觉效果很棒,让我联想到《喜剧演员》,那根被胶布贴在墙上的香蕉。那么这款游戏其实可以叫做《悲剧演员》,因为悲剧就是把美好的东西摧毁给人看。但是游戏平台不是艺术展览平台,所以不值得原价购买。 精选截图>>>>>>>>>>>> https://steamcommunity.com/sharedfiles/filedetails/?id=3778415447 https://steamcommunity.com/sharedfiles/filedetails/?id=3778536634
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $3.99−60% |
| — |
| — |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My first thought when I saw this game was, wow. This looks just like some guy's personal portfolio on Behance. Or these weird intermission ads Adult Swim aired in the past. And I wasn't far off. Lifelike textures and fancy shader trickery to make objects appear photorealistic, it works great here. But how does it feel to actually play this? Controls are NOT explained despite each level having their own unique functions and spwnables for keys, and the only option you have to move things around is the summonable gravity zone where everything is physically attracted to it. It is impossible to not make a mess. Even the clunky as hell Surgeon Simulator hands would've worked greatly here. The game's progression is done in the most vaguest way possible. Granted, there are some easy to understand levels like the egg maze, but these levels form a minority, and in most cases there's no indicator of when or how the level is beaten, so you'll just be fiddling with the food hoping the game will unlock you a next level when you click that back to level select option. Various tools like tenderizer, blowtorch, knife are available to use and you can do some freaky stuff casting freezing and burning spells but with no hand to guide the players one will begin to wonder why they even exist. And this is not all. It expects players to do everything in rhythm. There are beat indicators and musical notes. Why. What this game really needed was an objective, so players can aim to achieve these goals without feeling like wasting time. What would've been a refreshing 2 hour long physics game is turned into an exhausting directionless spammer because of this. With my googoogaga days behind me, I felt my interest in this game quickly diminishing level after level, and when I reached level 6 everything just felt like a complete chore. Not recommended.
This game had high potential, and I wanted to like it more than I do. I tried it out at PAX West and it looked amazing on the big screen. For a small sit down just randomly hitting buttons its fun (which is why I do recommend), but as soon as you want to do something it falls flat. It feels bad to play. There's so many things I want to do, and think I can do, but can't because of how imprecise and clumsy everything feels. The controls are awkward and don't always work. I managed to glitch the game once I finished the tutorial probably because of what I pressed on my controller (not sure what happened, it got locked into a magic state that persisted into the level select). But sometimes it looks amazing. Sometimes you can do what you want to do. I play for the sometimes.
It's a game based on physics where you can play with food: you can color, smash, cut, crush, grind, smallify, biggify, ignite, blow, levitate, enchant, destroy, explose and throw differents kind of food... It's kinda simple, there's no objectives but it's fun. I recommend it!!! 🍔💗
its an ok game to play if your very high or looking to waste time time, the controls are abit wonky for keybord it said to use a controller for best exspearince but i counldn't get the controller to work at all. and all the level are basiclly the same but with differernt food you summon the food and you can magnet drag everything around all at once you have to press and hold to change where the food lands when summoned but you summon more food in the process the levels with actual tools like the meat grinder or the microwave are abit of pain cuase you either have to do a weird summon drag or throw the food at it and hope for the best there is also little to no instruction on how to use the tools that are in the level and not just on the tool wheel but thats not well explained either i had much higher hopes when i saw this game maybe if they come out with future updates ill come back to it but this game is not worth the what 10$ ? i paid for it sorry for any spelling errors
看到最近Panic发行商大促,想起了他家这个很有趣的小游戏,提一嘴。一个人5年干出来的,制作很精良。很久之前通关的了,最近一次游玩可以追溯到海之剑时期。1h左右全流程,甚至更短。 游戏完全没有难度,玩食物,想咋玩咋玩,切断碾碎做黑暗料理等皆可。各种效果+屏幕闪光,有点电子迷幻风格摇头丸。它就是在鼓励你瞎搞,当你有些不带脑子时,是最适合玩这个游戏的时候。 我并不是想为本作的褒贬不一开脱,玩不明白很正常,或者没对上作者idea很正常,评测里说的问题都确实存在,但这不影响它有趣这个事实(有趣可能也需要对电波?我猜的)。[b][u]作者为了“让玩家瞎搞着有趣“,舍弃了其他高分游戏该有的一切东西,包括剧情立意玩法深度等等。可以,这非常indie。[/u][/b] -80%的打折价很可以了,看了下一年才一次这个价格。ps5那边被评价为白金神作,全成就应该很容易吧。推荐各位下班累的要死的时候试一下,毕竟不带脑子就可以玩,且制作真的很精良。
A novel idea, but the novelty wears off very quickly. The poor handling of some of the tools (such as the blowtorch) did not help things.
HOW TO GET PAST EGG LEVEL
在看这游戏的测评之前,我想先提出一个问题:你在[b]《艾迪芬奇的记忆》[/b]里最难忘的场景是什么? 你或许无法立刻给出一个明确的答案。《艾迪芬奇的记忆》本身就是一座由片刻与永恒交织而成的记忆迷宫,每个转角都埋藏着足以撼动心灵的场景切片。你现在可能正在切鱼、秋千、龙卷风这些名场面中徘徊不定,反复纠结。 而我则会想起格雷戈里的故事。那个由于家长的疏忽而不幸离世的婴儿,已成为包括我在内众多玩家心中最沉痛的回响。 不仅是对家长粗心大意的愤怒、以及父母关系早已溃痕斑驳的成因所诉说的无奈与宿命感,场景本身对于溺水诗意美梦化的表达更是让本就笼罩贯彻在整个游戏中的悲剧色彩更深一层。 但请容我将目光投向那转折的前奏——在格雷戈里彻底沉溺于自身构筑的虚拟疆域、将生死置之度外之前的那段过渡。 起初,浴缸里的玩具不过是冰冷的死物,寻常而静默;然而转瞬之间,万物仿佛都被注入了生命。青蛙玩具在你掌间跃动如生灵,橡皮鸭被无形的泡沫带离地面,随后更多角色也汇入这场无声狂欢,例如鲸鱼便化作青蛙的高台,供其凌空一跃。 但随后水被排干,玩具们的活动戛然而止。但他为了让想象力继续如潮水般奔涌,亲自拉开了水龙头。幻想成为他最后的栖身之所,亦是他葬身之地。 当然,婴儿不识水火之险。不过现实中我们也能遇到许多很小的孩子把玩在我们成人看来毫无价值的琐物,兀自不亦乐乎的例子。正如游戏所说,[b]“我觉得他看见了我们其他人看不见的东西”[/b]。 [h2]考虑到本作3+年龄段的分级,《Nour: Play With Your Food》或许正是想要复刻那种神游天外、无拘无束的童年心境。[/h2] 是的,这游戏想让你化身那种你在饭店里看到就恨不得掐死的,乱扔食物砸中幸运观众、乱动餐具让你心烦意乱还要大喊大叫的魔丸。(解锁这游戏的某一个成就的条件真的需要大喊大叫) 所幸这一禁忌在数字空间里并不成立,一切都尽在玩家掌握之中。[b]《Nour》呈献了约二十种风格各异的立体模型游乐场,均围绕一种不同的食物展开。在每个场景中,只需按下几个按钮,数不尽的事物就源源不断地生成出来。[/b] 除此之外,你也有丰富的工具栏,还有各显神通的魔法可供选择。譬如施加反重力,令食物悬浮空中,其宛如格雷戈里梦幻的微缩还原。 如此高的自由度,这游戏显然是鼓励你信马由缰,在搭建的沙盒中尽情布陈。[b]不过这游戏最为口诛笔伐的点也正源于此。[/b] 太多的自由就是没有自由,《Nour》本身并不会设立任何目标,无数的选择摆在面前,玩家感到无所适从很正常。在缺乏外在奖励和内在回报的双重空洞下,即便频繁轮换场景,游戏的新鲜感也会迅速凋零。漫无目的地堆叠配料,终难构建成就感,因为并无值得跨越的难题或谜题等待征服。 因此,对于大多数独游玩家,我都不会推荐这款游戏。不过这倒不是我给这游戏差评的理由。 首先,这游戏其实还是隐晦地给了一条主线:那就是探索出尽可能多的与不同的食物交互的方式。于是,不断试错、屡次按下按键后豁然开朗的“芝麻开门”式快感,倒是时有涌现。 此外,成就系统的存在,恰似一份任务清单,为迷失的玩家提供了方向标。倘若克制查阅攻略的冲动,独自摸索部分成就,倒也堪称一段饶有趣味的过渡之旅。 [b]我真正看不惯这游戏的地方,在于它灾难性的手感。[/b] 诚然,物品生成非常流畅;但一旦涉及物与物之间的交互接触,手感便成了重中之重。而《Nour》那仿佛罹患帕金森般难以精准且稳定地攥住特定物件的别扭感,令我几近抓狂。 要论原因的话,视觉与判定点的错位绝对首当其冲。这游戏的光影做的很糟糕,有些关卡影子光学不存在了搁这乱飘,有些则干脆摆了没有光影了。放置物品好歹还有个能认清落点的光标,使用工具就真的是字面意义上的盲人摸象了。施加魔法也是八个方向随机泄露,全屏AOE形同虚设——周遭皆被波及,唯面前目标毫发无伤,是常有的事。 物体做出反应的笨拙也是一大痛点。游戏毕竟不是现实世界,所有的交互法则都要从头设计,而这游戏的作者并没有面面俱到。大多数盘子、玻璃器皿和调味料容器被撞击后都不会碎裂,许多食材亦无法借由工具催生积极效果。虽然我之前说探索哪些物品之间可以匹配不失为一种挑战,但这份挑战亦同时在侵蚀场景本身应具有的戏剧性与冲击力,仿佛这游戏所标榜的自由掺了水分。 [b]另外就是两个毫无营养、纯属画蛇添足的玩意:节拍与水母。[/b] 先说不那么糟心的水母,随着游戏的进行,水母会开始出现并试图偷走你的食物。头一回见我还是蛮惊喜的,水母造型也很可爱。不过水母偷走食物后的环节就让人一头雾水了,它貌似想要以一种晦涩难明的方式,向你阐述某种食物哲学。呵,我连宇宙的尽头都不知道,又怎会理解其中高深之处? 至于那摧残游戏体验的节拍设计,更是匪夷所思:一个沙盒游戏,非要强行嵌入音游机制。不论其单独存在的合理性,你必须要通过击打节拍来加快施法CD的设计也是我无法在这游戏形成心流的罪魁祸首。要我说就应该无限施法,毕竟你游戏主打一个chaos,不妨让这游戏变得更混乱一些。 说来此作亦令人扼腕。画面上它堪称一场视觉盛宴——色泽鲜艳,光泽润丽,材质在忠于现实质感之余,又透出一丝绵软糯滑,宛若可触可品。毕竟开场都问你“是什么颜色,最能唤起你的食欲?”,这点要是不优秀就真说不过去了。可惜的是,这游戏的闪光点,与众多失败的独游一样,仅局限在了美丽的皮囊。 [h2]向独立开发者 Terrifying Jellyfish 致敬,尽管最终端上来的成品不尽人意,你在独游前沿的尝试也是有目共睹的。但愿这家伙不要放弃初心吧。[/h2] ------------------------------------------------------------------ ------------------------------------------------------------------ 美术设计: ☐ 看了想吐 ☐ 同一个妈 ☐ 中规中矩 ☑ 视觉享受 ☐ 美轮美奂 氛围塑造: ☐ 操作平台 ☑ 在玩游戏 ☐ 有代入感 ☐ 沉浸其中 ☐ 物我两忘 游戏性: ☐ 上班牛马 ☐ 普通游戏 ☑ 有精彩处(2.5分) ☐ 非常优秀 ☐ 年度游戏 难度: ☑ 有手就行 ☐ 简单亲民 ☐ 难度适中 ☐ 饱受挫败 ☐ 力竭而亡 音乐/音效: ☐ 耳朵流血 ☑ 尚可接受(1.5分) ☐ 好坏参半 ☐ 天籁之音 ☐ 神游天外 剧情/设定: ☑ 可有可无 ☐ 俗套乏味 ☐ 见仁见智 ☐ 独一无二 ☐ 震撼至极 买入价格建议: ☐ 白送再说 ☑ 史低促销 ☐ 打折就入 ☐ 原价划算 ☐ 倒贴也值 [h1]总评:B+(优劣互陈)[/h1]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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