
A short point & click narrative adventure inspired by the real life experience of a struggling solo indie game developer. A story about everything and hence nothing at all. Discover what truly matters to you.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"nothing_matters" is a godawfully bad point and click adventure that the amateur "developer" behind this train wreck created as an homage to the thing he loves above all else... himself. Yep, trust amateur developers to once more make it all about themselves. This is more visual novel than actual game, it's badly written, and it's dead boring. What do you do in the game? Click through terrible dialogue, mostly. This barely counts as a game. The idea is you go through the struggles of a game developer who isn't good enough at game development to get a real job as a game developer, so they have to publish their fan-fictions through Steam Direct. There's some minigame elements like a ripoff of the "Life" simulation... this is not contributing anything of real value to the body of over 100,000 video games on Steam. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great narrative
Sí
c'est un tres bon jeu je comprends pas pourquoi il est gratuit, faites le
generational masterpiece😭😭
I think this is the best game I've ever played. not because of any sort of incredible gameplay or groundbreaking improvements, but because it was a genuine experience. it manages to get so many different points across with so little actual explanation, allowing the player to take so many different meanings from it - and it just blew me away. thank you for this experience.
I can see where this is going, I see the main idea, but I hate just how preachy it is. The voting moments are just enraging. I got the point from the first 5 voting sessions, I don't need another 50. Same goes for the news. I saw the first 100 empty and useless ♥♥♥♥♥♥♥♥ news pieces, I do not need another 1000 overflooding the screen. In my opinion it should have been shorter, some of the moments are overstretched and much longer than they should have been. The game is fine, but feels too long and too preachy.
Felt moreso like a random mishmash of concepts that never really got the attention they deserved sprinkled with a dish of undercooked shock value that probably could have worked really well if the game had a coherent storyline to begin with. I forgot I was even playing a game that was meant to be about life as a solo developer, and I say this as a developer myself. Maybe I just don't get it.
7.5/10 A good place to start thinking about the nature of happiness and fulfillment in life especially to people who spend a long time online. A good place to start this experience is to sit down and just experience it freely without any expectation of "fun" or dopamine I see a lot of these reviews complaining about how it just sucked to play and not engaging in the main points of this game which is where you'll find most of the stimulation this game provides. SPOILERS BELOW SPOILERS BELOW SPOILERS BELOW SPOILERS BELOW SPOILERS BELOW SPOILERS BELOW I personally thought this game was pretty good at enunciating its message about enjoying life and how (one of the) antithesis(s) of that is experiencing life through a dopamine drip (via capitalistic consumerism) will kill your creative soul and how VITAL it is to let yours bloom. so vital that throwing ♥♥♥♥ at a wall and seeing what sticks is actually a pretty good place to get started in being creative via the "you are alive, make something" quote in the end. But something I liked was this game going a little beyond boiler plate capitalism and showing its connection to philosophy. however while many of the ideas and topics this game discusses can be a little basic at times THAT DOES NOT MEAN THEY SHOULD NOT BE THOUGHT ABOUT MORE. even if you think its all stuff you've thought of before there is still value in experiencing it and confronting it. I personally have thought about the topics this game goes into extensively and whilst I agree with the message this game provides and have for a while. I still learned a lot about myself in relation to these topics and revisiting them provides new insight to it. A good game :)
It was an enjoyable Experience, I wholeheartedly recommend it. A little all over the place and abit hard to comprehend, but it is short and free, so why not right?
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.