
Explore, survive, escape as a resourceful ferret on a deadly island where robots patrol and time runs out. This 3D perspective-isometric stealth game blends infiltration, scavenging, aiding survivors, and racing against the clock in a war that was never yours.
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About
The island remembers the war. Abandoned trenches. Ruined depots. The skeletal remains of humanity's last stand against the machines they created. Now, only the robots remain, patrolling endlessly through the wasteland. And you—a clever ferret, an experiment designed for a war you never chose—must escape before time runs out. Not My War is a 3D top-down stealth and exploration game where tension never fades. The machines don't sleep. The clock doesn't stop.
Navigate deadly patrols using wits and gadgets. Blind sensors with flashlight bursts. Obscure vision with smoke. Create distractions with thrown objects. Hide in burrows when all else fails. Every encounter is a puzzle of sight lines, sound, and split-second decisions.
Time is your greatest enemy. The day-night cycle changes patrols and danger levels, forcing you to adapt your strategy. At night, visibility decreases and threats intensify as the clock ticks toward your deadline.
The island is littered with debris from the war. Search ruins for boat parts, gadgets, and resources. Find other survivors—forgotten experiments like you—and learn their stories through dialogue and environmental storytelling. Explore abandoned military installations to piece together how humanity fell and why you were left behind.
Every item scavenged brings escape closer, but navigating this desolate land while avoiding patrols is treacherous. Aid them with what they need. This war was never yours. But freedom is.

Made by 24-Pack Studios, in U-tad, University of Technology, Arts and Design.

Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent short game, enjoyable & great promise for things to come from this developer
Гра проходиться без критичних багів, хоча роботи часто забаговуються і не рухаються по своїм маршрутам(особливо робот-літак). Геймдизайн викликає скоріше негативні емоції. Початкова кат-сцена забагована і перетворюється на лагуче слайд-шоу. Нема нормального пояснення керування(як переключити гаджети, як відкрити карту). Найгірше що можна використовувати, це обмеження гравця по часу на все проходження. В підсумку гру пройшов, а відчуття, наче поїв позбавленого смаку сурогату
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a very good game, nothing special, couldn't play it for more than 15 minutes
Same simple buggy. Crawler introduction kept on playing on repeat. Free.
Простенько и лампово.
il gioco è anche carino, solo che ho dovuto ri-iniziare due volte perché buggato. ad un certo punto non mi fa prendere più le chiavi per accedere nelle altre zone della mappa, davvero frustrante.
Um dos jogos mais bonitos que joguei, mais também mais bugado que já vi, os robos te acertam mesmo estando na moita, eles bugam e ficam grudados no personagem, tem paredes invisíveis no mapa, alguns itens simplismente não funcionam, e o mais chato de todos, se você morrer durante uma explicação a voz do personagem fica o jogo TODO falando sem para, mesmo voltando pro menu, é horrível, joguem só por jogar, porque o jogo precisa de muitas melhorias.
Review after 100% ♡♡♡ This is not my war. ⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀Got a cat here ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Friends passing ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀by can touch her ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀and click Like to pet ♡ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ Award for good luck, Take My Points for infinite pets ♡ ⠟⠁⠀
[h3]It's a short, sweet, challenging game.[/h3] It is about a ferret shipwrecked in an island where there are more ferrets stuck behind layers of deadly, robo-security machines with no means to escape prior to the main character's arrival. The goal is ultimately to escape the island but you can try to take along the other ferrets with you too. Repairing the ship is the pre-goal to escaping. Materials to repair the ship are needed and these are found all throughout the Island for you to collect. The stealth is a bit challenging but it's certainly possible to sneak past the enemies if you're patient and time and observe enemy patrols properly using the tools at your disposal. While there are no manual saves, there are checkpoint saves and the game does a very good job showing that while playing. Getting detected isn't the end of the world because you can potentially outrun some of the enemies. But unfortunately, I died more times than I expected. And then continued from the previous check point. Music can be disabled, which I did, to take in the immersion of the sneak more naturally. Hence, I recommend turning off music. There are no voices of the NPCs in it but there are written dialogues which you can read to understand. Through the writing, you will be taught tricks on how to get past the enemies. The game encourages the use of controller but you can play it with keyboard and mouse too (like I have). Can't seem to come up with anything more than this. Enjoy.
El juego es corto, pero muy recomendable. El arte es precioso. En una primera vuelta, el deadline de tiempo puede agobiar un poco, pero querrás jugar más runs para poder completar las historias del resto de habitantes de la isla. Creo que es una idea con mucho potencial desde donde crear algo más grande. ¡No dudéis en probarlo!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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