
Nostos is a cross-platform multiplayer game for PC & VR in an open world setting, where Oriental animation elements are found. You can explore with friends, discover historical sites and remains of war, build shelters and fight, uncovering the truth hidden by time and tasting the past stories of hope or regret.
Modeled estimate, not a reported figure. How we estimate →
Media
About






Genres
Stats
Languages: English*, Simplified Chinese, Japanese*languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game has a lot of potential, but it's in an unplayable state right now. I would wait till they fix the game before purchasing it. Edit: After the patch update, the game is running a lot better now. My experience in VR still wasn't great, but the desktop mode worked well. I included some screenshots of what the game looks like. However, I wouldn't recommend this game just yet, as it still needs a lot of patching. https://steamcommunity.com/sharedfiles/filedetails/?id=1931478030 https://steamcommunity.com/sharedfiles/filedetails/?id=1931477968 Edit2: I'm really starting to enjoy the game in desktop mode, and with the daily updates were getting, the game is starting to see dramatic improvements. There's definitely still a lot of bugs that need to be patched however. https://steamcommunity.com/sharedfiles/filedetails/?id=1933185562 https://steamcommunity.com/sharedfiles/filedetails/?id=1933185579 Edit3: Update on 9/11/20 - Unfortunately the game seems rather dead. There hasn't been much change since the games initial release, and the active player base is in the 10's. I'll update the review again if the games state improves, but for now I would not recommend it.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Keep in mind this is marked as a FULLY RELEASED TITLE. It's an insult to VR games. I've not tried the flat screen version and don't plan to. On top of very visually unappealing characters this game has a plethora of other flaws. - No Index Controller support, pointers are way off and the hand orientation is incorrect, there's no excuse for leaving out such a large portion of the VR community. If anything it's just a dumb move on the dev's part who had access to knuckle dev kits since mid 2017. - Displayed prompts for oculus IN CHINESE - Bad performance. 30 FPS with a GTX 1070 & i7-7700k at low settings - Ugly Character arm IK, very janky and unsmoothed - Viewpoint calibration issues, never feels accurate even after t-pose and calibrate - Plopped down into an unintuitive hub world surrounded by people talking - Voice chat distance is broken, you can hear everyone globally - No options to mute yourself or others. - Bad UI Design with wrong languages being displayed - Sickening HUD attached to VR view that's hard to read - White vignette effect around edges of view with no option to disable it - No graphics configuration in game Only redeeming quality is the music tbh. Edit; Lmao servers shut down
First and Foremost: This game is not finished. This is early access and the fact that it is not labled as such really makes it seem like a cashgrab. I will start with the Pros and Cons and then tell you a bit about my experience. I hope the devs read this aswell. Pros: Nice Artstyle Pretty world Good overall asthetic, the mesh between setpieces in the world and equipment fits quite nicely World is pretty big compared to other games Good sense of exploration and freedom Cons: Combat is barebones and janky Buildng is barebones and not thought out Leveling is too fast, the stats and perks need some heavy reworking Performance is abysmal Story is nonexistant Villager system is barebones The research system is barebones Random bugs, sometimes gamebreaking Most of the systems in place seem like placeholders No content Summed up impression: The framework of a game that is the offspring of Breath of the wild and VRchat, as thought up by studio ghibli. Lets start with my experience here: You get dropped into a kinda hubworld with no explanation of anything really, you get basic WASD buttons shown and E to use things but nothing else. I had the lobby randomly switch between being totally empty and being filled with 20 people screaming different langauges at each other at full volume, even with voice turned off. This is where the negatives of the VR aspect comes in. Its like the devs took inspiration from VRchat in all the worst ways without the tools to counteract any of it. Moving on, you have access to a world finder for public worlds, a "room" for your character where you can switch between the current 2 playable characters and change appearance if you unlocked anything for that. Seems like more chars are planned? (early access impression again) And, every other portal you can use to either create a private or public world. You do this by placing a shard of the world to create and then loading in. It seems there are quests and storylines you are supposed to play in a world however I have not found out how to actually activate those and havent found a person that has. The only world I was able to create was kind of a free form sandbox exploration thing where the only goal was to "not let your village center die". The world loads and I am put next to a totem pole, my village center, with 2 villager npc who are friendly to me. ( I created this world 4 times to check and every time it was the same with the same spawns, its not generated, its set). Instantly these 2 aggro 6 level 10 bandits that have spawned 15 meters from the village and combat begins. Seeing how this is clearly made for VR the combat is janky, rigid and quite frankly a joke as I manage to cheese these bandits and instantly level up like 6 times. Meele is horrible and Ranged combat barely working, its a ♥♥♥♥♥♥♥♥♥♥♥ really. With that problem dealt with I begin building and crafting, gathering mats etc. I find out about research nodes and them unlocking things, get instantly disappointed upon learning that they basicly spawn duplicates and that all in all there is maybe like 20 building recipes and 30 crafting ones, half of them mandatory with no variation whatsoever. I learn that villagers work on a happiness system with food and water and buildings have appearance scores etc. yet you cant really rasise that by building decorations since those dont exist at all? Poorly thought out, seems like an afterthought to just get something in so they can slap crafting/building onto it. Speaking of that, about gathering. It goes off stats you raise with leveling yet you always have a chance of succeeding, the "requirements" to harvest basicly any material in the game you can have from leveling up after a single fight, thats how totally useless the entire system is. After about 2 hours of playing I was so overleveld that cutting down a single tree would drop me close to 30 wood onto the floor in a pile that I could not carry since harvesting perks seem to stack. Putting crafting unlocks between stat increases and actual passives also seems weird. Very poorly thought out and balanced. And then on the other hand I took 30 minutes to find 5 resin cause it would give me a single one every 10 trees or so, it was pretty bad. Moving on, I found vehicles and actually had a blast exploring, the setpieces, the locations, the creatures. When the game doesnt ♥♥♥♥ itself performance wise its amazing, I actually had fun driving my motorcycle around a desert and looking at ruins and certain creatures I wont spoil, it felt great. I found questgivers and more villagers, collected research items. This is where I had fun, which makes the next part so devastating: That alone cannot hold the game up. The devs put attention into crafting that world, but not into anything else. The world is amazing but ultimatly empty. Found a ruin? Maybe it has a single chest, same as a random hut you find on the way that is the same hut you have seen 100 times. Weird statues holding a floating orb in a cove at a forest? Does Nothing. Why not climb the mountain with the weird stone formation on top to see the surronding land? Great, but there is nothing on it. Distilled down I basicly raced from glowly research item to glowy research item while looking at the scenery and in the end my reward were like 10 recipes that mostly do not impact the gameplay in any way. And unless I missed something that is the current game. I have about 4 hours total now and I have everything. Sure my villagers are whinging and moaning about happyness but there is no impact to that. I dont need them. There hasnt been any attacks on my village, the defences I built are basicly useless. I havent died to hunger or thirst once. I dont even know if there IS a game over. So all in all: great presentation, abysmal gameplay. Falls flat as a VR game since its an empty sandbox essentially. Falls flat as a non VR game for the same reasons, just that you get all the bugs of a VR game on top, like the camera fusing into your body or menus disappearing etc. And thats not mentioning untranslated chinese items, items with missing code or description, the villagers clearly using wrong voicelines for the situation, horrible AI pathfinding, horrible and glitchly physics (for example that standing on a mechanic parts node while destroying it will railgun you into the sky, try it) and just straight up game crashes and performance spikes. I really want to like the game, I really do but there isnt much game here. PLEASE DEVS IF YOU READ THIS, think about putting this in early access. The other reviews are right, this isnt a finished product and selling it as such will harm it, as the mostly negative ratings are clearly showing. Work on it in EA, get input, expand it, iron out the bugs. I have unironically played porn games soley funded by patreon that are more fleshed out and have more depth to them than this game in its current state. How this is possible with Netease behind the game is just confusing to me. I just hope that this isnt vaporware and will be dead in 2 years. You have a great framework, please rethink your approach and expand it. I write this cause I want the game to be what the Promo material and trailers show, not what it currently is.
This game is clearly disguised early access. There are clearly elements that could build into a proper game, but right now it's like a box of cool, half broken toys. DISCLAIMER: I used PC controls and not VR. I bought 2 copies, one for myself and one for a significant other. The game does not introduce you on how to play it. If you actually load in (takes a minute or two on solid state), you're dropped in to a lobby with voice set to full volume. This lobby is sharded somehow, as my partner was unable to see me, but other players (both selected US region). You walk to a set of portals and (if the context UI loads in) you create a 'world'. We tried the default PVE mission mode, first on 'private'. I was able to invite my partner, and she was able to accept the invite, but it did not function. We re-created a public world, and I was able to find her server at the game lobby (green portal, like half a mile on the right. No kidding, it takes like 3 minutes to walk to the green portal). She was unable to see herself when she loaded, but I could see everything fine. The combat was laggy as all heck. There is no combat roll or escape. The enemies sort of 'snap' into place. The movement is awkward, the quest line was "go from here to there". I got about an hour in and then refunded, due to the broken state. If they still support this game in a year, I may revisit.
===[ 📊 Rating ]=== ❌ good game ❌ desent game ✔️ kinda works ❌ bad ❌ potato ===[ 🕹️ Gamestyle ]=== ✔️ Multiplayer ✔️ Singleplayer ===[ 👪 Audience ]=== ✔️ Kids ✔️ Teens ✔️ Adults ✔️ Casual players ✔️ Pro players ===[ 🔥 Requirments ]=== ❌ Low / Budget ❌ Medium / Office PC ✔️ High / Gaming PC ❌ Extreme / High-end or more ===[ 🐞 Bugs ]=== ❌ Unplayable or gamebreaking ✔️ Frustrating and feels unfinished ❌ Few Bugs but nothing gamebreaking ❌ No bugs were encountered ===[ 🎯 Difficulty ]=== ❌ Simple ✔️ Sometimes challenging ❌ Mostly challenging ❌ Easy to learn and hard to master ❌ Masochistic but fair ❌ Too difficult and unbalanced ===[ 🌏 Story ] === ❌ Not needed / None ❌ Bad ✔️ Average ❌ Good ❌ Very good ❌ Masterpiece ===[ 👀 Graphics ]=== ❌ A matter of taste ❌ Bad ❌ Average ❌ Good ✔️ Very good ❌ Masterpiece ===[ 🔊 Audio ]=== ❌ Not needed / Music turned off ❌ Bad ❌ Average ❌ Good ✔️ Very good ❌ Masterpiece ===[ ⛸️ Grind ]=== ❌ Not needed / None ✔️ Grind for cosmetics ❌ Only for leaderboards / ranks ❌ Average grind level ❌ Heavily depends on gamestyle / personality ❌ A lot of grinding but feels rewarding ❌ Too much grind and feels repetitive ===[ ⏰ Gametime ]=== ❌ Really short ( 0 - 8 hours) ❌ Short ( 8 - 20 hours) ✔️ Long ( 20 - 50 hours) ❌ Very long ( 50 - 99 hours) ❌ Endless ( 100+ hours) ===[ 💎 Price / Quality ]=== ❌ Full price ✔️ Wait for sale ❌ Don't do it Feel free to copy this list, but please respect my effort and don't remove this: © Fackel
GIFs describe about this game : https://steamcommunity.com/sharedfiles/filedetails/?id=1930340091 https://steamcommunity.com/sharedfiles/filedetails/?id=1930339463
I guess all the money and time went into marketing and graphic design. The best thing about this game is the screenshot showcase and trailer. The game itself is a dumpster fire. I encountered a new bug every minute, and couldnt get past the "calibration" room. Couldn't grab the crystal with valve index controllers. Went online and looked at the first impressions and gameplay video of other people who made it past the tutorial room. And it looks bad, so bad I have no desire of even trying this game further even if it "worked". Just plain dissapointment and waste of time/money. Developers, if you patch this game hard, I might give it another shot.
The servers have been down for over a week apparently with no communication from the developers. It's literally unplayable. Don't waste your time like I did.
UPD: Aaaand they are now shutting down and removing the game, would not be able to log in soon, if not already Ok... so game is not THAT bad. For now it is a pretty mess. Could not say it is a beautiful one, since there are some shortcomings in graphics department. All in all this title does look like early access, as lots of comments already mentioned. It is clunky all around - combat, follower (villager) system, ui, gameplay, performance, multiplayer, tutorial, storyline... There is also general lack of content that is felt after a bit of playing already. However, it has interesting premise, and I'm sure it'd be a nice thing after a bit of improvement. So it's worth to wait for updates and see it in the future.
It's buggy in VR, yes. That said, playing it today for $20, I didn't return it. There's more than "potential" in the current state of the game, it's fun. Most of the problems in VR specifically aren't even adding content like most games, it's that it's buggy when driving certain cars and stuff like that. When VR gets cumbersome (and it does), I switched and played it on the PC and actually really enjoyed that as well (much less cumbersome). Once VR works as well as the desktop version, this game will be a top VR MMO— I don't think the game deserves such a low rating, even at it's current state. I like this game, and I recommend it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.