
NosTale is a free-to-play anime action MMORPG which takes you on an exciting journey through a world full of mystery with your friends. More than 30 specialist classes and tons of loyal pets provide plenty of excitement and variety in PvP, PvE and raids
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Stats
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Turkish
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
horrible UI and cluttered confusing tutorial and design but graphics are unique and cozy, plus the dungeons are slightly difficult.
Es una porquería de juego, muy pay to win, toca pagar por buen equipamiento tanto para el PvP como para el PvE, sino te estancas mientras los que invierten plata te sobrepasan exageradamente, comencé cuando era muy joven y supongo que gracias a eso nunca llegué a meterle plata pero por eso sé de primera mano lo pay to win que es, levelear a un mago es un pérdida de tiempo, el juego es re viejo y no han balanceado las clases nunca en la vida, claramente hay clases (el arquero) muy beneficiadas sin desventajas notables, las otras clases es jugar en modo difícil ¿Cómo este juego lleva tanto tiempo y no han sido capaces de balancear las clases para que sea equilibrado para todos? Lo jugué hace años y me envicié pero la nostalgia no me ciega, qué asco de juego.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wenn man Spiel spaß haben will,kann man es free2Play spielen und wenn man schneller voran kommen will kann man auch pay2play spielen
10/10
NosTale is a NosTalgia bait. This game was okay back in 2006-7 or whenever it first came out in the west. I was a child and I enjoyed it a lot, but looking at it now, and looking back at old videos, I can see that this game was a diamond in the rough. However, instead of getting polished, this game got crushed, grinded and dusted into finite powder which was then put into an hourglass to maximize the profit one could make from minimal investment into a game. It is truly a shame. I may revisit it purely for Nostalgia (congratulations), or if I actually find a decent private server to enjoy the game in.
^^
Dieses Game ist ein einziger Grind, aber genau dafür bin ich hier xd. Es ist sehr schön zu sehen wie sich die playerbase erholt hat und seit einiger Zeit regelmäßig neue Spieler dazukommen. Auf Linux friert das Spiel leider immer mal wieder kurz ein und kriegt massive frame drops.
Mega k, mozna np zaladowac 10 tysiecy a potem kolejne 20
한국게임인데 한국어가 없는건 그렇습니다. 한국어 부탁 드릴게요!
67
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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