
Shoot your way through the sands and catch as many chickens as you can. Why? Because you get to keep any gold you find for yourself! A skill-based perma-death shooter with challenging AI rather than floods of kamikaze sprites. How many chickens can you catch before your inevitable demise?
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
i forgot to review this, physdick please come home this game is ♥♥♥♥♥♥♥ peak
very fun, cheap to buy , good stratagy and ai, overall enjoyable experiance
What I love about this game is that it'll let you get into a cool little gunfight instantly and just as quickly turn it off. Like a perfect little pick-up-and-play type of deal. But what carries it is that the AI is stellar. They smartly utilize cover, give covering fire and perform flanking maneuvers. And as a cherry on top it keeps things dynamic with a clever spin on the Capture The Flag format: A "flag" that runs away from gunfire. It brings a lot of anticipation and strategy to try to figure out when is the best time to run into the hail of bullets to try to catch the panicking chicken. A lot of people want this game to have multiplayer and I suppose they're right. But it seems like a lot of effort to a game that has been played by just a few handfuls of people (the name NOMAD for one is so broad and generic that finding this game is even a task in of itself). But I do concur that if anything this game would benefit from a couch-coop mode. As I've yet to see friendy AI catch the chicken (seen the enemy do it) and with the majority of the teams work being on the players shoulders you're pretty much forced to pick very fast and aggressive build if you want to make any progress with the unlocks. Couch co-op would allow for versatility in the builds as one player could more reliably cover the other. As an example two players could for having two "talking" machine guns as a fun build. And the pixel art-style would allow for the game to run very smoothly on Steams couch-coop streaming.
'Do I feel clucky?' - chick beakwood
An interesting game, pretty pixel art and awesome mechanics, keep the game alive!
Just a fun little niche game to try out. Has interesting game modes for a 2D game that I really find fun. Additionally, the art style is ingenious and it is apparent that the creator took their time in making the game look adequate and practical. This game is well worth the small price that it costs and it pays off to have a little fun with it if there is time to kill.
it is good.
This is a pretty good shooter. Not one with much in terms of playtime, but it's worth the four bucks.
I'll make my review positive when the developer removes the asinine requirement to hold right button to hold left button to shoot. You read that right, for some reason you must hold the right button to shoot with the left. If this were an RPG or something, I could MAYBE see it. But in this game, all you do is shoot, so there's no reason for it. Also the tutorial sucks. How do I grab a chicken? God only knows.
NOMAD in 5 Sätzen: Das Spiel ist nicht leicht! Das eigene Schussgeräusch ist, sagen wir, einzigartig. Sowohl die Gegner- als auch Verbündeten-KI ist überraschend smart. Kein Plan, was es mit schwarzen Gockel auf sich hat. Als ich das Spiel nach (exakt!) einer Stunde beendet habe, ist mein PC abgeschmiert. Was soll ich sagen, für 3.29€ kann man nicht meckern. Müsst Ihr wissen. Danke, Ende.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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