
A classical RPG in an MMO setting, Nodiatis is for gamers who appreciate retro gaming but still want the excitement of competitive play.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Good. Fun game. Great story! Unique mechanics and fights. Semi-Enjoyable grind. The Bad. It is a grind game, and almost nothing else. The toxic community is forced upon you unless you find a very specific timeframe to play or get *real* lucky and find some decent people to play with. You can't play solo and you can't hide the chat. Ever. Everyone is all but forced to join a guild or befriend strangers or make multiple accounts that you play simultaneously, otherwise all progress in the game is halved or quartered and there's a good chance that you'll get PK'd regularly which places a hard reset on your character sometimes negating 12+ hours of non-stop grind, sometimes even by the creator of the game's own avatar if you get to a high enough level. The cheapest bundle to help in-game per my last check that does really anything is far too expensive ($99.99 USD) and not worth it. The Ugly. Regular monthly $50 USD subscriptions. In-game trade economy is inflated beyond redemption. Just getting 5,000 Gold for 1 low level piece of stock equipment mandatory to progress to the next section of the game takes at least 3 non-stop hours grinding until about lvl 40 where it goes down to 2 non-stop hours grinding. And that's on the cheap end for level 5 gear. The average mid-level equipment for level 40+ is in the hundreds of thousands of gold, which can take literal real-world days of grinding to gather. And that's nothing yet still for high-level gear which averages into the millions and even tens of millions of gold which can take weeks, sometimes even months of in-game grind to get if you don't know how to manipulate the trade economy which only gets worse the more people who manipulate it. (And all this is presuming you're in a guild that has gold bonus stones and you're grouped with someone else... Otherwise double, triple, or more that time.) Not to mention, if you get PK'd, they get to choose one piece of your equipment to steal from you, which more often than not, they take the most expensive item which took the most time and effort to grind to get. Meaning that one person can come along, mug you, and set you back literal months of progress. Most to all regular players are lvl 60+, have "rebirthed" multiple or even dozens of times, or have 6-10+ years logged, and I'm pretty sure all of them also happen to have multiple alt accounts so that even if one gets banned, they just move and trade everything from one account to the other. New players are heavily discouraged and insulted by the community, economy, grind, and more. And last I checked, there's only 1 server available that's been around for well over 10 years, and they tried making a second server once a few years back only to have the established player base ruin it because they connected the two servers and didn't keep them separate. So no fresh starts are possible for old players without creating another account, and no new servers for new players. Also, fully expect a constant stream of verbal abuse and insults if you don't understand the game's unique language and shorthand that is seen nowhere else, and you make the mistake to ask the community. (It's legit another language based from English alphabet, and can take weeks to fully learn I found out.) In summary. If one could play solo and have a legitimate chance without having to Shell out nearly a thousand IRL dollars a year, the in-game economy wasn't so inflated or geared to long-term players and against new players, the grind was heavily reduced and wasn't so heavily geared towards guilds, the there were regular (every 4-12 months?) new servers to allow new and old players a level playing field, the community wasn't nearly so toxic or crude and forced upon you, the Player Killing System was abolished completely, and if the game didn't require you to learn an entire new language loosely based on English that the community developed, then I might recommend this game and personally give it another shot. Alas, this is still the case, and even though I check back every few years to see if anything has changed, it's still the same all these years later. They just added an arena system and that's about it. It started out great, and if you're lucky, rich irl, can handle daily verbal abuse from strangers, don't mind joining a guild not for fun, but for survival and progression in-game and potential help learning their language, AND have no real job or life or health IRL so you can spend at least 6+ hours per day on this game (Same hours that one might spend at an actual job, mind, earning real world money), then I highly recommend it! Otherwise, avoid like the plague.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you are looking for a game to settle and invest a few hundred $ then this might be for you. You will have no trouble getting to level 10-15 but after this the time investment is real. Were talking a full time job and upgrades to see leveling progress. You are limited to Rested Time per day so you really only start out with 1 hour per day and gain with passive skills that gain xp over time (faster like everything else if you spend $50 for an upgrade...altogether around $250 with an ongoing $5 every 10 days for all upgrades). There are favorites in this game and you are encouraged to share your characters (99% of the top toons in the game have 2 or 3 people playing them. Quite a few have an army playing day and night). If you don't do this but want to be competitive (PvP is entertaining however the small playerbase means long queue times) you are looking at $1,000+ to gear and stand tall but youll still be far off from an actual contender. Don't expect the developer to be too responsive or hold everyone to the same ToU. Several of the top players should have been banned for selling characters, win trading arena, and exploiting people. (With all of this being said. I have a few high level characters that I don't use anymore. Perhaps I could save someone who enjoys this game some time and investment. After all I had to of found some solace if I've spent more than 5 years and accomplished everything the game had to offer at the time...granted there isn't too much additional in the 3-4 years since i last played based on the 0.6 hours I spent checking out the new UI)
This is probably my favorite 2d rpg of all time. You have the option to play the entire game by yourself, or you can group up and interact with others. This game is free, with full accounts that cost real money. You do not need to pay real money to complete the game however, and you can even buy an account with in game money. The thing that sets this game apart from a lot of others is the ability to craft items and collect resources. Instead of just combat based, you are able to become a merchant, weaponsmith, armorsmith, gardener, and many more. High level tradesmen and crafsmen are valuable in the game, and can make a lot of gold. There are a couple things about this game that turn people off, but every game has those. One of the biggest challenges is that the learning curve is very steep. Especially if you want to participate in pvp. Because of that, many of the players are very helpful to new players, and some have even written wikia sites for the game. There are even a couple guilds that help out new players (shout out to Guide). The other main problem is that the game is grindy. Some people are not able to deal with that, but the game is fun enough otherwise. If you play in a group or with friends, it is far easier to progress, and you barely notice the grinding at all. Overall I would give this game a 10/10 for experienced rpg players, and an 8/10 for new ones. I will say that the browser has a better interface right now, but steam is a little more convenient. If you are new to rpg's like this, I would stick to server 2, server 1 has a lot more players, the prices are a little higher, and pvp is a little more competitive. The game chat includes both servers, but you cant trade between or transfer characters. Some helpful lingo - N or n - player that doesnt have a full account - T1, T2, T3, etc - the in game towns - lfsg - looking for solo group - grouping with others to gain more xp, just battling in different areas - lfbg - looking for beast group - there is a huge boss that spawns ~1 time per day, grouping to help kill it - ah - auction house - in game market for full accounts Very helpful to new players (pretty sure this was made by some of the experienced players) - http://nodtools.net/guides/newplayers Wiki - http://nodiatis.wikia.com/wiki/Nodiatis_Wiki My main character's name is Drago, feel free to msg and or add as a friend (/t Drago ~~~~~~) I have a bunch of low lvl accounts that I can help out with if im online.
Don't think you can play this without paying, a lot. The free experience is one of the worst around. Absolutely hateful.
I really like this game. I really only review games that I truly do. This game is a weird one. It says its differnt, and it kinda is. Well, to put it simply... the game is like a combo of runescape and everquest. In some ways, this may turn people off. The fact that it tries to replicate an older time is the main reason why though. The game purposefully is a throwback, so some features may seem outdated, but there are some desicions that weren't the best, such as the option to pick 4 out of hundreds of character portraits. Granted it let you refresh, but I was only able to see around 25 different ones after refreshing several times. If you don't like old games, don't play this, it won't be for you, but if you are looking for something strange and out of the norm, play this game. Its free, pretty small, yet has such a good community, such a different feeling to it, and gameplay that will drag you in the farther you get.
Edit: As of right now, this game no longer functions on Steam due to a change in the code base, or... something like that. Downloading this game through steam will only direct you to their website. It's a pay-to-win game that doesn't let you pay through the steam client and doesn't respect your time. The tutorial doesn't cover one of the most important aspects of the game with the gem system (which, to the game's credit, is actually interesting to interact with and it's a damn shame that they don't help you learn it) and the game expects you to know how to play it before you've even loaded it up. Paying for their subscription awards both progression speed and actual power, giving you either 2x or 3x experience from all sources and 1 or 2 extra gem slots, giving you much more options with the aforementioned gem system (like being able to hold healing gems for later or slotting more aura gems than a F2P player could). If you aren't paying it'd take you a year to do what someone else did in 4 months, and you'd still be weaker than someone who paid thanks to the gem slots. So, a lacking tutorial, clear P2W mechanics (that you can't even pay for until you move your account to their website, so you can't so much as check how much it costs you), and a ton of grind ESPECIALLY for a free player. Surely the gameplay loop makes up for this, right? When combat begins, you press either A or S to start melee or ranged attacks, and... wait. If you have gems in your gem pouch, you'll draw them every few seconds which does add nuance to combat, but only once you're a higher level with access to more options for gems (something that'll take weeks to accomplish, for the record). For the most part, combat is playing itself. The gameplay loop goes like this: 1: Arrive at a new zone, picking up your collection, killing, and boss quests before you get there 2: Experience combat at the new zone until collection and killing quests are complete 3: Get two new quests that have you kill the other enemy type at the same zone 4: Experience combat at the same zone until collection and killing quests are complete 5: Continue grinding until you're strong enough to fight the boss of the zone 6: Track down the static encounter tile for the boss and kill it 7: Repeat all steps, starting from step 1 Outside of combat, the only things you can really do are buy equipment and spend the combat trophies you get on various skills, and while you'll usually have plenty of gold for gear, it feels like you never have enough trophies for all the skills you need to rank up. Every equipment piece and gem has a related skill that needs to be high enough to equip it, and keeping up with those alone is a trying task if you want to equip gear on-level. There's also a TON of skills that affect combat, and you'll want most of them leveled up as well. Mages in particular have a hard time because of the multiple limitations on equipping gems, requiring you to level up two seperate skills to put gems in your gem pouch, and mages have MUCH more auxiliary skills than martial combat while still needing a lot of the martial skills since they'll still be auto-attacking with their staff and still need defensive abilities. The most fun part of this game has to be plotting out your character concept, and how to make the most out of which skills the game lets you level up, which just further proves my point that this game asks you to know how to play before you load it up. When I read all the class descriptions, I picked a support mage type class because that sounded fun, only to realize that the support magic functions just fine without the class bonus, and that color of gem comes with very poor offensive spells compared to literally every other color. I couldn't even get any actual support magic until I made it to the second town, past two zones (which takes somewhere around two hours if you're playing optimally) and combined with how difficult it is to advance your skills as a mage I found I just wasn't really enjoying it as much as if I'd picked a different class with a different focus. Not that your class seems to mean much, you can level up any skill in the game on any class and the bonuses appear to be very minor, with the class skill you get feeling similarly weak. But given how long it takes to grind up your skills, and how heavily I've already invested in being a mage, I have little choice to try to turn around my build. Maybe the game gets fun after 100 hours, but even if it does that just proves my point: [b] this game does not value your time. [/b] Video games are an activity that you do specifically to spend your time, so asking you to invest so much of it before letting you have fun is just insulting.
I do recommend playing the game if you like old school grinding. I do not recommend playing it on Steam though. More and more features are being removed from this version and players are being forced to use the website. Just go there if you want to play. It is most definitely not a 'free' game. It is essentially a $5/mo subscription with a further premium subscription. While you can technically play for free, it is incredibly unrealistic. Expect to, at the very least, do the $24.95 for Standard with an extra token to sell for startup currency. Which will last you long enough to decide to keep playing or not.
Do you like a game where it takes months, possibly years to reach endgame? An incredibly slow game? Don't need fancy graphics and are okay with a game being pretty much a graphical MUD or a (very) oldschool browser style game? This would be highly recommended for you then This isn't fast, there is no dopamine, there is no gacha (though there is an optional but recommended standard account subscription if you tend to play longterm), its just pure gameplay and grind. It looks simple, maybe even looks bad on the surface. But there is a lot to it once you start playing and pass the first few levels. And those first few levels will likely be torture. Combat is love or hate, not inbetween. Combat is half auto-half player involved. You either will love it or hate it. But in many ways its both "turn your brain off and mindlessly grind" and also strategy "brain has to think" involved here. I love this type of game. But this is likely a very niche game, for those who love an incredible grind and don't want to rush to endgame on day one, or first week or even first month And glitchless LOVES to make the game a complete barrier to newbies...most people don't get past the first few levels, fewer make it to endgame or even mid-game. Past I'd say level 20, it gets far better...but its designed to be an incredible barrier to entry to an amazing game, with a huge world. Love it or hate it...no inbetween
⠀
The steam version doesnt work anymore and it doesnt look like the devs are planning on fixing it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Qbeh-1: The Atlas Cube | $182.5K | 722 | 88% | $9.99 |
| BrawlQuest | $12.9K | 89 | 74% | $6.99 |
| B1700 | $1.3K | 5 | 60% | $9.99 |
| Champions of Regnum | $0 | 1.2K | 68% | Free |
| WAKFU | $0 | 10.8K | 76% | Free |
| Realm of the Mad God Exalt | $0 | 47.6K | 83% | Free |