
이윽고 검은 바다가 밀려왔고, 나를 잠기게 했다. 한 노인의 상처받은 기억에 대한 이야기.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean
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Aftermath과 마찬가지로 고립된 환경에서 이야기가 전개되는 단편입니다. 게임 플레이 방식도 유사하게 횡스크롤 방식으로 이동하면서 아이템을 찾고, 간단한 퍼즐을 풀어서 이야기의 내막을 좀 더 알 수도 있습니다. 전체적으로 Aftermath와 비교하면 좀 더 짧고 상대적으로 덜 어두운 느낌입니다. 1시간 이내로 충분히 플레이가 가능한 괜찮은 퀄리티의 어드벤처 게임이어서, 단편 어드벤처를 좋아하시는 분이라면, 충분히 추천드릴 수 있는 게임입니다. 단점: 야식이 땡길 수도 있어서, 다이어트 중이시면 약간 위험할 수 있습니다.
재미있었습니다 : )
그냥 엔딩 한개만 보고 꺼버렸습니다. 보니까 걍 블랙 기업에 들어가서 억까 당하고. 자신과 연구원들의 성과를 빼앗기고 죽을 뻔한 적이 있던 젊은이 시절때를 회상하면서 그래도 마지막엔 보상을 받는 그런 내용이네요. 그리고 또 늙은이가 되면 진짜 할 수 있는 것도 못하게 된다는 게 참 쓸쓸하구요. 전 근데 좀 내용이 진부하고. 당연히 이런 식으로 감동을 우려 먹으며 끝나겠지? 싶은, 뻔한 식의 결말이라 별로네요. 감성적인 내용에 횡스크롤 게임이지만 그리 감미롭지 않아서 저에겐 비추입니다.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
평가가 너무 적어서 다른엔딩 보는법을 모르겠어요 엉엉띠 떡밥은 많은데 대표사모님이 대체 누구냐구...
짧고 굵은 게임이였습니다 짧았지만 그안에 담긴 스토리가 마음에 들었습니다 잔잔하고 마음에 울림을 주는 그런 게임이였습니다 재밌게 즐겼습니다 총평 : ⭐⭐⭐⭐
씁.... 더 이상의 말은 말할 필요가 없는 것 같다.
Noah and the Sea is a short narrative-driven adventure developed by Deeppink man and published by PsychoFlux Entertainment, crafted as an intimate exploration of memory, loss, and quiet reconciliation. Rather than building itself around mechanical complexity or challenging gameplay systems, the title chooses a minimalist approach, focusing on atmosphere, emotional storytelling, and visual symbolism. It presents a compact experience that unfolds over roughly an hour, yet within that brief runtime it attempts to convey a deeply personal journey anchored in reflection and nostalgia. The story follows an elderly protagonist, Noah, as he moves between two contrasting settings: a modern urban environment and a tranquil seaside village that appears rooted in his past. These shifting locations serve as more than simple backdrops; they function as emotional landscapes that mirror Noah’s internal state. The city scenes feel busier and more grounded in the present, while the coastal village evokes a sense of stillness, memory, and perhaps unfinished emotional business. As players guide Noah through these spaces, subtle environmental cues and narrative fragments gradually piece together the contours of his life story. Gameplay is intentionally restrained. Built around side-scrolling exploration and point-and-click interactions, the player primarily walks through environments, examines objects, and triggers story sequences. There are no combat encounters, no intricate puzzles, and no complex branching systems. Instead, progression depends on observing surroundings and engaging with small narrative prompts. This simplicity allows the emotional core to remain front and center. The absence of mechanical pressure creates room for contemplation, inviting players to absorb the atmosphere at their own pace. Visually, Noah and the Sea embraces hand-drawn pixel art that conveys warmth and melancholy in equal measure. The art style is soft and expressive without being overly detailed, capturing subtle changes in lighting and mood that reinforce the themes of memory and reflection. Coastal sunsets, quiet streets, and gently animated environments establish a meditative tone. The sound design complements this aesthetic with understated music and ambient audio, enhancing immersion without overwhelming the experience. The narrative unfolds gradually and relies heavily on implication rather than explicit exposition. Dialogues and environmental storytelling suggest fragments of Noah’s history, encouraging players to interpret meaning from context. This approach lends the game a poetic quality, though it may also leave some players wanting clearer answers. The emotional impact depends largely on the player’s willingness to engage with ambiguity and fill in narrative gaps through personal reflection. One notable limitation is its brevity and linearity. The story moves along a fixed path with little room for deviation or replay variation. Once completed, there are few incentives to revisit beyond re-experiencing its atmosphere. However, the concise structure also prevents the experience from overstaying its welcome. The game understands its scope and remains focused, delivering a self-contained narrative without unnecessary padding. Despite its modest scale, Noah and the Sea succeeds in crafting a cohesive emotional arc. Its strength lies in how well its visual design, pacing, and narrative themes align. It does not aim to surprise with dramatic twists or high-stakes conflict. Instead, it offers a quiet meditation on the passage of time and the enduring pull of memory. For players who appreciate story-centered indie adventures and introspective experiences, it provides a thoughtful and resonant journey. Ultimately, Noah and the Sea stands as a reminder that interactive storytelling does not require elaborate systems to leave an impression. Through simplicity and careful tonal consistency, it delivers a brief yet meaningful exploration of reflection and reconciliation. It is best approached as an interactive short story—compact, contemplative, and quietly evocative rather than mechanically demanding or narratively grand. Rating: 6/10
내가 노력한 만큼 결국엔 내가 한 일에 대해 보상을 받는다. 이런 교훈 참 좋아하는데 그 엔딩을 볼 수 있어서 다행입니다. 짧고 굵게 할 수 있는 게임이고 다른 엔딩들도 보는 것 또한 그렇게 오래 걸리지 않아서 좋았습니다. 나중에 다른 새 게임 나오면 그때 또 플레이 해보고 싶네요. 항상 기대하겠습니다~~! :)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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