
This game is a roguelike horror game. Beyond the door lies a completely white space where you must pick up items, offer them as sacrifices, and survive for as long as possible.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Korean
Engagement
Reviews
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Bu oyun roguelike bir korku oyunudur. Kapının arkasında eşyaları toplamanız, onları kurban olarak sunmanız ve mümkün olduğu kadar uzun süre hayatta kalmanız gereken tamamen beyaz bir alan yatıyor.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
아직 UI는 투박하지만 공포게임이라는 장르에 충실한 게임인듯. 스릴있는 경험을 선사함. 차기작이 더 기대되는 제작자인듯.
이거 나만 그런지는 모르겠지만 몸통 복사버그가 있음 (몸통을 들고있는 상태로 다른 아이템을 바라보고 줍기를 연타하면 바라본 아이템이 인벤토리에서 1개가 먹어지고 인벤토리 빈자리에 복사가 되어 먹어짐 열쇠,물,가방 다됨)
Not bad
YARRAM GİBİ
Imo I think I like the way how the developer trying to make and the ideas of monsters. Still need progress but most of all I really like the game
I saw some things to supplement, but it was a new game, and I had a fun experience. I hope it will be a cleaner and more fun game by supplementing it in the future.
good
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.