
Astrumis - Survive Together is an exclusively co-op horror game. One player controls a survivor on an abandoned spaceship and the other the ship itself. They must work together to survive against the mysterious monster.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 139reviews | 71% | — | $32.5K |
| $9.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это тот случай, когда "так плохо, что аж хорошо". Нелепые анимации даже КРАСЯТ это кооперативное приключение. Будь тут все отполировано, то сидели бы мы со скучающими лицами, а так, наорались на все 300 уплаченных рублей, а может, даже и больше. Из минусов только частые зависания намертво, но, т.к можно выбрать конкретный уровень, а сами уровни короткие — это не так уж и критично :3 Рофлокооп для ценителей на 10/10
Es el peor juego que jugué en mi vida, no sé cómo les da la caripela para meter este juego a 5 dolares. Lo compré por un pelotudo de tiktok que seguro ni lo jugó, porque no comprendo como a alguien le da para recomendar esto, no se lo recomendaría ni a mi peor enemigo. Las animaciones son nefastas, las mecánicas son paupérrimas y los niveles son más cortos que mi pitulín. Siento que jugar al roblox es más digno que estar jugando esto, hasta cualquier juego hentai de steam. En definitiva, no lo compres pa, o compralo para valorar más al peor juego que hayas jugado.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Portuguese - Portugal, Japanese, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Спустя время миссии с камерами и монстром начинают надоедать, но если перетерпеть, то пройти можно. Концовка игры хорошая. Сразу становится понятно, какой игрой разработчик вдохновился Игра два раза зависла намертво за прохождение Ещё я бы задумался над контрольными точками, которой точно не хватало в [spoiler]запертой комнате, где Джон задыхался газом [/spoiler]и нужно было выполнить задание на время, потому что если его провалить, то игра начинается с самого начала уровня, что было неприятно Самое финальное задание, [spoiler]в котором Джон и Янг в догонялки играют, показалось мне дизбалансным и за Янга выиграть гораздо легче[/spoiler] В общем и целом, игра от скукоты спасёт. К прохождению рекомендую
---{ Graphics }--- (According to it being an Indie Games) ☐ You forget what reality is ☐ Beautiful ☐ Good ☑️ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑️ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑️ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑️ Teens ☑️ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑️ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑️ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑️ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑️ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑️ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑️ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑️ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑️ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑️ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
It's Alright
楽しいがめちゃくちゃフリーズします。 友人とプレイしました。クリアまで6時間。一人が指示し、もう一人が実行する謎とき脱出ゲームです。 操作キャラが変わると視点も大きく変わるので、交代したときに相方の大変さを理解できるいいゲームでした。 「右から来てる!左、左回って!走って早く早く!」とか言いながらわいわい楽しめました。 本当に残念なのが30分に1回くらいフリーズします。ゲームがステージ制なのでフリーズしても少し前から始めるだけですが頻度が多いとだるいのと、ステージによっては謎解きに時間がかかるステージもあるのでやり直すのが面倒です。 それを踏まえても楽しいゲームですが1回クリアしたらもう遊ばないと思います。
Jeu réalisé par [b] une seule personne [/b] donc il faut en prendre compte je trouve. On a trouvé ça sympa à deux ! [list] [*]Bug ? Juste un freeze pendant une cinématique, rien d'alarmant on a relancé le jeu et plus aucun bug. [*]Prix ? Correcte je trouve sachant qu'une seule personne à besoin du jeu comme il existe un [b] pass ami gratuit [/b] [*]Durée ? Un peu court je trouve, nous avons mis un peu plus de 2h pour le finir après l'avantage est que l'on peut faire les deux points de vue pour changer et ce même entre les chapitres. [/list]
El juego es divertido, pero tengan en mente que es CORTO y no lo compren en precio completo porque ahi si no lo vale. Obviamente este juego NO lo puedes jugar solo, debes jugarlo en coop con un amigo si o si. Ahora bien, el juego tiene bugs pero afortunadamente en cada nivel se les puede enviar un informe de errores para ver si los devs solucionan los problemas. El juego esta lejos de ser perfecto, pero tiene mecanicas coop muy divertidas. Yo si lo recomiendo solo a precio reducido.
Feels like a mobile game at best. Yeah, the gameplay sounds cool, but it falls flat. We were bored out of our mind. I bought it on sale, and still wouldn't recommend it. I legit don't even understand all the positive reviews. Among us has better activities to do than the camera person does in this game....and in Among us, I feel pressure as I do them unlike in this game...and then as the runner, the AI is horrible. You are never in danger unless you have zero patience.
Astrumis – Survive Together, developed and published by Tyci, is a cooperative sci-fi horror game built around a single, defining idea: two players sharing one survival experience from completely different perspectives. Instead of placing both players in the same role, the game divides responsibility between a vulnerable explorer inside a derelict spaceship and a remote operator guiding them from a control interface. This asymmetrical structure shapes every aspect of the experience, turning communication into the most important tool players have. The core gameplay loop revolves around this dependency. The player inside the ship navigates dark corridors, interacts with objects, and attempts to complete objectives with only partial awareness of their surroundings. Meanwhile, the second player monitors cameras, maps, and system feeds, providing directions, warnings, and critical information. Neither role is fully effective on its own. The explorer lacks visibility and context, while mission control cannot physically intervene. This imbalance creates a constant reliance on coordination, where success depends on how clearly and quickly both players can exchange information. The horror element emerges naturally from this design. The presence of a lurking, often unseen threat transforms even simple tasks into tense encounters. The explorer is forced to move forward with limited knowledge, trusting instructions that may arrive too late or be misinterpreted under pressure. At the same time, the operator experiences a different kind of tension—watching danger unfold without being able to act directly. This dynamic creates a shared sense of vulnerability, where mistakes feel immediate and consequences are rarely forgiving. Progression is structured around a series of cooperative challenges that blend puzzle-solving with survival. Objectives typically require input from both players, reinforcing the idea that neither perspective is complete on its own. The puzzles themselves are not overly complex, but they gain difficulty through context—solving them while managing fear, limited information, and time pressure makes them far more engaging than they might otherwise be. This balance between simplicity and tension keeps the experience accessible while still maintaining a sense of urgency. Visually, the game adopts a familiar sci-fi setting, with industrial interiors, dim lighting, and confined spaces that emphasize isolation. While the environments are not particularly groundbreaking, they are effective in supporting the gameplay. The design prioritizes readability and atmosphere, ensuring that players can navigate the space while still feeling constrained by it. Sound design plays a crucial role as well, with ambient noise and subtle audio cues heightening the sense of unease, particularly for the player inside the ship. Despite its strong central concept, the game’s scope is relatively limited. The experience is designed for short, focused sessions, and while the asymmetrical gameplay remains engaging, it does not evolve significantly over time. Once players become familiar with the mechanics, some of the initial tension begins to fade. Replayability depends largely on the unpredictability of each session and the dynamics between players, rather than on a wide variety of content or progression systems. Another key limitation is its strict reliance on cooperative play. The game is not built for solo experiences, and its mechanics lose meaning without a second player. This makes it highly dependent on having a partner who is willing to engage with its communication-driven design. When that requirement is met, the game can feel unique and engaging. Without it, the experience simply does not function as intended. Even with these constraints, Astrumis – Survive Together stands out for how effectively it commits to its core idea. It does not attempt to offer a broad or feature-heavy experience; instead, it focuses on delivering a specific type of interaction built around trust, coordination, and shared tension. When everything aligns—clear communication, rising pressure, and well-timed reactions—it creates moments that feel genuinely memorable. Ultimately, Astrumis – Survive Together is a focused co-op horror experiment that succeeds through its originality rather than its scale. It offers a distinctive take on multiplayer horror, emphasizing teamwork over individual skill and communication over mechanics. While its limited content and strict co-op requirement may reduce its long-term appeal, it delivers a compelling experience for players willing to engage with its design. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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