
It's a Retro PS2 style Horror ARPG about a frustrated executioner in late 17th century. He ran away from the gallows. It aroused a riot of monsters, he had to clean up this cruel mess, and find out the truth of this crazy world.
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It's Retro Including The Control. You can imagine the control feeling is like Old Resident Evil 4 or Old Silent Hill at PS2. Intentionally back to PS2 feeling. Please TRY THE DEMO before purchasing to make sure you like this control style.

It's Retro Including The Control. You can imagine the control feeling is like Old Resident Evil 4 or Old Silent Hill at PS2. Intentionally back to PS2 feeling. Please TRY THE DEMO before purchasing to make sure you like this control style.
It's a story about a frustrated executioner in late 17th century. He felt sick at his job and ran away from the gallows. It aroused a riot of monsters, he had to clean up this cruel mess, and find out the truth about the "Gloomy Oil" of this crazy world.
It's a Retro PS2 style Horror Action-RPG, you will use various skill to survive, beat your enemy and explore forward.
It's a solo-make indie game.
Inspired by the Book : The Hangman of Paris by Claude Cueni, and the Paintings of Zdzisław Beksiński. (But it's a story nothing about any Sanson family)
Recommended to use gamepad such as Xbox controler or PS DualShock. Keyboard players can also use Arrow Keys to control the camera. If using mouse, please trigger the "Use mouse" option at "Config" menu.
Special art style makes you immerse into the nightmare of executioner. Half sketch half real rendering a different kind of Baroque times.
The vibe and story-telling look quite souls-like, but actually the game mechanics is very different. It's more close to survival horror and you don't need to collect souls to level up. What you need to do is to survive by any means necessary, and explore forward.
This battle machanic encourages you to make critical STAB, back STAB, and keep PARRY to make the EXECUTION HIT, and use your GUN properly, not encourage to fight directly with normal melee attack.
Various attires and hats can be changed, they also have different functions. Update your outfit and catch the fashion of early 18th century.

Collect different items on the road and transfer them into valuable resource, like different kinds of bullets or herbs for example.
More than 4 defferent endings. The first time playing takes about 5-10 hours. If you trigger some special endings, it would be much shorter or much longer.
It's Retro Including The Control. You can imagine the control feeling is like Old Resident Evil 4 or Old Silent Hill at PS2. Intentionally back to PS2 feeling. Please TRY THE DEMO before purchasing to make sure you like this control style.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The controls are horrible. Clunky and unresponsive. I didn't even finish the tutorial area. They are worse then Outward and that really says a lot. Can't really comment on the rest of the game but the audio on the main menu is loud and obnoxious.
I’m not very far into the game yet (I just beat the first boss), but I find it has a certain charm and a really great concept. You could criticize its somewhat odd world-building and the vast empty spaces serving as invisible walls, but the art direction really stands out, and there’s a clear desire to capture the feel of early PS2-era gameplay. It’s a tough game—really tough—but once you approach it with a survival-horror mindset rather than a *Dark Souls* one, it becomes much easier to get the hang of. I’d recommend it if you enjoy quirky, unconventional titles and unique experiences. That said, I do hope patches come along to fix the occasional collision issues!
This game feels incredibly janky which is a shame as it ticks every box for me but when you play it's just not there yet for instances the combat (the core game mechanics) feels like something isn't finished parrying and back stabs were fine but i personally found wouldn't die if you didn't a shoot it or b back stab it. and don't really think a game which is 11 pounds should faults with its main game play loop. I don't know though I may revisit this game again hopefully it's more polished then and I can change this review
打完demo购买了完整版。作者在访谈中说,灵感来源之一是《血源诅咒》,游玩体验的确如此,很有魂味。 首先是美术风格。黑暗、鬼魅、华丽,品味很好,就像穿越到爱伦坡的哥特小说里。浓厚的复古感,把人拉回无忧无虑打游戏的小时候。 其次是世界观,也就是游戏机制的一贯性,处决失败=卡刃,与刽子手的设定结合在一起,很有创意。 还有一些小巧思,比如名字叫“月曜(星期一)”的NPC,说到底,刽子手也是打工人,哪个牛马没犯过几回“周一综合征”呢?暴打他泄愤就是了。 生存恐怖主要体现在物资管理吧(同类型只玩过SIGNALIS),也就是说存档点不能回血。至少第一个BOSS结束之前没有玩到。 暂且就是以上体验,一个人独立开发的游戏能做到如此程度,颇具才气、潜力。
This game is actually awesome when you stop playing it like Dark Souls and start playing it like Silent Hill
这游戏受众比较合适喜欢潜行暗杀类或者黑魂系列风格的玩家。如果是冲着生存恐怖来玩的话那么这个游戏不适合你。刚开始玩的时候被这种奇特的黑暗风格和标签“生存恐怖”让我开始了体验的过程。然而实际体验就是跟生存一点不沾边,恐怖元素倒是有。跟生存不沾边的原因是因为加入了魂类死亡所有敌人和资源(除了部分特殊资源)刷新,这就导致你可以无限刷资源制造草药回血,子弹进行远程乱杀,抗剂来治疗死亡惩罚和部分敌人攻击造成的感染。所以当发现了这不是生存恐怖游戏的时候我感到很失望,但是潜行暗杀的玩法成功吸引我继续玩下去,加上魂类残疾主角性能我可以勉强接受. 这个游戏主要玩法是能暗杀就暗杀,不能就单挑弹刀加三连击反复循环,后期失衡攻击数值练高了能把boss完全压制一直躺地上,敌人使用吃人攻击贴脸刺剑处决,或者刷资源无脑用枪杀过去(有部分敌人只能用枪打死)。关于暗杀大多数时候只要在敌人附近蹲下都发现不了都是睁眼瞎,或者跑远蹲下等仇恨没了,敌人走回原地都是背向你跑的方向然后随便暗杀。
стилек у игры имеется, атмосфера крутая, но геймплейно полная ♥♥♥♥♥ честно говоря. надеюсь что автор продолжит делать игры с крутым вайбом, но будет улучшать геймплейную составляющую
牛逼
非常好更新,使我迪克旋转
Даже сыровяленое мясо готово лучше чем эта игра
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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