
It's a Retro PS2 style Horror ARPG about a frustrated executioner in late 17th century. He ran away from the gallows. It aroused a riot of monsters, he had to clean up this cruel mess, and find out the truth of this crazy world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
It's Retro Including The Control. You can imagine the control feeling is like Old Resident Evil 4 or Old Silent Hill at PS2. Intentionally back to PS2 feeling. Please TRY THE DEMO before purchasing to make sure you like this control style.

It's Retro Including The Control. You can imagine the control feeling is like Old Resident Evil 4 or Old Silent Hill at PS2. Intentionally back to PS2 feeling. Please TRY THE DEMO before purchasing to make sure you like this control style.
It's a story about a frustrated executioner in late 17th century. He felt sick at his job and ran away from the gallows. It aroused a riot of monsters, he had to clean up this cruel mess, and find out the truth about the "Gloomy Oil" of this crazy world.
It's a Retro PS2 style Horror Action-RPG, you will use various skill to survive, beat your enemy and explore forward.
It's a solo-make indie game.
Inspired by the Book : The Hangman of Paris by Claude Cueni, and the Paintings of Zdzisław Beksiński. (But it's a story nothing about any Sanson family)
Recommended to use gamepad such as Xbox controler or PS DualShock. Keyboard players can also use Arrow Keys to control the camera. If using mouse, please trigger the "Use mouse" option at "Config" menu.
Special art style makes you immerse into the nightmare of executioner. Half sketch half real rendering a different kind of Baroque times.
The vibe and story-telling look quite souls-like, but actually the game mechanics is very different. It's more close to survival horror and you don't need to collect souls to level up. What you need to do is to survive by any means necessary, and explore forward.
This battle machanic encourages you to make critical STAB, back STAB, and keep PARRY to make the EXECUTION HIT, and use your GUN properly, not encourage to fight directly with normal melee attack.
Various attires and hats can be changed, they also have different functions. Update your outfit and catch the fashion of early 18th century.

Collect different items on the road and transfer them into valuable resource, like different kinds of bullets or herbs for example.
More than 4 defferent endings. The first time playing takes about 5-10 hours. If you trigger some special endings, it would be much shorter or much longer.
It's Retro Including The Control. You can imagine the control feeling is like Old Resident Evil 4 or Old Silent Hill at PS2. Intentionally back to PS2 feeling. Please TRY THE DEMO before purchasing to make sure you like this control style.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay, gave this game a go, spent about a full day trying to get to a more or less conclusive ending, and I guess it's time to leave a feedback, keeping in mind this game was made by a solo developer. + Original setting: we don't get to enjoy the XVI-XVII century France-inspired settings often enough + Art style: dark, surreal, sketch-like cell-shading. Works great. + The proper use of level design, allowing for shortcuts and redirection, rendering traverse more tolerable. The 'limbo' dimension is an eyegasm and could've used more gameplay tied to it. Or, perhaps, an even deeper and more distinct 'hell' sublevel. - Game design mistakes: pining for people to replay the game while save/load function is avalable, the best ending can be obtained in a single run, the replay modifiers are absent, and the only thing that changes is game difficulty and some gear rewards for subsequent runs just doesn't work. - Asset variety. The enemy variety is okay-ish for a game of this scale but not for repeated experience. The toolkit of weapons is criminally low. - Technical issues: bugs. Plenty of bugs, especially with UI exceptions and animations looping/registering. Overall, I'd give 7/10 - nifty little thing, if technically and design-wise flawed one. Would recommend to the fans of souls-like games and dungeon crawlers only.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, Portuguese - Brazil, Spanish - Latin America
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Наиграв 3 часа в демку, я был очарован и тут же купил игру. Одна из главных вещей, которую вы должны знать, эта игра не соулс лайк, она ближе всего не к творениям From Software, а к таким играм как классические Resident Evil 1-4 и т.п. ну вы поняли. От From здесь разве что парирования, близкая к Bloodborne эстетика, повествование, которое нужно собирать по кусочкам, а также вороны и некоторые нпс, которым можно дать вкусняху/приколюху и получить что то взамен (или не получить). О минусах: -Обучение отвратное и вообще зачем оно такое, непонятно. -Общая неаккуратность. -Дыры в стенах и модельках, камера вылезает за стены. -Текстуры я также однажды в 3DMax пробовал накладывать. -Кривоватая боевка (Чтобы сработало qte нужно стоять к врагу вплотную. Бывало, что я нажимал парирование и оно не срабатывало, хотя попадал четко в тайминг). -Музыка (Это и плюс и минус одновременно, она п_здец какая гнетущая и местами давит на психику). -Тут есть шорткаты, но некоторые из них как будто лишние. -Кое где есть неубиваемые враги, которых только оббегать (ну или хз, может их можно убить и я не разобрался как, просто ненавижу бессмертных противников). -Некоторые концовки абсолютно не вызывают сатисфакции. -Ну и если вы меня спросите насчет сюжетов и "что за ужас тут творится?" я и сам не совсем до конца осознал и понял, и я дам вам пупочный катышек, дохлую мышь и скажу, что я древнее злое божество. О плюсах: -Атмосфера. -Есть небольшой крафт и он прикольный (Патроны, лечилки, другие ингредиенты). -Есть некоторое количество оружек и одежды с разными свойствами, что придает разнообразия. -Кое где есть развилки. -Исследовать интересно. -Есть прокачка и она через предметы. -Описание предметов интересное. -Читаемые атаки врагов. -Хоть для данной игры рекомендуется геймпад, но управление на клавомыши очень даже удобное. Итог: если любите хорроры, классические Resident Evil, бэктрекинг и чтобы иногда ваш анус был в напряжении, по скидке можете взять, игра может подарить интересный опыт.
стилек у игры имеется, атмосфера крутая, но геймплейно полная ♥♥♥♥♥ честно говоря. надеюсь что автор продолжит делать игры с крутым вайбом, но будет улучшать геймплейную составляющую
This game feels incredibly janky which is a shame as it ticks every box for me but when you play it's just not there yet for instances the combat (the core game mechanics) feels like something isn't finished parrying and back stabs were fine but i personally found wouldn't die if you didn't a shoot it or b back stab it. and don't really think a game which is 11 pounds should faults with its main game play loop. I don't know though I may revisit this game again hopefully it's more polished then and I can change this review
한글화했습니다 곧 업로드하겠습니다 소울류 좋아하시는분은 재밌게 할 수 있습니다 그런데 나중가면 단조로워서 좀 질리는 느낌이 있습니다 버그도 중간중간에 좀 있습니다 아이템창을 열고 아이템 갯수확인하면서 esc키를 다시 눌러서 취소하면 마지막 확인한 아이템을 써버립니다 그리고 중간중간에 버그가 몇 있습니다 스포일수도 있어서 말할 수가 없네요 공략없으면 좀 찾기 힘든 길도 있습니다 진엔딩같은경우.. 공략을 알고하면 3시간만에 진엔딩 볼 수 있습니다 저는 7000원에 샀는데 소울좋아하시면 한번쯤 해볼만 하다 생각합니다
why does every game these days has to be hard also it's more like souls-like not Survival Horror.
Это дремучее болото понравилось лишь вайбом и атмосферой . Остальное это просто галимый калл, я только половину ачивок осилил, остальное просто с сейвами прошел . Если вы запускали хотя бы демку то вопросов по этому поводу отпадает , но что по сюжету? Палач отказывается от казни , после чего суету наводит полагаю пидиди , повелитель черного масла , теперь вместо одной казни невинного будет резня всех , но они будут одержимыми уже . По механикам - это даже не солс лайк , парирование это по сути блок просто , не нужно в тайминг жмать , а дурачков нужно выманимать по одному - ибо даже льва могут загасить толпой мизкополигональные чёрты . отдавать за такой проект больше чем 400 тенге я бы не стал , жаль что взял за 2000
The controls are horrible. Clunky and unresponsive. I didn't even finish the tutorial area. They are worse then Outward and that really says a lot. Can't really comment on the rest of the game but the audio on the main menu is loud and obnoxious.
This is a beautiful game with fascinating artstyle and a dark gritty tone. The music sounds unsettling and makes for a shivering tense atmosphere. This game looks more down to earth than Bloodborne with its grand gothic architecture and i love it! Level design is pretty good? some locations gives terrifying claustraphobic experience. Combat is fairly simple though a bit clanky sometimes because you gotta pick the rythm of the fight and do precise parrying. Camera controls needs polishing as it tends to clip through walls. I really enjoyed my experience with this game! I think it's developr's first project? so it turned out pretty impresive!
There is potential but overall it’s way too clunky for me, I might give him another chance one day.
Players by region
Where this game's players are, estimated from review languages.
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