
No Sleep for Sole is a surreal survival horror game about mental illness and abuse. You play as a young boy named Sole who stays awake at night to protect himself from the monsters he sees around his home.
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Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
No Sleep for Sole is a surreal survival horror game about mental illness and abuse. You play as a young boy named Sole who stays awake at night to protect himself from the monsters he sees around his home.
A detailed, disturbing story about abuse and its consequences.
An hour and a half of content with multiple endings.
Tense survival gameplay that revolves around efficient use of resources.
Side-view sections that depict Sole's days.
Secrets and delusions.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 19reviews | 100% | — | $2.3K |
| $4.99 | 8ratings | 48% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
[h1][b]Great game! I would recommend. [/b][/h1] [h1]POSITIVES:[/h1] The "FNAF-like" gameplay loop is really fun and intuitive. The learning curve is natural and although the game explains its mechanics pretty clearly there's lots of nuance in the way you manage threats, so there's room to improve and do better on your own. It was also very fair whilst remaining tense. There's lots of moments when plenty of threats appear at once and yet you are able to handle it after understanding the game a bit more. None of my deaths ever felt cheap. The checkpoint system and consistency in the actual nights also helps make it less about trial and error and more about execution and skill, which I think works well. I was also plenty surprised at how tense and scary this game actually is. As mentioned before there's a lot of scenarios where you feel like you're gonna die because of how much stuff is going on, which creates edge-of-your-seat suspense. The lack of ambience is oddly chilling too. It especially got to me at a certain point in the game which I will not spoil in this review. There's plenty more to the game that adds to the horror too, but I won't say more as to not ruin the experience. I don't want to touch too much on the actual story here either, but just know that I thought it was good (and it's also the type of stories I enjoy a lot, so maybe there is a little bit of bias). It's a great story about abuse and anxiety and the writing is pretty good. Something I want to call attention to is that this game excels at using the gameplay to make you feel what's happening on screen, which is something that's surprisingly uncommon in a lot of story driven games. A lot of the gameplay elements and moments here really help drive home the theming of the game, it doesn't just show anxiety and abuse to you, it lets you experience them. This ties into the gameplay scenarios I mentionned earlier too. [h1]NEGATIVES:[/h1] The only complaint I would have is mostly relating to the difficulty. I think the game simply becomes too easy towards the end. It might just be me, but the difficulty could not keep up with me, and I found some of the early nights much harder than the ones later on. Now this wouldn't normally bother me, but here I think a specific end game challenge could have benefited from being a lot harder to go through, moslty because I found that it being easy sort of took away from what it was trying to make me feel. At that moment I wanted a struggle for survival, but I simply did not get it. (For those who do not mind spoilers, I am referring to [spoiler]March 10th specifically.[/spoiler])
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
[b] NSFS is a brilliant indie game, a short but impactful horror experience that is worth playing at least once [/b] - its as if part of FNaF 4's gameplay combined with some of Omori's atmosphere and style! [b] The gameplay loop is remarkably balanced and fair, with minimal to zero RNG throughout the game. [/b] There are a variety of mechanics that are introduced rapidly but explained clearly, maintaining tension and scares without becoming super frustrating and repetitive. [i] The difficulty curve is so finely tuned that its actually too easy on later nights, and fails to really push the limits of the game (but I'll take this over silly jumps in difficulty any day!) [/i] My only real complaint would be that later nights are more punishing rather than challenging, with an imposed limit on the gameplay rather than better obstacles to overcome... As for the story, it is quite simple and uses a lot of generic tropes - however, [u] it is enriched by its purposefully harrowing depictions of mental illness and abuse, and linking story beats to gameplay segments and wider themes.[/u] There's plenty of symbolism and meaning to interpret from the story, but what this game proves is that how you tell a story is just as important as the story that you are telling. [b] The retro pixel art and ominous sound design enhance the communication of this story immensely, and the way its presented results in a very complete and natural flow to the game [/b] - [i] If you can binge NSFS and complete the entire game in 2-3 hours, I recommend it! [/i] In fact, given the game's relatively small size, and how rewarding the challenges and secrets are, I'd also recommend going for 100% completion... [b] Overall, this game is near-perfect - it does everything it sets out to do, a focused experience that avoids ambition but delivers solid scares, satisfying play and stunning style. [/b] If you've read this far, just go play it already!
FNAF - увлекателен имеет свойство начать задумываться как бороться с проблемами которые появляются. Людям с эпилептическим шоком лучше в эту игру не играть, имеет очень часто моргающие элементы, в случае если долго смотреть могут заболеть глаза. Сюжет о том как булят ребёнка в принципе трогает за живое. Вспоминаешь этих маленьких школьных троллей которые все что и умеют это агрегировать и стараться унижать меньших. Вау эффекта не получил 3 пьяных отца из 5.
A very interesting game. The story is quite simple: the usual abusive father, ♥♥♥♥♥♥ life with some kind of disability and trauma, mostly painted as some form of "monsters". Overall, it's a great game for experiencing this usual type of story and seeing it unfold, but with a different view, artistic approach, and gameplay that has some great and interesting mechanics to portray it.
This is a pretty short and sweet game. The story is rather simple but works great. The gameplay loop is also rather good and kept me hooked for the entire game. I do have some critism tho, and these are that one characters in the game (not sure exactly when this starts happening, i know it atleast happens later on) basically restart the game and kick you out from checkpoints. I also dislike how often the static was used, since it is used basically the entire game at every moment, and i must say that it is not a pleasent thing for the ears for a long period of time. I also seemed to not be able to pop the chapter 5 achivement even after beating the chapter twice. Other then that, i would definietly recommend this game to people who want a short yet sweet horror game experience for a cheap price.
It isn't much but it's damn solid with it's gamplay loop. only downside is that you cant tell that something new has spawned unless you think to check the notebook, also its impossible to tell what the eyeball monsters agression level is when it hides in your bedroom window, still 10/10 game
I really enjoyed completing this game and I loved watching this game grow as I knew the dev and he was a close friend of mine. I'm not trying to be biased or anything but I genuinely would recommend this game for anyone that wants to see an Indie horror game.
Excelente juego de terror, me dio pesadillas al jugarlo, soñé con este juego, soñé que estaba en la casa de "Sole" y tenia que evitar a los monstruos que me acechaban jaja. Conseguí este juego en Itchio de manera gratuita gracias al creador y ahora que lo conseguí en steam, me alegra poder apoyar al desarrollador! Recomendádisimos!
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Developed and published by Ofir Gabay, No Sleep for Sole is an indie psychological horror game that favors emotional storytelling and oppressive atmosphere over conventional scares. The story follows Sole, a young boy trapped in a home where every night becomes a desperate fight for survival. What initially appears to be a tale about terrifying monsters soon unfolds into something much deeper, exploring themes of trauma, abuse, neglect, and deteriorating mental health. The game intentionally blurs the line between reality and imagination, encouraging players to question whether the horrors they witness are supernatural or symbolic reflections of the child's suffering. This narrative approach gives the experience a unique identity, making it far more than a standard survival horror title. Gameplay centers on surviving each night by managing limited resources, avoiding hostile creatures, and making careful decisions under constant pressure. Every tool and item serves a purpose, forcing players to think ahead rather than relying on combat or brute force. Resource conservation becomes just as important as hiding or escaping, creating a satisfying balance between strategy and tension. During the daytime, the game shifts perspective to reveal fragments of Sole's ordinary life, providing important context for the events that unfold after darkness falls. These quieter moments strengthen the emotional impact of the story, allowing players to better understand the protagonist's fragile emotional state while gradually uncovering the truth behind his circumstances. The game's greatest strength lies in its storytelling. Rather than explaining everything outright, it rewards exploration with hidden details, environmental storytelling, and multiple endings that reveal different pieces of the larger narrative. Players willing to search for secrets and pay close attention to subtle clues will uncover a richer understanding of Sole's world and the painful experiences that shaped it. The psychological horror succeeds because it focuses on emotional distress instead of relying solely on jump scares or graphic violence. As the story progresses, the unsettling atmosphere becomes increasingly effective, with each revelation adding greater weight to the mystery surrounding the boy and the monsters that haunt him. Visually, No Sleep for Sole embraces retro-inspired pixel art that effectively captures both nostalgia and unease. The simple art style allows imagination to fill in the gaps, making disturbing scenes feel even more unsettling. Carefully crafted lighting, shadow effects, and environmental details contribute to a constant feeling of vulnerability. The sound design is equally impressive, using eerie ambient noises, unsettling silence, and carefully timed audio cues to keep players anxious throughout the experience. Playing with headphones significantly enhances immersion, as every creak, distant sound, and unsettling effect reinforces the oppressive atmosphere. Although the adventure is relatively short, its focused pacing ensures that the experience remains engaging without overstaying its welcome. The mature themes featured throughout the game deserve special mention. The story addresses abuse, alcoholism, self-harm, suicide, mental illness, and other distressing subjects with a serious tone that prioritizes emotional authenticity over shock value. These elements are integral to the narrative and are handled in a way that supports the game's psychological focus. While this gives the story considerable emotional depth, it also means the experience may be uncomfortable for players who are sensitive to such topics. Those looking for a straightforward horror game may be surprised by how heavily the narrative leans into emotional and psychological exploration instead of traditional horror spectacle. No Sleep for Sole is a memorable indie horror experience that demonstrates how meaningful storytelling and carefully designed gameplay can work together to create lasting emotional impact. Its combination of survival mechanics, environmental storytelling, and psychological themes offers something more thoughtful than many games within the genre. While its short runtime and emotionally demanding subject matter may not appeal to everyone, players who appreciate narrative-driven horror will likely find it rewarding from beginning to end. Ofir Gabay has crafted a haunting experience that remains compelling long after the credits roll, proving that horror can be both frightening and deeply human. Rating: 7/10
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