
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
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In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
Find your way to your teammates with proximity voice chat and grow together in power. Each match, you’ll go from shaking solo in the darkness with only a beer bottle, to forming a fully stocked co-op squad with assault rifles and explosives. An ever-present threat remains: if a responder dies, all of their progress is lost.
Witness the apocalypse unfolding across 5 richly crafted maps (with more to come):
Lewiston, an urban map where players work to secure the safety of survivors across a ravaged city at golden sunset.
Power Plant, set at the outskirts of a massive map in rural Pennsylvania at midnight.
Pottsville, a brooding suburban town full of claustrophobic encounters with the undead at dawn.
Broadway, a fully urban map set in the terrifying depths of Queens, New York in the dead of night!
Beaulieu Hospital, a daytime map set in a sprawling medical complex overrun by the undead.
Locate co-op allies, then gather weapons & equipment to survive the rising threat, moving your squad towards each map’s finale.
Objectives unfold as iconic horror movie scenes at abandoned gas stations, bars, military checkpoints and more, as you earn better gear to increase your odds of survival and restore infrastructure to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 79 reviews with recorded playtime.
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
hay zombies
The game was fire, just incredibly hard to play for a girlie girl like me lol The Night Shift Was a Mistake… | Gas Station Case (Full Horror Gameplay) https://youtu.be/yLF_dtjBa08
bug赶紧修一修什么卡手都是常事,被僵尸抓住了无限抓是个什么意思,直接不给干活呗
No esperaba nada y aún así... logró sorprenderme Vi muchos comentarios negativos de como estaba el juego hace un año y la verdad que no tuve la misma experiencia negativa. Fps estables, la jugabilidad bastante diferente a la del 1, si, pero igualmente divertida. Al final termina siendo la típica de ir a buscar una llave o fusible para desbloquear un acceso a otra zona mientras esquivas hordas de zombies en el camino. Y es exactamente a eso a lo que vine a este juego
Love the concept of the game, it has bugs, but still playable. But I just lost my man Twilight level 65, spawned in with invisible gun swarmed by zombies unable to move... Fix it.
mucho bug y lag
氛围感很好,画质也不错。但是告诉我你的服务器是建在月球上吗?那延迟堪比时间倒流,我棒球棍都挥出去2秒了才看到丧尸受击。还有那个工厂你告诉你坝为什么有的冷凝器扔地上就永远也捡不起来了。本来拉着几个小伙伴来玩,延迟和bug在一点点消磨我们的耐心。我只能说这一款游戏唯一的作用就是让我们更加想念与小伙伴玩地满1的那个夏天。
Somehow it's worse than no more room in hell 1
现在甚至无法打开这款游戏
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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