
No King No Kingdom – First-Person Strategy Game. Ride Dragons! Command peasants! Build towns! Raise Armies! Tame Epic Creatures! Take your own sword and fight side by side with your troops against powerful giant bosses.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too hard to figure out regret buying not worth 15 dollars USD
Completely abandoned the game before it was finished and now seems to be working on releasing a second game.... it would be better to finish this game first before making a second one. It's a shame because this game looked like it was going to develop into something fun,
good game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Russian, Ukrainian, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Greek +15 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it wont let me play because the screen is to big and so i cant press the play button
rilly fun
Fun goofy game to occasionally play. I'm happy I experienced it, and would recommend others to look into it and see if they think it's for them.
I've replayed this game, so far I loved the gameplay which haves replay value,quality, & quantity of content. list of Pros: 1. Every gamemode the game haves to offer are casual & easy to play. The game modes are sandbox mode which is customizable, challenge mode, & story/campaign mode. 2. Its city building gameplay/feature is really simple but requires the player's to establish multiple resource structures to produce more gold, wood,iron, stones, & food. Especially establishing towns to increases your army's unit cap which means the more towns you build on the global map the more units you'll be able to send & command. 3. The game offers a unique way to acquire new units on your army & new structures which is defeat the bosses to unlock their factions units, structures, & tame creatures around the global map by saving them. 4. Upgradable stats for your playermodel, & units are great addition. Note: there's an upcoming that'll extend this feature into an rpg style level up system & perks. 5. There's multiple factions such as orcs, skeletons, humans, wolves, & angelic entities. 6. Gathering magical Artifacts its like collecting & earning a rewarding experience but you must find them by attacking every factions official bases/camps/hive/colony. 7. Your army is Upgradable but you need to interact with their official structures to access their upgrades. List of Cons: 1. The game lacks a dragon dlc that would be helpful to summon dragons by establishing their nest like structure without accidently initiating splitscreen mode just because the dragon you summon serves/designed to be player 2?. 2. The king of the dragon could use the ability to turn golden by using the golden magic artifact on him. 3. The item that can enslave/tame enemies is really nerfed. Note: To fix issue 3 just give this magical artifact the ability to enslave any enemy we fight. For example, Golem, dragons, Gigamesh, Orc king, & etc of boss enemies that are featured ingame except for the angelic entities. This request is me saying give QOL. 4.The game lacks three headed snakes, three headed dragons, mediavel catapults, axemen with battle 🪓, & mages with healing & destruction spells who's structures exclusively should feature a golem unit. (My only reason why I request mage units is because I didn't like the idea having to go to the floating magical castle where the wizard is located, his role as the wizard just doesn't do much benefit but summon Golems. Note: to fix issue 4 just implement mages with their own official structure featuring healing mages, battle mages,& a Golem which players should be able to upgrade Golem into golden Golem while also unlocking different types of Golems by either defeating or taming them at their respective biome. For example, Volcanic Golem should be able to shoot fire balls, Ice Golem would shoot ice shards or even smashing the ground to create a short temporary ice wall. As for the wizard just give him a magical artifact merchant vibe. For example, with gold, or any specific resources we should be able enchant magical artifacts not just for better stats, but to buff their abilities like ice shards staff gets a passive ability the more you use it it'll shoot faster, reload faster, & buffed the player's stats even to become immune towards ice dragons & ice Golems depending of the passive abilities player's purchase from the wizard or magical artifact merged from player's inventory with the wizard's service. Overall i still highly recommend this game its very simple & its gameplay is replayable full of content. Wishes you well on game development progress and success.
this is a good game and also i think i broke it
👍
it was good last boss was hard but fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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