
The game takes place in a world on the brink of destruction. You experience all the horrors of the apocalypse in your own cozy house on the outskirts of a small town. People may knock on your door in need of your help. Will you be able to save them?
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About

The cataclysm has accelerated global warming. Rivers and lakes have dried up, vast tracts of land are engulfed in wildfires, and cities are in chaos. You are a lone survivor trying to wait your turn to be evacuated to the northern part of the country. Your task is simple: do not leave your home under any circumstances and don't let the heat incinerate your body. In your hour of need, people may knock on your door in need of your help. Will you be able to save them?

You wake up in the middle of the night to the deafening sound of your doorbell. Who could have come to your door at such a late hour? Actually, it could be anyone. Many people are now looking for a safe place. If you decide to let this person in, you could save their life. But should you? Can you trust every uninvited guest? Definitely not. Some of them are not who they say they are.
Throughout the night, you'll be faced with this choice several times. If you let someone with ill intentions into your home, you'll be forced to leave your own. This will definitely not end well for you.


The game takes place in a world on the brink of destruction. You are a lonely skuf, experiencing the horrors of the apocalypse in your cozy little house on the outskirts of a small town. The furnishings of your home perfectly reflect your deeply marginal social status. Many people would likely condemn your reclusive lifestyle, but perhaps it was precisely your reluctance to leave the house that helped you survive the end of the world...

Thank you to everyone who has paid attention to the project. Please add the game to your wishlist; it will greatly help its promotion.
Barsik And Martin:

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There are moments in a gamer’s life where the digital reality and biological crisis collide in a violent, unyielding friction. Such was the case during my recent session with the indie title No, I Am Not a Femboy. What was meant to be a lighthearted, ironic dive into a quirky visual novel quickly devolved into a harrowing, high-stakes battle between my gaming completionism and the absolute, terrifying urgency of my lower digestive tract. About fifteen minutes in, a low, ominous rumble vibrated through my abdomen. A rational human being would have paused the game and walked to the bathroom, but gaming introduces a toxic mix of inertia and optimism. I told myself, "Just one more scene," adjusting my posture and shifting my weight from one side to the other. This was a fatal mistake. As the dialogue progressed, so did the severity of my condition. I went through the classic stages of gastrointestinal grief: denying the pain, resenting the characters for talking too slowly, and desperately bargaining with the universe for just five more minutes. The true horror was the physical feedback loop. Every time a funny or tense moment happened on screen, my core would tighten. To laugh or to cringe was to risk total structural failure. I was playing on an invisible ultra-hard mode, sweat pouring down my face, clenching with a force that could turn coal into diamonds, all while trying to decipher anime relationship dynamics. My posture degenerated into a bizarre, hyper-extended bridge, my toes curled tightly into the carpet. When I finally reached a breaking point, I didn't just walk to the bathroom—I practically hovered, propelled by sheer panic. In the end, the sheer urgency turned a niche visual novel into a psychological survival horror game. I survived, the chair survived, and I emerged a changed person, deeply aware that next time, I need to go before I press play.
нету фембоев, только ж...жжж.....женщины....
дорого
баба с писькой вырезать ножом всех посетителей этого дома а я как шайтан потом бегать от неё с целью открыть свою же блядскую дверь
пародия на Гренни и причем тут фембои если их там нет
или разраб никогдав игры не играл, или он играл в игры на телефоне. сенса такая убогая что проще просто застрелится, а графон мне глаза выел, и из-за него я чуть не рыганул. меня хватило только на 10 минут, и я в эту игру больше не зайду. ИМХО* (я бы своим друзьям это не советовал)
Jogo legal, não sei porque tanta reclamação, as vezes vemos o mundo de forma diferente se um dia quiser comprar aproveite uma boa promoção pois em preço cheio o jogo é muito caro!
Помойте мне глаза святой водой
♥♥♥♥♥ полная я хотел трахать маленьких трапиков но такого нету в игре хотя она позицианирует себя как секс с фембойми моя шпага уже дымилась от одной только мысли НО ♥♥♥♥♥ НЕ ОДОГО ФЕМБОЯ СУКААААААААААААААААААА п.с Спасибо другу за подарок
ДЕ МОЇ ФЕМБОЇ???????
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Trends
Price over time, from our own daily price tracking.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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