
Twelve years after Senior Inspector Jeon Gyeong's retirement, she is visited by a young police officer: a woman who pleads with her to reexamine Seowon's case. But with each uncovered memory, only one thing becomes clear: everyone in Seowon's vicinity was lying.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 10 → 10.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 10.3Kreviews | 96% | — | $1.2M |
| $9.99 | — | — | — | not modelled | |
Engagement
Reviews
Themes across 425 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
いろんなメディアやここのレビューでもたくさん褒められていると思うが、ともかく一度触ってみてほしい。 はじめは少し戸惑うかもしれないが、気付かぬうちにのめりこめると思う。このタイプのゲームは、是非ネタバレを踏まずにやってほしい。
可惜就是流程太短了,实际玩下来就2个小时的流程。 但剧情的深度和内容的丰富,以及细致入微的打磨又弥补了这个问题 不过就20来说确实小贵了一点点,不过依旧推荐体验一下
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Russian, Traditional Chinese, Portuguese - Brazil, French, Indonesian, German, Spanish - Spain, Italian +1 more
| $6.99−30% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 425 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩法很有意思的一款小游戏。事件本身是比较简单直白的,主要是通过叙事诡计来使得案件扑朔迷离,和游戏机制结合的相当不错,难度也适中,主要通过反复咀嚼已知的信息,并通过其中的关键信息去挖掘新的线索。一开始给了大量看似矛盾的线索,几个角色看似死去活来的,疑点重重。但随着一点点整理线索,故事多次反转,直到最后所有真相都被拼凑出来,豁然开朗。推理上没有失误惩罚,挺人性化,[strike] 穷举法也能通关 [/strike]。
마지막 진엔딩은 꼭 보시길 바랍니다 미제사건은 끝내야 하니까.
2,3시간 정도의 시간이 된다면 꼭 플레이하시길 바랍니다. 처음에는 사건의 실마리를 잡지 못하니 이것저것 아무런 근거도 없이 이어붙이기도 했습니다. 그치만 사건의 진실에 가까워 질수록 소름이 돋고 또 한편으로는 괴로운 시간이었네요. 마우스를 이용해 클릭만 하는 게임이지만 그 어느 영화보다 깊게 몰입하며 한번도 쉬지 않고 플레이 했습니다. 가격도 비싸지 않으니 한번씩 꼭 해보세요.
ネタバレになるので良かったという感想だけ。 最後の文章が好きなのでぜひ結末にたどり着いて欲しい。 でもちょっとプレイ時間が短いかな。
A fairly quick deduction game with a great story and ending
"А дело можно и вправду раскрыть?" Когда я посмотрела прохождение этой игры у одной витуберши, решила попробовать. По началу не понимала что да как, приходилось удалять данные и перепроходить. Я вновь забросила эту игру и через несколько месяцев, потом вернулась перепроходить. Я уже начала понимать чё да как. Проверяла гайды. Раставляла разговоры в правильном порядке, чтоб получить фрагменты ключей. А когда я всё сделала, то пришла к выбору концовок. Их всего две В первый раз вам доступен первый вариант, что откроет концовку. А как же открыть вторую концовку? Вам нужно переиграть игру, а точнее нажать продолжить и теперь уже расставить диалоги по хронологии чтоб получить 1-2 ключа (если у вас тот ключик уже есть с того прохождения или нету). Выбираем второй вариант: получаем вторую концовку которая является продолжением к первой "А о чём эта игра вообще?". Итоги и выводы Так в чём сюжет? По началу нам рассказывают о том детектив расследует дело о пропавшей девочке, которое не раскрыто. Далее нам раскрывают нечто грустное и совершенно иное (не тёмное как это проявляется в некоторых играх). No Case Should Remain Unsolved растрогала игроков своим дальнейшим сюжетом. На самом деле - да, это не простая игра. Тут надо думать, как детектив, рассуждать что да как. Из минусов у вас рот может устать от читания кучи диалогов. Как итог могу сказать что эта игра одна из первых, которую полностью прошла на 100% и она шикарна Не жалею что купила эту игру по скидке
看推的V玩了开头,被悬疑的故事吸引到就先买来自己玩了。 解谜方式虽然不多,但过程很有趣,故事足够吸引人 如果出现的人物可以被左右拉动做排序就更好了 结局一的时候我不理解这个案子不是很圆满吗?为什么“主角”会如此自责呢? 结局二得到了解释,不过如果结局一有更合理的逻辑误导成独立结局就更好了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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