
No!Ah!'s Ark is an advanced Whac-A-Mole game. The Big flood came and the world was destroyed. You're the chosen one, Noah. You have to save the animals and the girl you love.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese, Russian, German, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
タイトル見て「・・・?」となったが、"日本語訳"すると [h1]ノー!アッ♥の箱舟[/h1] らしい。 [h1]掴みでしくじってんじゃねぇよ![/h1]NOくらい分かるわバカタレ。 ゲーム部分だが、出だしは謎に難度高いもののある程度進めるとパッシブで緩和されるので、★は気にせず一旦先にクリアしよう。 クリック連打ツール入れようかと思ったけどそんな必要は無かったぜ。 肝心のエロ部分だが、まぁ・・・値段相応。 拘束アクセサリーがやたらと充実してるので、そこで脳内補完できるなら使えるだろう。 正直ね、「繁殖しないと人類滅ぶから! 使命なんだよこれは!」でキモいオッサンが無理やり迫る展開にした方がエロかったと思うよ。 そういうとこ海外はまだまだなんだよなぁ。
水の中から出てきた動物をクリックして助けるゲーム。 爆弾はクリックしたらダメ。リヴァイアサン(水色の女)は連打して殺すか攻撃されるので処理するか。 反射神経ゲーかと思いきや動物やリヴァイアサンの攻撃には制限時間がありそんな難しくないです。 [b]簡単に攻略する方法[/b]としては ・ステージ1から動物を全部取る。(全動物にチェックマークがつくまでやる) そうすることでAPの回復速度や敵の弾の速度低下などのバフが獲得出来ます。 ・動物が出ているのには制限時間があり、その間はAP回復の時間としても活用できる。 逆に動物が出てきてすぐクリックすると次の動物がすぐに出てきます。 1匹残して制限時間を見ながらAP管理をしましょう。 これ意識すれば初見で星3つ余裕でした。 全実績解除でちょうど1時間、衣装収集の実積もありましたが、全部獲得ではなかったので上記のチェックマークつける作業やってればエンディング画面後に一度もプレイせずに獲得出来ました。 [h1] エロゲーかと思ったらちょいエロの普通にゲームでした!! [/h1] [strike]リヴァイアサンとかとチョメれるのかと思ってた…[/strike] このゴリゴリのちょっと古いインディーゲーム感、好きです。
合格的小品黄游,但也仅仅是60分合格了
Got a cat here. Friends passing by can touch her and click Like to pet her once. Award for good luck, Take My Points for infinite pets :) ⠀⠀⠀⠀⠀⠀⠀⠀⠀ __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
121440254@qq.co//mDLC房间锁国区了,网站也打不开,谁给我发个邮件,谢谢了。
NoAhs Ark presents a playful and unusual interpretation of a world-ending catastrophe by combining humor, mythology-inspired storytelling, and arcade-style gameplay into an experience built around curiosity and lighthearted adventure. Rather than treating disaster and destruction with heavy seriousness, the game embraces an energetic and comedic tone, using a familiar concept of a great flood while reshaping it into something far more whimsical and unpredictable. It creates an experience where absurdity becomes part of the charm, blending straightforward mechanics with a surprisingly imaginative premise. The story begins with a simple but dangerous idea: curiosity can sometimes lead to consequences beyond imagination. In this world, a divine creator is warned against pressing a mysterious button. Despite receiving clear instructions not to interfere, temptation proves impossible to resist. One decision changes everything. A catastrophic flood consumes the world, wiping out civilization and leaving destruction behind. The once-familiar world disappears beneath overwhelming waters, creating a crisis that only one survivor can attempt to overcome. That survivor is Noah, an unlikely hero chosen to rebuild what was lost. Alone in a broken world, Noah takes on the enormous responsibility of restoring balance after disaster strikes. His mission is not limited to survival alone. He must rescue animals scattered throughout the flooded world while also searching for someone deeply important to him: the girl he loves. This emotional motivation adds warmth to the adventure and gives purpose beyond simply completing objectives. While the premise draws inspiration from legendary flood myths, NoAhs Ark quickly establishes its own personality through humor and playful storytelling choices. The game approaches serious events with comedic energy, creating situations designed to entertain rather than overwhelm. Unexpected twists and unusual perspectives shape progression, giving the experience an identity that feels less like a traditional adventure and more like an eccentric fantasy journey that enjoys surprising players. At its mechanical core, gameplay takes inspiration from classic arcade concepts similar to Whack-A-Mole, creating an experience designed around accessibility and fast understanding. The controls and core systems emphasize immediate enjoyment rather than lengthy tutorials or complicated mechanics. New players can quickly understand the fundamentals while still finding enough challenge and progression to remain engaged over time. The arcade structure creates an approachable gameplay loop that focuses on timing, reactions, and maintaining momentum. Instead of building complexity through difficult systems, the game aims to create enjoyment through simplicity and consistency. That design philosophy makes it especially welcoming for players looking for a lighter experience that values fun and accessibility over mechanical depth. Character customization introduces another layer of personality to progression. Various cosmetic options allow players to personalize the playable characters with different costume choices and visual variations. While customization does not completely redefine gameplay itself, it strengthens player connection by adding a sense of ownership and individuality throughout progression. One particularly interesting aspect comes through the game's storytelling approach. The developers clearly lean into unpredictability and mystery, intentionally withholding certain details to preserve surprise. The experience openly challenges curiosity itself, almost encouraging players to discover hidden elements and unexpected moments firsthand. That playful relationship with the audience gives the adventure additional personality. Guest appearances from characters originating in other titles also contribute additional charm. Returning personalities create small crossover moments that reward players familiar with previous projects while helping strengthen the broader identity surrounding the developer's work. These appearances add variety without distracting from the central adventure. Visually, the lighter tone supports the overall direction effectively. The presentation aligns with the game's comedic atmosphere, reinforcing a world that never takes itself too seriously despite dealing with large-scale destruction and impossible circumstances. That balance helps maintain a fun and approachable tone throughout progression. What ultimately separates NoAhs Ark from more conventional arcade experiences is its willingness to combine unexpected ideas together. Mythological inspiration, humor, character-driven motivation, customization systems, and arcade gameplay mechanics blend into something unusual but memorable. It embraces simplicity without becoming boring and embraces comedy without completely abandoning emotional stakes. The experience appears designed for players looking for entertainment built around fun rather than complexity. It favors accessibility over difficulty and creativity over realism. Those expecting deep simulation systems or heavily demanding mechanics may find the gameplay intentionally straightforward, but players open to arcade-style design and unusual storytelling concepts may find plenty to enjoy. NoAhs Ark succeeds because it understands exactly what kind of experience it wants to deliver. It is playful, strange, approachable, and self-aware. By combining a lighthearted narrative with classic-inspired gameplay and unexpected personality, it creates an adventure driven by curiosity, humor, and the satisfaction of rebuilding hope after disaster strikes. Rating: 7/10
[b]点击类型小游戏,通过一定关卡后,会解锁新角色。可以购买服装,发型,姿势,可自由选择和女角色任意动作,偏2d小人向。 [/b]
ストーリーは「NO!AH!の方舟」。いやもうタイトルよ。 ゲームルールも基本的にはマウスクリックによるもぐらたたき。 ただしクリック回数とAIM能力をそれなりに求められるので注意。 肝心のDLCによる成人向け要素はクリア後に開放される。 登場人物も同サークルの過去作からのキャラクターが多いので気に入っていたプレイヤーには嬉しい限り。
Не плохой кликер на вечер. Выбил все достижения за час, благо после прохождения сюжета можно просто пере пройти уровни сохранив прокачку. Доставили диалоги уровня Гая Ричи и не тривиальный сюжет. Огорчает что гг может менять лишь прическу, а он и так косплеит Каору хотя по факту тот еще Синдзи. А учитывая тот факт что из 5 девушек представленных в игре три блондинки(да это можно изменить) ясны вкусовые предпочтения создателей. Хентай длс не ставил, но надеюсь там можно наказать Левиафана за то что заставила нас страдать в этом кликере. Да и вообще всех наказать, на всякий случай. 12\10
遊戲難度設計得很好, 基本上可以零失誤一路破關, 畢竟主體就不是拯救動物, 而是大家都懂... 人物感覺是用I社之類的軟體去搭建的, 雖然外表不錯但是動起來有點生硬, 運動時的時候也相當不自然, 物理花瓣什麼的更是想都別想。 我個人是覺得服裝可以再多一點, 畢竟是全角色通用, 所以看來也是用類似I社的服裝系統去搭建的, 換裝分類如果能在畫分更細一點就好了。 我是趁特價買的, 如果沒特價...坦白說我覺得有點低CP, 但就衝著只有繁中沒有簡中的氣概, 所以放進購物車。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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