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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Traditional Chinese*, Simplified Chinese*, Czech*, Danish*, Finnish* +91 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No.9 is a very creative mini/puzzle game built around placing track points to guide figures or their movements. With squares, lines, circles, and shifting objects, it creates a surprisingly engaging experience. It isn’t just about finding the right spot, it’s about figuring out how every piece of the mechanism fits together so the movement actually works. The ambient sounds are relaxing, and the color palette adds a lot to the atmosphere. Some levels introduce color cues that either help you or make things trickier when you’re lost. Personally, I didn’t find the color super useful, it only really helps in one or two levels, but it does make it easier to distinguish similar looking objects with different speeds or shapes. That visual variation becomes important when organizing everything in the small space the game gives you. There are a few things that could be improved. The game doesn’t explain basic controls, so it’s easy to get stuck on the very first level since you’re never told you need to hold the left click to progress. The hit boxes for track points are also tiny, sometimes you place a point correctly, and the game still acts like you didn’t. Just making those hit boxes bigger would smooth things out a lot. Another minor issue is that some of the large circles that mark used track points cover part of the screen, making it harder to see small white or gray objects. Maybe making those circles smaller or more transparent would help a lot, though with the game’s minimalistic style some of my points could be out of place. Back to the great stuff: the progression feels natural. Every new level is a bit harder or slightly different, but still familiar enough that you don’t feel overwhelmed. The calm presentation lets you take your time, and even players who usually lose their patience with puzzle games might get through this without guides or quitting. The difficulty is spot-on, not impossible, not trivial and every level asks a little bit from the player while giving you a satisfying new challenge in return. Overall, it’s a really good puzzle game that even people who aren’t big into puzzles could enjoy. It shows just how many possibilities the genre has. Extremely good game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
内容有点少,半个小时左右就能通关了。没有特别有趣但也不那么无聊,更推荐同工作室其他作品。 玩法大概是观察上半的动画,总结出运动规律,接着通过类似拼图的玩法,协调还原出同样的动画。 纯粹依靠观察的小游戏,我其实因为心盲无法想象动画,觉得有些前面的关卡比后面的难。因为后面的、大概偏难的关卡,我觉得完全可以靠动画的节点对比分析,然后一段段试验来得出答案()但是中间有部分题目是很连贯的,不是特别好一段一段分析(。)
beautiful, as expected
Not a long game but fun and interesting puzzle game. Teaches you the concepts without needing to have written instructions and gentle introductions to each mechanic. as with most of their games, kept me interested and wanted to come back Found it best as a casual couple of levels from time to time rather than a single session play through
Коллекция интерактивных цифровых арт-объектов.
На удивление нестандартные головоломки, а не переверни кубик и натыкай все кнопки
I love this guy's games!
以点破面
Excelente puzzle minimalista!
Neat little puzzle game which seems to be created from some experimentation with sdf shaders? You have to move around the handles to make your board match the shown solution. The later puzzles may already have some constant motion, and the movement of the handles also help to add to the puzzly chaos.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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