Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Traditional Chinese*, Simplified Chinese*, Czech*, Danish*, Finnish* +91 more
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 107reviews | 90% | — | $3.3K |
| $1.99 | 12ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
割引込みの147円で購入。 ちょっとした時間つぶしとリラックス目的の方にぴったりだと思います。 説明は一切ありませんがルールはすぐに把握できるので問題ありません。
На удивление нестандартные головоломки, а не переверни кубик и натыкай все кнопки
Anything by Mr. Targoni is an instant buy. This is no exception. A little short, but brilliant gameplay.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No.9 is a very creative mini/puzzle game built around placing track points to guide figures or their movements. With squares, lines, circles, and shifting objects, it creates a surprisingly engaging experience. It isn’t just about finding the right spot, it’s about figuring out how every piece of the mechanism fits together so the movement actually works. The ambient sounds are relaxing, and the color palette adds a lot to the atmosphere. Some levels introduce color cues that either help you or make things trickier when you’re lost. Personally, I didn’t find the color super useful, it only really helps in one or two levels, but it does make it easier to distinguish similar looking objects with different speeds or shapes. That visual variation becomes important when organizing everything in the small space the game gives you. There are a few things that could be improved. The game doesn’t explain basic controls, so it’s easy to get stuck on the very first level since you’re never told you need to hold the left click to progress. The hit boxes for track points are also tiny, sometimes you place a point correctly, and the game still acts like you didn’t. Just making those hit boxes bigger would smooth things out a lot. Another minor issue is that some of the large circles that mark used track points cover part of the screen, making it harder to see small white or gray objects. Maybe making those circles smaller or more transparent would help a lot, though with the game’s minimalistic style some of my points could be out of place. Back to the great stuff: the progression feels natural. Every new level is a bit harder or slightly different, but still familiar enough that you don’t feel overwhelmed. The calm presentation lets you take your time, and even players who usually lose their patience with puzzle games might get through this without guides or quitting. The difficulty is spot-on, not impossible, not trivial and every level asks a little bit from the player while giving you a satisfying new challenge in return. Overall, it’s a really good puzzle game that even people who aren’t big into puzzles could enjoy. It shows just how many possibilities the genre has. Extremely good game.
Not a long game but fun and interesting puzzle game. Teaches you the concepts without needing to have written instructions and gentle introductions to each mechanic. as with most of their games, kept me interested and wanted to come back Found it best as a casual couple of levels from time to time rather than a single session play through
beautiful, as expected
基本就是作者根据几个点做一段图形动画,然后随机打乱这几个点,让你重新拼一下,就成了一关。 没啥设计,分辨率适配还有问题,内容也少
以点破面
decent concept. but too short
Neat little puzzle game which seems to be created from some experimentation with sdf shaders? You have to move around the handles to make your board match the shown solution. The later puzzles may already have some constant motion, and the movement of the handles also help to add to the puzzly chaos.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3K | 103 | 50% | $1.99 | |
| $3.3K | 108 | 73% | $1.99 | |
| $3.3K | 207 | 79% | $0.99 | |
| $3.3K | 70 | 46% | $1.99 | |
| $3.3K | 69 | 81% | $1.99 | |
| $3.3K | 109 | 87% | $1.99 |