
In this 2d precision platformer with a teleportation twist, play as Ninja Ming and embark on the Path of Trials. Dash through 241 levels using dynamic teleportation and diverse ninjutsu skills. Conquer challenges with style—growing stronger at every turn.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ninja Ming is a precision platformer with a teleportation twist. Play as Ming the ninja and take on the Path of Trial through 8 chapters and 241 levels.
Throw a kunai and instantly teleport to its location!
Ninja Ming relies heavily on the move of teleportation. Once mastered, you’ll be commanding the air and dashing through the challenging areas.
"Flash" is just the beginner skill! As you progress through levels, you'll unlock even more dazzling abilities: use "ExFlash" for long-range teleportation, destroy (or build) terrain with "Fireball" and "Rock," and find creative solutions with "Replacement Dash"
Each terrain presents unique puzzles - Use your skill combinations to plan the best routes and maximize your mobility
While dashing forward, don’t forget to explore—each room contains collectible "scrolls"! Find different ways to unlock them - "Flash Scrolls" requires multiple Flashes to unlock, "Treasure Chest Scrolls" can only be opened with keys, "Timed Scrolls" tests your aerial ability, and "Secret Scrolls" are tucked away in corners.
Three years ago, with the appearance of a time-space rift, natural disasters struck the ninja world. Ninja Mirror and the Four Ninjas sealed the rift together but were never seen again since. Three years later, a ninja named "Ming" inherits the will of the ninjas and embarks on his trial journey, searching for Mirror, and undergoing his own transformation.
The game does not have any form of stats growth. It'll only be you and your controls. Keep growing, and you shall master precision, speed, and style!

Assist Mode: You can adjust the game speed to a minimum of 0.3x.
Anecdotes: Keep track of your encounters and acquired ninjutsu.
Speedrun Mode: Unlocks after completing any area. You will be timed in this mode. Welcome speedrunners! (Current world record for the first chapter "Forest" is 102.73s, held by Tichat002).
Smooth Controls: Precise control over movement and skills.
Instant Respawn: Quickly respawn and resume the challenge after failure.
Eight Areas: Forming the ultimate trial for aspiring ninjas.
Dynamic Electronic Music (by 4 Channels Club): Keeps your cool.
Scroll Portal: Complete the first 4 chapters to unlock, and enter the next 4 chapters of Inner World
Hidden Achievements, and plenty of Easter Eggs!
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 118reviews | 97% | — | $28.1K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
极具挑战性的平台跳跃兼解密游戏,有件事要说明一下,里世界的最后一关的难度与其他关卡相比过于巨大,打个比方其他关卡给我的感觉是欢乐喜剧人,那么这个最后一关就是拿着电锯创人,打速通打的红温高血压,丫的又费手又费脑。非抖M谨慎尝试。否则可能会和我一样喜提腱鞘炎(我感觉我的双手已经报废了)
全卷轴全成就全收集啦,好像我时长最长,类似蔚蓝的宝藏小游戏,初玩有点手不跟脑子,要快速连续按跳跃飞闪火球的时候手在打架,玩多了就简单了,总体还是操作比较简单,难度在解迷上,卷轴好评每页一个好找隐藏。可惜游戏类型原因没多少人玩,我真的觉得多练下手感就简单了挺好玩。总体还是内容较少,希望制作组后续更新或出新作。
[h1]给新手狠狠上难度的低配蔚蓝?[/h1] 很少见到打磨这么好的动作游戏,手感和地图都恰到好处,比起粗制滥造的同类游戏水平高出很多。 玩过随意摆放物件的地图就会发现《忍者明》的地图设计之精妙,没有多余,唯有精简,且恰到好处。 大方向上的感觉会比较偏向蔚蓝,但把死亡记录直接放进游戏内显示,死多了好像还是有点容易让人破防。成就就更是令人容易破防,还没十分钟就火速达到一百次死亡的记录。 游戏开局的剧情表现其实不错,但不知道为什么进去后剧情成分锐减,几乎是连续不停的关卡,感觉是可以加点剧情表现进去拖时间消耗。在连续的关卡里植入休息时间还是蛮重要的。 单单跳跃就玩出很多花样,用斜向跳手柄不太友好,此类游戏太消耗手柄寿命,还是用键鼠更好操控些。 比较新手友好的一点是,每次想教你学会新东西总是会有不强制看的引导提示,打不过再去看也行。不过更高级的莫过于地图设计本身的引导,很多时候没看文字引导也会下意识使出之前的游戏经验...... 非要说的话,目前游戏比较欠缺的是对前期节奏的考量,其他倒是没啥大问题。帮助模式开龟速有助于练习过关23333 [code] [h1] 游戏由鉴赏家[b]杉果点评小分队[/b]提供[/h1] 优质游戏推荐,超低优惠价格都可以在杉果找到~ 成为我们的小组一员[url=http://steamcommunity.com/groups/SonkwoClub?accessToken=eyJhbGciOiJIUzI1NiIsImtpZCI6ImRlZmF1bHQiLCJ0eXAiOiJKV1QifQ.eyJhdWQiOiJhY2Nlc3NfcmVzb3VyY2UiLCJleHAiOjE2MzkzNjYzOTEsImciOiJxeVJQSlZnY1dKSEc5NmNqIiwiaWF0IjoxNjM5MzY2MDkxLCJ1c2VySWQiOjY1MDIxNjYzfQ.3ws2fvXH6lCPbOIlvv7cub7iQCOAXQwo-3EqCrRETMU]小组首页[/url] 欢迎各位小伙伴加入 [b]小分队群号:641445229[/b] (。・∀・)ノ゙ [/code]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款比较有创意的游戏。一个半小时打到第二关关底。 有一些不喜欢的地方 1.没有飞镖回收机制,每次点错了都要等飞镖消失了再投 2.一些难的关卡过于依靠操作序列,就是在短时间内按下对应的按键。虽然说一般的平台跳跃游戏差不多也都是这样,但是这个游戏的操作序列更固定而且集中,很依赖肌肉记忆,几乎没有什么活动空间。 3.关底相较于前面的小关显得有点长了,挫败感比较强。帮助模式里其实可以加个sl,比慢速要合适一点 4.难度曲线不怎么平滑,我玩蔚蓝也挺长时间的,到了一个时间点之后游戏明显变难了,没什么动力拿卷轴了。 5.后面的附加机制不那么有趣,基本上都是扔飞镖的变种。死了之后复活这个机制挺有创意的,但是我个人不是很喜欢。 如果蔚蓝是十分,这个大概7到7.5吧,还是值得一试的
好纯粹的跳跳乐
9小时全成就一周目,好玩捏
Great platformer. The mechanics are fun to play with and 100% completion is a decent challenge without being overly difficult.
优秀的横版过关游戏,体验有蔚蓝那味儿了。快捷的重开,合理规划路线。一口气打完很爽快。唯一的几个小问题是,后期能力变多之后,替身术过于容易逃课了。还有就是一些隐藏位置有点过于不明朗。其他都不错
飞雷神正统在忍者明
《忍者明》可以看作是忍者版蔚蓝,不同于蔚蓝的是游戏主要的操作为瞬移飞雷神,玩家操控忍者明扮演“四代目火影”通过各种忍术来完成收集挑战,找寻前往异世界五忍的踪迹,故事剧情简单直接,一共有四章内容,难度也随着游戏而不断拔高,游戏主要的玩法还是跳跃挑战,但同时有加入了一些解密要素,整体轻巧而有趣,值得体验。 首先要说明的是游戏的难度比较高,当然肯定比不过蔚蓝这样的类型标杆,而且游戏有一部分的难度来自需要收集道具的解密部分,但不得不说这样的复合玩法体验还不错,可惜的是较高的难度注定了游戏的受众并不广泛,更建议喜欢挑战自己的玩家进行尝试。 而且本作有一点设计的很有意思,那就是到达目标并非一条路,很多地方都会有不同的路径分支,过关的方式也不拘泥于一种,玩家可以自行选择简单的路完成目标亦或是困难的路来挑战自我,而且在分支关卡上也会有收集的要素,因此要想全部收集还是要所有路都体验一遍。 游戏也像蔚蓝一样有着一些收集要素作为挑战点,那就是忍者卷轴,他们被藏在各种地方供玩家探索收集,简单的会直接放在图中,有难度的就是需要收集钥匙打开宝箱,或者满足滞空时间等等条件进行解锁,更有甚者甚至需要玩啊几解开一些场景谜题或者找到隐藏地图才能收集,所以整个游戏的收集要素还是比较复杂的。 总体来说游戏作为一款跳跃游戏来说有着相当不俗的质量,关卡和谜题的设计恰到好处,虽然难度在此类游戏中仅能说是中等,但是统一的风格和操作+谜题的双重挑战让游戏也有着不错的可玩性,如果你恰好对这类带有挑战性的作品感兴趣的话,不妨试试本作。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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