
With its cyberpunk city brought to life with retro graphics, Ninja Issen invites players into a world filled with "hyper ninja action" as they work alone to annihilate waves of enemy troops using a variety of ninja skills and fight bosses coming at you with relentless, diverse attack patterns.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ninja Issen is a stylish, fast-paced action platformer developed by ASTEROID-J and published by CFK Co., Ltd., and it immediately distinguishes itself through its striking retro-futuristic identity. Set in a world that blends traditional shinobi mysticism with neon-lit cyberpunk machinery, the game follows a lone ninja thrust into a violent technological uprising. Instead of relying on lengthy exposition, the story unfolds through atmosphere—ominous stage design, looming mechanical threats, and fleeting character interactions that hint at a fractured society struggling to reconcile ancient warrior ideals with cold industrial logic. It’s the kind of narrative setup that doesn’t overwhelm players with lore, but provides enough thematic tension to give each level meaning and mood. The gameplay focuses primarily on high-speed traversal and skill-based combat, echoing classic 16-bit action platformers while adding modern responsiveness and polish. Movement feels slick and empowering—wall running, double jumps, air dashes, and quick evasive maneuvers allow players to maintain momentum, and mastering that mobility becomes just as important as learning enemy attack patterns. Combat is a blend of precise melee strikes, projectile counters, and timed abilities that encourage aggressive play instead of passive blocking. Fights rarely devolve into simple mashing; enemies attack in coordinated patterns that demand quick reactions and spatial awareness, and well-timed executions feel sharp and satisfying. Boss battles serve as stylish skill checks, requiring players to recognize telegraphs, adapt strategies, and use every tool the arsenal provides. Progression balances challenge with accessibility. Levels introduce new hazards, enemy types, and environmental mechanics at a steady pace, ensuring players are constantly learning without feeling overwhelmed. Collectibles, hidden routes, and optional objectives provide value for those who explore thoroughly, while streamlined paths allow speed-focused players to rush ahead. Unlockable upgrades encourage experimentation with different combat and movement styles—some enhance survivability, while others turn the ninja into a glass cannon capable of devastating bursts of damage. The game respects player agency, offering multiple ways to approach encounters rather than funneling everyone into a single playstyle. One of Ninja Issen’s standout qualities is its audiovisual presentation. The pixel art is crisp and expressive, capturing both the elegance of traditional Japanese aesthetics and the harsh glow of cybernetic weaponry. Character animations are fluid, tightly choreographed, and exaggerated enough to make every attack feel dangerous. Environments feel alive—rain-soaked rooftops, industrial corridors, crumbling shrines overtaken by circuitry, and futuristic skylines build a layered world where beauty and brutality coexist. The soundtrack reinforces that duality, switching between nostalgic chiptune flair and modern electronic intensity, giving each stage and boss encounter specific emotional weight. The difficulty curve is intentionally challenging but fair. Mistakes are punished, yet failures never feel cheap because the game’s rules remain consistent and readable. Checkpoints are placed thoughtfully, reducing backtracking while maintaining tension. Players who enjoy mastering systems, refining inputs, and replaying stages to improve performance will find plenty of depth, while those seeking a purely casual experience may struggle if they aren’t willing to engage with the learning curve. The game offers accessibility options and upgrades that soften the difficulty, but it remains fundamentally designed with action enthusiasts in mind. Its limitations stem more from scope than execution. The story is intentionally light and may feel thin to players hoping for deeper character development or narrative twists. The campaign, while tightly designed, may feel short if approached without exploration or optional challenges. Certain difficulty spikes—especially late-game boss fights—can frustrate players still adjusting to the movement and evasion systems. Yet these qualities speak to a deliberate design ethos rather than oversight: Ninja Issen prioritizes gameplay flow, mechanical clarity, and replayability over cinematic length. Ultimately, Ninja Issen succeeds because it understands the appeal of old-school action without being constrained by nostalgia. It values precision, momentum, and responsiveness, offering a combat and platforming experience that feels handcrafted for players who enjoy mastering timing and movement. Its visual and thematic identity—cyber-ninja futurism rendered in lush pixel art—gives it a personality that stands out in a crowded indie action landscape. For fans of challenging 2D action games, retro-inspired combat, or titles that reward skill and perseverance, Ninja Issen delivers a thrilling, polished, and memorable adventure that invites repeated playthroughs and deeper mastery. Rating: 8/10
[h1]《Ninja Issen (忍者一閃)》:这里讲述了一个忍者的故事[/h1] 本作在光效和氛围营造方面有着浓烈的赛博朋克风格,但是又在此基础上也做出了像是早期电视显像管的百叶窗效果,再加上也是像素风格,大有一种复古和赛博未来画风的交融,这样的交融带来的不是割裂,而是从中挖掘出来的爽快感,的确,本作体量虽然算不上很大,但是自身的魅力还是十分充足的。 [h1]首先,这是个忍者的故事[/h1] 本作讲述了在某个雨夜,半藏博士发现并救助了受伤的忍者木场,忍者也是在康愈后踏上了进一步的冒险,当然,也有了很多不错的能力也是可以发挥……本作也将在具有赛博朋克风格的美术画面,以及在复古街机路线中,为我们展现这个颇具爽感的故事,嗯,应该是这样子。 [h1]其次,这是个忍者的冒险[/h1] 毕竟是冒险,而且职业也是忍者,自然离一个“爽”字肯定是分不开了,在本作足够耀眼的赛博朋克风格光效加持下,本作的动作做的还是足够完善且流畅的,这里很多的任务都需要玩家进行多段跳跃、闪避,甚至是瞬移,移动方面是足够丰富了,其次是攻击的样式也多,但是就算是这样,本作的操作也并不复杂,游玩体验有所保证。 那么在关卡的设置方面,这里也是在着力追求攻击和跳跃的相平衡,首先,这里的确更多的是需要玩家进行跳跃,这里也自然是对于上文中提到的多样移动方式有所要求,玩家可以攀爬,可以瞄准平台和光柱来选择合理的移动方式,场景也是准备了很多不一样的平台,以供玩家发挥。但同样敌人也是不甘示弱,这里面就有着很多成群结队的敌人等候着忍者的到来,毕竟忍者游戏主打快节奏,所以说敌人的出现也属于快节奏的一环,不能说是猝不及防,但是要应付他们还是需要敏捷的思考,这很有忍者的感觉,快准狠就是了。 [h1]最后,这是个忍者的一闪[/h1] 毕竟本作题为《忍者一闪》,也有这个“闪”的要素在,上文提到了忍者的灵活度,这里也得提一提忍者的能力,首先本作的忍者有着技能的设定,其中就有着作战的技能,也有着忍术样式的设计,用以攻击或辅助。而“一闪”有意思的就是可以丢出苦无,消耗能量,玩玩瞬移什么的,大大提高本作的灵活性,好吧,这个上文提到过了,这里也主要是主要提及本作的特色和技能所在,毕竟在半藏博士的加持下,忍者的能力也是可以不断提升,就比如说上文中提到的成群结队的敌人,忍者完全可以“一闪”横扫秒杀对方所有人,这也就是一瞬间的事情,嗯,的确很是刺激。 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
===2024-0901 還行
Good Game for retro
그래픽 디테일에 신경을 많이 쓰신게 보여 플레이가 즐거워요! 특히 스토리 중간중간 등장하는 코믹 컷씬 연출 분위기가 너무 좋습니다. 완성도 높은 닌자 만화를 한 편 보는 듯한 느낌이고, 이펙트나 연출의 활용도가 높아 몰입이 잘 됩니다. 배경 디테일도 눈에 띄었어요. 간판, 홀로그램, 광고판 등 다양한 요소가 나와서 진행하며 구경하는 재미가 있습니다. 이런 자잘한 요소 구경하는걸 좋아해서 진행 도중에 뒤에 글씨 읽겠다고 멈춰있다가 몇 대 맞았거나 죽은 적도 있네요ㅋㅋ 아, 중간중간 한국적인 감성을 느낄 수 있는 연출도 반가웠어요. 후진 시 재생되는 음악이라던가! 개그 요소도 많아서 스토리 진행이 즐겁습니다. 게임적으로는, 타격감이 좋았습니다. 저는 특히 섬(閃) 스킬로 맵을 누비거나 몰려있는 적을 섬멸할 때의 속도감과 손맛이 좋았어요. 공격별로 가볍거나 무거운 타격감이 잘 설계되어 있어 액션의 맛이 잘 느껴집니다. 생각보다 난이도가 있어 긴장감 있게 플레이 할 수 있습니다. 저는 컨트롤러에 익숙하진 않아서, 개인적으로는 '못 깰 정도는 아닌데 자꾸 실수해서 못 깨는 난이도'로 아슬아슬하게 즐길 수 있었습니다.ㅋㅋ 닌자, 사이버펑크 소재나 액션 플랫폼 게임을 좋아하신다면 꼭 한번쯤 해볼법한 게임인 것 같습니다!
기술 잘 사용하면서 플레이하면 고수 된 느낌들어서 재밌음 가끔 발판이 좁거나, 아래 발판이 잘 안보여서 착지를 어디로 할 지 미리 알기가 조금 어려워서 몇번 트라이함.
マスクをつけた赤い忍者に、真ん中で刃を突き刺すようなメインビジュアルの通り、中身も日本の忍者ゲームなどへのリスペクトが随所に見える作品です。 内容的には、一人で多数の相手に無双するパート、大型のメカと戦うパート、敵の施設に侵入するなどして、仕掛けを突破するアスレチックをこなすパートなど、その時々で何を遊ばせたいかがはっきり出ており、メリハリがついています。 攻略の難易度については、術が長いクールタイムこそあれど強力で、基本の必殺技となる一閃が比較的低コストで、威力、移動力共に便利なので、かなり攻撃的なプレイができ、タイトルの通り敵を一閃できて楽しいです。また、一見これクリアできるのかと思う個所も、手順や動きを考えれているうちに勝てる、ほど良い歯ごたえです。 時々ある、先の足場が画面外にあって確認し辛い箇所は、二段ジャンプやワープ、一閃などを使ったり組み合わせることで、滞空(確認)時間を延ばしたり、着地点を変更することで緩和できますのでお試しあれ。 張り付き可能なオブジェかそうでないかの見分けがつきにくい箇所が時々あったり、移動能力は高いものの、ジャンプの起動がやや硬い(それ前提でバランスはとれていますが)など、やや粗削りな部分もありますが、作中の会話もユーモアに富んでいて魅力的な作品です。2Dアクション、忍者ゲー好きにもっと知られてほしい一本です。 あと、クリア後にステージ選択して遊んだり、高難易度のモードを遊ぶことができます。 ーーーーーーーーーーーーーーーーーーー ↓強化のおすすめ [spoiler]パワーアップは、他の方が書いているように攻撃力アップ、 あとは他の基本ステータス、一閃の強化がおすすめです。 術は未強化でも強めで、強化してもまだクールタイムが長く、 道中なら最悪待機で再使用可に戻せるので、後回しでも良いかと思います。[/spoiler]
Sadly I cannot recommend this Ninja game at all. It's an 8-Bit style retro game which is heavily based of the old classics from the Nes/Master System era. Whilst the comic sections are nice I found the rest of the game very lacking in style, polish, substance or fun. It's an OK game but in all honesty I could recommend so many other better ninja games than this one. A full review can be seen here : https://youtu.be/gZX8qLMeguk?si=EphaZqWwZw-Sko-l
A ninja platformer that's rough around the edges, but still charming. Some notable issues are some player animation lockouts, and the camera being way too zoomed in influencing problems with combat and platforming. The skills you get to use are pretty fun.
무난한 플랫포머 액션 게임. 대미지가 시원시원해서 좋았다. 스테이지 이동, 대사 재생 이후에 방향키를 입력하고 있으면 방향 입력이 씹히는 부분이 조금 거슬렸고 그 외에는 큰 불만은 없었음.
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