
You are high value political prisoner on Ningakki XXVII. But something happened. If you can find a weapon, you can fight the robots left behind. If you can find a drop pod, then you can escape. Or you can die here alone, maybe taking all of them with you when you do.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
UPDATE 2025-10-19
This game was made with Unity, which has an RCE exploit designated CVE-2025-59489. This exploit allows an attacker to run arbitrary code by invoking the Ningakki XXVI FPS executable. I have updated the game to mitigate this vulnerability, but Steam/Valve will not allow me to upload the patched files (as per "Jason" with Steamworks Support).
From my Steam Analytics, I think only nine people have played this game over the last year, so I think the exposure surface is quite minimal. If Steam/Valve ever fix their systems to allow updates, then I will upload the fixed versions that are not vulnerable.
=============================================================
In this game you kill robots to save yourself. Or just escape and hope someone else deals
with the problem. Or self-sacrifice yourself to blow up the planet. Or
let the robots kill you.
The game play is slow, and decidedly unhelpful. Modern games guide you
incessantly towards the objectives. This game doesn't. There is no
handy weapon to start with, you have to punch the door open with your
bare fists and then find a weapon. There are no hints as to where to
find a weapon. The first weapon you pickup chooses if you are a wizard
or a mundane. There are three wizard weapons, and six mundane weapons.
I wrote this game as a project to learn Unity. Getting it onto Steam
was also a goal. The core of the game is the Unity FPS Microgame, but
I'd like to think that I added and changed enough things to elevate this
above an asset-flip.
I didn't implement everything I wanted to, but I learned a lot along the
way. My accomplishments are: a surveilance drone, landmines, barbed
wire, updated graphics (especially the jetpack model and the sniper
rifle model), a healing platform, a pick-up for the compass, a pick-up
for the flashlight, a pick-up to expand your jetpack fuel (the Unity FPS
Microgame provided the jetpack pickup), tweaked AI aiming, several new
AI aggro distributions, the wizard/mundane paradigm, and more I'm sure.
Genres
Stats
Languages: English**languages with full audio support
Reviews
⠀
Ningakki XXVII'de yüksek değere sahip siyasi mahkumsunuz. Ama bir şey oldu. Eğer silah bulabilirseniz geride kalan robotlarla savaşabilirsiniz. Bir düşme kapsülü bulabilirseniz kaçabilirsiniz. Ya da burada tek başına ölebilirsin, belki de hepsini yanında götürerek.
[h1]Before I played Ningakki XXVI FPS, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Игра 'Ningakki XXVI FPS' — это настоящее погружение в мир напряженных перестрелок и тактических решений. С первых минут она захватывает своим динамичным геймплеем и проработанным до мелочей окружением. Каждая карта — это отдельная история, полная неожиданных углов и укрытий, что делает каждый матч уникальным. Оружие ощущается мощным и разнообразным, а система модификаций позволяет тонко настроить его под свой стиль игры. Но что действительно выделяет 'Ningakki XXVI FPS', так это внимание к деталям в плане звука и визуального оформления. Каждый выстрел, каждый шаг врага — всё это создает неповторимую атмосферу. Графика, хоть и не стремится к фотореализму, обладает своим уникальным стилем, который не надоедает даже после многих часов игры. Искусственный интеллект противников заставляет постоянно быть начеку, продумывать каждый свой ход. Это игра, которая вознаграждает за ум и реакцию, предлагая при этом массу удовольствия.
One of the most satisfying breakable toilets in gaming 10/10
Its really fun
It's was fun while it lasted, it took me what seemed like an hour to track down the 55 enemies on the map. I wish there were more levels I found a second gun that was like a Laser Sniper Rifle but didn't have much use for it having already killed most the enemies. It's sad that the developer didn't do more with this it's a very well done demo. I hope William comes back to Steam one day with a Full Game for us I would even pay money for it. It doesn't work on MacOS El Capitan but I was able to play it on Big Sur it must be for more recent versions of MacOS, I would try it on Sierra, High Sierra or Later. The System Requirements wasn't clear about what MacOS it works for. The minimum for Mac OS is 10.13 High Sierra.
It's just okay... it's not a game, it's a tech demo of an FPS but someone put effort into this so that's good! If someone was happy making and creating this, I think that's cool! It's not the next great FPS game but it's real and playable! So it's just okay!
норм
It would be a decent idea to have a halo style multiplayer, and less mountain terrain. also possibly some horror aspects?