
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 24 → 46.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 45.7Kreviews | 94% | — | $27.6M |
| $29.99 | 10.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2555 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Havent played much yet but this game so far has been a really wonderful experience. The movement and parrying feels really good. The art style and animations are amazing and the story is interesting and really easy to follow unlike in hollow knight and the soulborne games where you need to fit puzzle pieces together for everything to make sense. One thing that gets me tho is that there needs to be a skip button for dialogue or cutscenes. Oh and also, theres no contact damage in this game. Thats all!! Easily a 9/10 recommendation for people who love metroidvanias as well as parry mechanics.
If you like 2D, combat heavy Metro-Vanias, its a no brainer - buy this game. It is nothing groundbreaking for the genre, but is an extremely solid entry. Its very much like Guacamelee, but without the humor and instead of a brawling fighting style, its martial arts. Combat is difficult, but not souls-like difficult. Medium-hard enemy encounters throughout and clever platforming keep the game feeling fresh throughout. Every enemy encounter requires your full attention. But you never feel like the enemy intelligence is cheap - there is always a way forward in even the most difficult of encounters if you just train, pay attention, and keep at it. Keeps the whole game feeling fresh. Level design, dialogue, art style, sound and music, and narrative - all of these are decent to very good, enough to keep your attention and not frustrate you too much, but not standout or groundbreaking. And that is OK - this game is all about the combat and platforming, keeping every new area interesting, engaging and challenging. That is where you derive enjoyment from this title. If you loved Guacamelee, Hollow Knight, and/or Metroid, you'll like this no doubt. As the metro-vania is one of my favorite genres, this gets an 8.5 out of 10 for me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom
o jogo é ótimo principalmente pelo sistema de combate focado em ''parry'' e contra-ataques e que se encaixa de forma perfeita com o tema chinês, flui muito bem e os combos são divertidíssimos. em alguns momentos é fácil se imaginar em um combate samurai onde luta é decidida em apenas 3 movimentos e mesmo durante lutas contra Chefes, o combate não se torna massante ou repetitivo. Agora, preciso dizer que quem disse que ele é melhor que hollow knight tanto em arte quanto em jogabilidade, forçou a barra ao extremo... Se eu fosse citar pontos negativos, incluiria a arte em si - porém é uma opinião pessoal - por parecer bem ''simples'' e repetitiva. sei lá, parece algo feito por uma i.a básica. são ambientes genéricos que já vi em vários outros joguinhos indies e que cansam depois de algumas horas de jogo porque é sempre mais do mesmo e o ambiente dificilmente muda a ponto de se sentir explorando uma área nova. Outra coisa que desapontou foi a trilha sonora. no inicio do jogo eles inclusive colocam um aviso pra usarmos fones pra ter uma experiência mais agradável, porém não tem nada demais. é basicamente pra conseguir ouvir melhor os sons da batalha que ajudam a calcular timing de certos ataques inimigos. como um fã de hollow, achei bem decepcionante justamente por terem feito essa comparação nos comentários. Enfim, é um bom jogo e dá pra se divertir e recomendar, mas sinto muito, hollow knight veio pra subir o nível padrão dos indies e esse aqui ainda está abaixo pelo o que entrega nesse valor. Sugiro que comprem na promoção.
Even if you struggle with games like Hollow Knight, you should play this game - it has difficulty sliders and they SAVED me. Oh but careful if you're sensitive about gore. Theres so much gore. And body horror. Its a lot. Its great tho.
gran juego, buen metroidvania
good
I thought standard mode meant no story D: It seamed a bit too easy...
The only metroidvania to come close to Hollow Knight is not even trying to be similar to it. The only thing that you can say looks inspired by Hollow Knight is the Jade system, which looks very similar to Hollow Knight's charm system yet it isn't as broken as HK's (for better or worse) other similarities come down to the fact that they share genres. there is a lot less backtracking in this game than you would expect of a metroidvania though to be honest i didn't find that to be a problem as it was fun in its own way to one-shot some new areas and finish them. The combat and boss fights are amazing (one of the best final bosses in gaming). The maps are okay not that good, but beautiful nonetheless. The story is very good yet sometimes not shown in the best way (sometimes it's just straight up exposition/monologue info dumping). Again, it's not trying to be like Hollow Knight so if you are looking for a silent, detached MC and no talking with NPCs this isn't it the MC in this game is very much a part of this plot and very central to it. The side characters are really good too. One of the most unique things about this game is how they utilize comics and cinematics before and after every main boss fight there is a short comic and they are really great additions. After each Sol you can see their memories as comics too and they were good lore drops not all of them are of the same level but they are all great additions. The achievements are good you don't have a bunch of impossible tasks you can get most achievements by just playing the game and exploring. One thing that i missed was having map markers i wish i could have some map markers just to remember to come back later, even if there is less backtracking than a typical metroidvania. Some areas have multiple routes to explore, and map markers would be helpful to remind myself in the next session to explore the other way too.
中文圈类魂类银无法超越之作,玩法设定和道家思想融合得很好,属于越品越有的一作,可以玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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