
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 24 → 46.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 45.7Kreviews | 94% | — | $27.6M |
| $29.99 | 10.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2555 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm old af with poor hand-eye coordination. Final boss can kiss my butt. [spoiler]Died to phase 3 for fifteen hours straight -- harder than Radahn with no scadu and +0 weapon [/spoiler]. I will beat her without taking any damage. One day. The game is great. It has best combat of all side scrollers/metroidvania games I've played. Story is ok.. I did not particularly like any music/boss theme. If you're looking for a unique atmosphere and music, other games like hollow knight and Ori are so much better at that. Stilll, this is very much worth it. 7.5/10
优秀的音乐音效 优秀的boss设计 很不错的美术 剧情简单但不失深度和感人之处 难度曲线还是比较平滑的 个人认为是一款非常优秀的类银作品
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.7M | 53.8K | 69% | $11.99 | |
| $27.6M | 31K | 86% | $39.99 | |
| $27.8M | 65.6K | 90% | $19.99 | |
| $27.3M | 138K | 97% | $9.99 | |
| $27.3M | 46.2K | 85% | $29.99 | |
| $28M | 33.6K | 83% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $258.7K | 527 | 91% | $24.99 | |
| $36.6K | 95 | 51% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Liked story presentation and fighting mechanics of the game
Прекрасная игра начиная от механик заканчивая визуалом. Не жалею ни единого часа что провела в ней и закрыла на все достижения :). Будут деньги, буду закрывать Секиро
Épico do início ao fim. Cada momento do jogo, desde a história até o chefe final, é memorável. Recomendo 100% para qualquer fã do gênero. A trilha sonora combina perfeitamente com cada momento, e dá para perceber o carinho e a dedicação que os desenvolvedores colocaram em cada detalhe do jogo.
parry go brr
чисто мини соулслайк раслабиться
蠻好玩的,想爽快完就用劇情模式自己調整能接受的傷害平衡嘍 美術故事各方面穩定沒有bug
I like this game. The atmosphere and lore and story is very good. They put some love in to this game and it shows. I just wanted more platforming like hollow knight or prince of Persia. This game is more about combat. Parrying. You have to parry on the right moments. like Sekiro. If you like combat were you have to parry, you gonna like this game. for sure. The combat is very responsive and good when you get a hang on it.
Unironically a 10/10 from me, The game is beautiful, has a really good story, the gameplay initially may not be that engaging but give it a few hours and you'll be hooked. The highlight of the entire game are definitely the bosses, I don't remember the last time when I've played through a game and NOT A SINGLE BOSS was badly designed, all of them are hard but fair and really fun to fight against. I'd say that my only criticism would be that the exploration can be kinda boring at times but that's not really that much of an issue.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.