
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 846 reviews with recorded playtime.
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Peak.... Одназначно моя любимая игра после Секиро. По праву могу назвать шедевром как по сюжету так и по геймплею 25 часов непрерывного сеанса
Китайский щедевр, который заставляет всем сердцем полюбить механику парирования. Отдельное спасибо маленькому китайчонку за кадром, бьющему по кастрюле каждый раз, когда я делаю перфект пэрри.
peak game becuse you play as a cat
uma jogo de qualidade absurda em historia, jogabilidade, emoção e tudo mais
Holy peakness this game is just too good!
Mu weno mu weno, mejor que silson.
Попке больно не получается парировать, но играть приятно
Very decent game, but it really lacks optional areas/content and major hitbox fixing. It is extremely linear and quite fun for the most of it, with good characters and decent story. I really disliked the last boss as it had MANY problems with hitboxes, more than anything else. 7/10
best 2d bosses :\
敵の動き構えて止まって1秒後に攻撃とか早めの回避入れるとダメージ喰らうのやめて
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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