
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 24 → 46.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 40.2Kreviews | 95% | — | $27.7M |
| $29.99 | 10.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2579 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Compelling story and great art. The standard gameplay is very reaction heavy and hard, but almost never feels unfair. They also have an easier story mode if desired. The platforming was engaging but always felt doable and exploration is actually fun, with a lot of places to be revisited. Solid 9/10
어째 게임에 손이 가질 않는다. 아직 초반부라지만, 게임이 흡입력이 없어 다시 찾고 싶다는 생각이 들지 않는다. 모션도 플래시게임 보는 것마냥 자연스럽지 못하고 어색하고 밋밋해서 손맛이 나지 않는다..
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Peak
This game is criminally UNDERRATED. The fact this isn’t talked about more is a crime
good game. Nice concept and art style. Good fighting mechanics
剧情一般,还太多,不能跳过。 战斗方面,闪避手感极差,距离还短。强制推弹反,操作确实简单,但是有些BOSS极其迷惑,特别那个长枪怪。突刺有两段,第一段弹了,第二段还吃。有必要吗?还有人物被倒地没有无敌帧,古兵器一套倒地砸死;还有弹反能量加上限干啥,弹半天就能用一次。 传送机制,只能向四季阁进行传送或者四季阁返回传送点。都什么年代了,纯靠腿跑?特别是地图上一些收集需要后面回来。想就近传送没有,只能跑。地图还不能标点,还要仔细找。
Игра не очень хардкорная, но сложная. Приятная графика, анимации и построение уровней.
Playing Nine sols felt like playing dark souls again. Its a soulslike in the sense where the combat is as simple as it needs to be. A three strike combo isn't button mashing but a commitment which requires you to stick to the ground. You don't have to worry about contact damage or iframe because you will get none of those (except dash). You would get my appreciation for the game's mechanics once you experience getting ganked multiple times between environmental hazards. Parrying is hard to get right intuitively, which requires you to see every attack atleast once. Its focus on exploration is enough that you could find little secrets and rewards, but its not emphasised enough that every new skill obtained calls for backtracking, which I like personally. Each and every boss is thematically different which is very awesome. There is a lot of untapped potential in this game and I wish it was more bigger than it it. P.S. The bow will not help you beat the boss Edit: So how does bro somke the pipe when he's got no mouth?
不错
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $258.7K | 528 | 91% | $24.99 | |
| $36.6K | 95 | 51% | $14.99 | |
| — | 0 | — | — | |
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.7M | 53.8K | 69% | $11.99 | |
| $27.6M | 31.1K | 86% | $39.99 | |
| $27.8M | 61.1K | 93% | $19.99 | |
| $27.8M | 65.6K | 90% | $19.99 | |
| $27.5M | 29.5K | 72% | $29.99 | |
| $28M | 51.5K | 85% | $29.99 |