
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 24 → 46.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 40.2Kreviews | 95% | — | $27.7M |
| $29.99 | 10.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2579 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很引人入胜的世界观,战斗爽,没有无敌帧和僵直难受
刚开始玩的时候想到了空洞骑士,但是从体验来看更像死亡细胞。总之,好游戏,好游戏。👍 8.5/10
操作手感很舒服,画面音乐也可以,总体游玩体验挺不错的,喜欢战斗类的类银绝对值得一玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak game
W Game
[h1] Insanely Good, Insanely Difficult [/h1] Nine Sols is a story and character-rich, combat-focused metroidvania set in an incredibly cool Science Fantasy setting that merges futuristic spacefaring technology with Daoist ideas of Magic, Alchemy and Cultivation with a tone that combines cute animal characters with intense violence, drama and even at times horror. Unlike more traditional metroidvanias, Nine Sols is in theory quite light on the backtracking, generally only requiring you to retrace your steps to find an entrance to a new area and make actual progress. If you've uncovered the map, chances are you've everything in it and if you're missing something, chances are it's in the part of the map you haven't uncovered yet. Most collectables can be found on your first visit, making the game more linear and lighter on wall-hugging and secret-finding than others in its genre. The main focus of the game is the story and the combat, both of which are plentiful and intense. Combat is all about parrying. You will learn to parry. Then you will learn how to perfect parry. Then how to special parry. Then how to do it all at once, underwater, in a small box while driving a car. The game is difficult, at times insanely so. The game likes kicking you in at the deep end, forcing you to learn quickly and not allowing you to progress until you have downloaded the enemy's moveset. I often had to settle into a Fighting Games mindset, where success is measured not in victories, but in improvements and moments of understanding. The final boss alone took me over six hours across three evenings. It is truly harsh at times. What kept me gritting my teeth, controlling my frustration and coming back for another intensive course at the School of Get Mulched was the story and characters. Nine Sols has the Soulslike Standard Lore-heavy narrative, but innovates on it by having an actually dramatic plot, full of memorable characters and high emotional stakes. Main character Yi in particular is a genuinely interesting and complex character, simultaneously a cool, badass kung-fu wizard-scientist prodigy and kind of a smug, pretentious, immature, Reddit-core shape-rotator in dire need of some character development (which he does in fact receive, courtesy of the small child he inadvertently adopts, forming the emotional core of the story). Uncovering the mysteries of the strange, techno-magical dungeons you find yourself exploring is great fun and by the end the story becomes genuinely touching. I was moved to tears at one particular scene near the end of the game. Nine Sols is a real challenge, perhaps unnecessarily so. On its standard difficulty it sits at the edge of what I am willing to put up with difficulty-wise. Still, it is well worth the effort. Even for less sweaty players, the story, art, music and exploration are good enough to be worth a playthrough (maybe on the easier difficulty setting). It's a real treat and one of my favourites of the metroidvania genre.
its very fun with the parries and the dash explosion thing, had a problem with the controls for a while though using a ps5 controller
w speed w game w vsyo
This game is criminally UNDERRATED. The fact this isn’t talked about more is a crime
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $258.7K | 528 | 91% | $24.99 | |
| $36.6K | 95 | 51% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.7M | 53.8K | 69% | $11.99 | |
| $27.6M | 31.1K | 86% | $39.99 | |
| $27.8M | 61.1K | 93% | $19.99 | |
| $27.8M | 65.6K | 90% | $19.99 | |
| $27.5M | 29.5K | 72% | $29.99 | |
| $28M | 51.5K | 85% | $29.99 |