
Nimbus is a unique combination of racing & puzzling. The player controls a craft with no means of directly propelling itself and needs to use whatever is scattered around the levels to acquire thrust and reach the goal. Traverse a world map with several distinct islands in order to recover your lost love.
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About
Nimbus is a unique combination of racing & puzzling. The player controls a craft with no means of directly propelling itself and needs to use whatever is scattered around the levels to acquire thrust and reach the goal. Traverse a world map with several distinct islands in order to recover your lost love. Light on story, but heavy on gameplay Nimbus offers several hours of increasingly harder challenges.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Works very well on Steam Deck. Just set the frame rate to 60hz for appropriate speed in game.
Wow, what a hidden gem! I had this on my wishlist for AGES, and I finally got around to playing it. So simple but it's great fun, and constantly throws new mechanics at you to spice things up. A good mix of puzzle and skill, and the difficulty ramps up at a good rate. Also the soundtrack is FANTASTIC!
A well designed glider puzzle game. Reach the end, collect coins, and find secret alternative paths. There is a time component but it's not required. Levels start off easy and get progressively harder, eventually forcing you to thread the needle to make it through. The controls can be frustrating and the sheer amount of levels gets tedious after a time. I wouldn't recommend for $10 but if there is a good sale then this can easily be worth a few dollars, depending on if you like this sort of thing.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩过“让炮弹飞”,没错就是这款游戏。 单看画风轻松,随着关卡深入有从易到难的过程。不仅仅是考验操作的熟练,反应的灵敏,也穿插着解谜的过程。一个个小关卡的模式给了玩家休息片刻的机会,能够看到每一关自己成绩的排名。游戏挺冷门的,但非常硬核。一款不错的游戏。 并非简单休闲,十分需要耐心。
Interesting idea that's well executed. Graphics are clear, 3D, not distracting yet not underdone. Very much a precision game, though. Be prepared to retry many times if you're after a good score.
Simple but fun game. Challenging, but not frustrating. Worth a buy.
Superb
Neat little game that has gone unnoticed sadly. Some of the late levels can be a chore but it's still quite forgiving in normal mode (5 lives per checkpoints, just make sure you attain them before considering to do a harder part). My only big issue is that the movements are from the characters' direction rather than the "camera" (ie: turning left when it's pointing south would make it go to your right because that's its left) but you can assimilate it quite fast.
Absolutely fantastic game.
Nimbus gets a lot of mileage out of its simple game mechanics. Despite the limited number of inputs, it can be challenging at first to get your head around controlling your ship as its orientation changes. The first levels do a good job of easing you in, but ultimately i had to struggle for a while with right and left on the D-pad representing clockwise and counter-clockwise before it started to click in my brain. The game controls fine with a gamepad, though in retrospect i think i'd have been better off using a keyboard for a bit more precision in quick direction changes. EDIT: After 100+ hours i finally realized the game has analog input, which helps with precise adjustments on a controller, though I recommend turning down the default analog dead zone in the settings (which is probably why i thought the analog stick was just mimicking D-pad inputs originally). The levels are a mix of puzzle and execution, and both of those elements ramp up considerably in difficulty if you want to go for optional goals like time attacks or getting all the coins. That gives the levels a lot of replay value, and while i didn't intend to chase after good times when i started playing, i eventually found myself getting sucked into trying to find optimal routes through each stage and complete clean runs. There are a handful of levels i felt were a bit too demanding for the limited amount of control you have over your momentum (the levels designed around white holes in particular tended to be the most frustrating, along with some of the optional scrapyard levels), but that is mostly an issue with trying to speed run or complete hard mode, which disables checkpoints, and was probably exacerbated by not using a keyboard. The game is fun to play casually, but if you get into the more demanding optional aspects, it can end up being really engaging.
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Players by region
Where this game's players are, estimated from review languages.
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| $167 | 1 | 100% | $7.99 | |
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| $2.9K | 45 | 87% | $2.99 | |
| $28.6K | 113 | 93% | $11.99 |
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| $63.7K | 340 | 99% | $9.99 | |
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| $63.7K | 290 | 83% | $8.99 | |
| $63.7K | 156 | 84% | $9.99 | |
| $63.7K | 537 | 86% | $4.99 | |
| $63.7K | 115 | 90% | $19.99 |