
Nimbus INFINITY is a high-speed mech action game, set in the future of a war-torn Earth that has just begun to heal. Equip mechanical Battle Frames with weapons to customize your battle style, and soar through variant battlefields while discovering the story of a new generation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun game i love it
I don't like to leave a negative review (the famerate issue is fixed, i will probably leave a positive) but sadly If you want a decent mech game from the same devs, you should buy Project Nimbus instead. Do not buy Nimbus INFINITY right now. The first game ran decently most of the time. I've just played the first mission of Nimbus INFINITY and i struggle to reach even 60 FPS with every graphical setting on off/low during the first battle despite the fact that i own a decent computer My computer : Ryzen 7 3700x + 32 Go of Ram + RTX 2070 Super + Sata SSD Do i need to upgrate to a Ryzen™ 9 7950X + 248 Go of Ram + RTX 4090 + PCI Gen 5 SSD ?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Thai*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the story mode last only 3 hours, this is short and the story is not good either it kinda boring. the gunplay is okay.
Nimbus INFINITY It's really disappointing sequel after the original Project Nimbus,the performance is very poorly also continue to crash consistently and it really poor frame rate that hammer the game experience to ground,The story is somewhat OK at least It make me kinda care the main protagonist,And Yes About the content.... is a... Project Nimbus / 2 which is very lacking compare to the original,Oh don't forget about the UI ...it's basically take the worst aspect of both version of the original game(original release and console port) combine into the one package now the ui is more clutter than ever before,Now the Good part The gameplay Now you can dual wielding and both arm has a nice variety selection of gun that made gameplay a little more dynamic Anyway I still looking forward to the next installment from this franchise and I hope they will improve upon it
3時間で全クリした 打ち切りエンドだった ヒロインがかわいいぐらいしか褒めるところがない 敵の精鋭艦隊を倒しだけで何も解決してない
Nimbus INFINITY delivers an experience that feels like a love letter to classic mecha anime, placing players in the cockpit of agile Battle Frames as humanity stands at a crossroads between peace and another era of destruction. Developed by GameCrafterTeam and GameTomo Co., Ltd. and published by GameTomo Co., Ltd., the game builds upon the foundation established by Project Nimbus while expanding its universe with a new protagonist, a larger scale conflict, and a setting that stretches from Earth's skies to the vacuum of outer space. Its premise is immediately appealing to fans of high-speed mech action: a recovering world, expanding space colonies, and an ordinary young man unexpectedly drawn into events that could alter humanity's future. Set in the year 2100, Nimbus INFINITY paints a fascinating picture of civilization after decades of hardship. Earth has begun to heal, and humanity's technological achievements have made life beyond the planet a reality. At the center of the narrative is Taiyo Iwata, whose encounter with a mysterious phenomenon becomes the catalyst for his involvement in a growing conflict. The story explores themes of responsibility, war, and the consequences of technological advancement. While the narrative occasionally moves too quickly through important developments, the world itself is rich enough to maintain interest. The setting successfully conveys the sense that players are participating in only one chapter of a much larger saga unfolding across humanity's expanding frontier. Gameplay is where Nimbus INFINITY truly distinguishes itself. Battle Frames are exceptionally mobile, capable of boosting through the air at remarkable speeds while engaging enemies from multiple directions. Combat emphasizes momentum over precision simulation, encouraging players to remain constantly in motion. Missions frequently involve weaving between missile barrages, pursuing hostile mechs across vast battlefields, and managing an assortment of weapons and support equipment. The game offers a healthy selection of armaments, including machine guns, sniper rifles, missile systems, cannons, and tactical utilities that can significantly alter combat encounters. This flexibility allows players to experiment with different loadouts and discover approaches that suit their preferred style of play. The sensation of flight is arguably the game's greatest achievement. Nimbus INFINITY consistently captures the fantasy of piloting a futuristic machine capable of impossible maneuvers. There are moments when battles become a blur of contrails, laser fire, and explosions, delivering the kind of spectacle typically associated with animated mecha productions. The developers clearly understood the appeal of the genre and leaned into it wholeheartedly. Instead of pursuing realism, the game prioritizes excitement, resulting in encounters that can feel genuinely exhilarating despite their occasional roughness. Visually, the title strikes a balance between ambition and limitation. The Battle Frames themselves are well designed and feature enough visual variety to make each machine memorable. Environmental backdrops, ranging from atmospheric engagements to orbital settings, contribute to the game's sense of scale. However, some technical shortcomings prevent the presentation from consistently reaching its full potential. Character animations can appear stiff, environmental detail varies considerably between locations, and performance issues occasionally disrupt otherwise enjoyable missions. These imperfections are noticeable, particularly during larger battles, but they are rarely severe enough to completely overshadow the game's strengths. Nimbus INFINITY is also notable for its commitment to accessibility within the mech genre. Players unfamiliar with complex simulation mechanics will find its controls approachable, while longtime fans can appreciate the customization and fast-paced encounters. That said, mission objectives can become repetitive over time, often relying on familiar combat scenarios that would have benefited from greater variety. The game's storytelling likewise leaves certain concepts underexplored, hinting at larger mysteries without always providing satisfying resolutions. Nevertheless, these shortcomings feel more like missed opportunities than fundamental flaws. In the end, Nimbus INFINITY succeeds because of its enthusiasm. It understands exactly what kind of experience it wants to provide and rarely deviates from that vision. Flying across the battlefield in a heavily armed mech while exchanging fire with enemy forces remains entertaining throughout much of the campaign, and the surrounding lore offers enough intrigue to keep players invested in the fate of its world. Although it lacks the refinement and production values of bigger-budget competitors, its passion for the mecha genre shines through in nearly every aspect of the experience. Fans of arcade-style mech combat will find plenty to appreciate, even if they must occasionally overlook some technical and design limitations. Rating: 6/10
I'm not super happy with the game. Assuming this game will continue to be updated in the future I will try to separate critiques on aspects that I see as temporary and permanent. Temporary Guns feel underwhelming. Customization feels limited. Permanent It seems like the Devs are going a single POV story telling approach. I really miss parts of project nimbus where you are forced to transition from the main flagship mech into a dinky mass produced mech. it really felt like there was some flavor added to the world building when you get to pilot mechs produced for different reasons from different factions. Dark warspite is kinda forgettable. I was roughly keeping up with the campaign as the missions were being released. The second time I saw dark warspite was a couple months or so after the first encounter. I honestly forgot he was the apparent antagonist. I'm realizing my largest gripes have to do with story telling. If you just care about shooting things then the game may get better in the future when there is more weapon variety.
น้อยครั้งมากที่จะแนะนำเกมไปทางแย่ ภาคต่อที่ควรจะดีขึ้นกลับแย่ลง ทั้งระบบเกมเพลย์ที่เคยรู้สึกสนุก กลายเป็นแค่เล็งเป้ายิง การยัดบทสนทนาที่ไม่ได้รู้สึกถูกดึงไปสู่เนื้อเรื่องหรือผูกพันกับตัวละคร ไม่มีระบบอัพเกรด อาวุธน้อย ไม่มีหุ่นอื่นให้ขับ เล่นไปลอยๆซักพักจบเข้าบทพูดแล้วก็วนมาภารกิจเดิม Boss Fight ไม่สนุก ดูไม่เป็นแพทเทิร์น มั่วๆสุ่มๆ Survival mode นี่ไม่คิดเล่นเลย Spawn ไล่ยิงรอwaveใหม่วนๆ ไม่มีรางวัลดึงดูดให้ต้องเล่น
As someone who thoroughly enjoyed Project Nimbus, I am quite disappointed with this sequel. On top of that, the UI feels incredibly bland and lifeless compared to the original; it honestly feels like a massive downgrade, as if this were the first game and Project Nimbus was the sequel. The game also suffers from sudden frame rate drops during combat, which immediately stabilize once the battle ends. I would like to assume it’s an issue with my PC, but that isn't possible since my system runs Cyberpunk smoothly on high graphics settings. I truly hope the developers will patch these issues and make the game better, rather than just abandoning it and letting it die.
Not bad, but shorter than its predecessor, as well as just generally less polished. VN style story segments offer no actual choice and only serve to pad time. Several crashes and bugs that caused the game to be unable to proceed, but game was able to be completed with some patience and a few retries. Over-all, it's a decent, short, mecha fight fix, but it does nothing that was not better presented in the first of the series.
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