
Command the Nimbatus and craft drones out of hundreds of different parts. Survive unknown threats in a fully destructible, procedural universe, compete against other players in different arenas or enjoy complete creative freedom in the sandbox.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's alright as a sandbox but the campaign and missions are very lackluster. The Drone programming aspect is the best feature but using it bypasses the difficulty
不管干什么都要难得素,难得素太难得了,修船价格还越来越贵,太蠢了
Started the tutorial for the first drone. Built a perfectly balanced thing that would have worked great in kerbal space program or any other vehicle construction game I have played. The useless thing was just spinning in circles. This game is utter garbage.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 26 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak
Meh. It was ass to play this.
норм
The game is brilliant, sometimes the drones you create are a bit... jiggly but that's not too bad. the campaign is somewhat sort and you don't see everything the game has to offer in a single play through. the programmer start is fun when you realise you can make infinite drones which create drones which create drones.... it goes on! however on anything that's a bit harder than "kill this thing" programmer is horrifying. 8/10, nice bloom effects, will play a lot more, not to mention it works on my ♥♥♥♥♥♥ computer
Slwchtes spiel versuche noch gutes zu finden
good
This game is pretty fun, but the one thing is that it [i]really[/i] triggers my FOMO, I don't want to pick between two rewards, I want both, but the game structure doesn't really let you do that. Also, as a perfectionist, I just hate taking damage, and want to harvest [i]every resource on every planet every run[/i] because I'll never get it again. Other than that, it's fine. Also, don't expect update from this game. The devs have openly said it's a "complete title" and that it's up to their vision as is. It's not changing apart from critical Unity updates to vulnerabilities.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $22.3M | 34.4K | 78% | $19.99 | |
| $6.3M | 5.1K | 75% | $23.99 | |
| $459.2K | 512 | 83% | $19.99 | |
| $65.1K | 152 | 69% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $257.2K | 69 | 86% | $199.99 | |
| $257.2K | 650 | 80% | $14.99 | |
| $257.2K | 361 | 67% | $29.99 | |
| $257.3K | 210 | 91% | $29.99 | |
| $257K | 1.8K | 94% | $4.99 | |
| $257.3K | 339 | 87% | $19.99 |