
Niko is a spiritual journey through the dreams, where adventure, puzzles and mysteries come together in an oneiric and minimalist world. Dare to dream!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Czech, French, German, Hungarian, Polish, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un juego de puzles para disfrutar por su ambientación y ritmo tranquilo.
简单抽象 音乐可以 键盘有BUG 不能用英文键
Иглы касалась пластинки, и из динамиков полилась мелодия — кривая, но такая приятная, как шепот забытой любви в ночи. Звук обволакивал, словно теплый плед в холодный вечер, унося мысли куда-то далеко, за грань реальности. Он закрыл глаза, откинувшись на потрепанный диван, и позволил музыке вести его. Но визуал… О, этот ублюдский визуал! Перед глазами всплыли образы, как лицо пропитой бомжихи — изможденное, в трещинах морщин и грязи, с глазами, полными усталой ярости. Город за окном казался таким же: серые башни, усыпанные граффити, улицы, где фонари мерцают, как угасающие надежды. Ники помнил, как в юности бродил по этим переулкам, ища смысл в хаосе. Музыка обещала расслабление, но видения цеплялись, как шипы терновника. Он шагнул в сон, и мир перевернулся. Теперь звуки стали глубже, эхом отражаясь от стен невидимого лабиринта. Кривая мелодия превратилась в симфонию, где каждый аккорд — воспоминание. Визуал не изменился: та же бомжиха, но теперь она улыбалась, протягивая руку. "Расслабься, — шептала она. — Это всего лишь сон". Ники взял ее ладонь, и они пошли сквозь туман, где приятный звук заглушал ублюдскую реальность. В этом сне он летел над крышами, ветер ласкал лицо, а музыка пульсировала в венах. Бомжиха превратилась в музу — потрепанную, но мудрую, ведущую через сны. Кривая линия жизни становилась прямой, приятной, и Ники понял: расслабиться можно всегда, даже в хаосе. Сон длился, унося его дальше, вглубь "Through The Dream".
2/10 дрисня
One of the best artistic games I've ever seen. Love to see more from this studio!!!!!!!!!!!!!!!!
游戏有bug,游玩过程中随机出现只能转视角不能移动的bug要么就是鼠标持续飘移
A mixture of puzzles that are either logical and satisfying, exceedingly obvious, or completely random. Many levels are about as reflex demanding as a waling sim, but once in a while they'll throw in a demanding precise platforming level. This kind of variety would probably be enjoyable if the level quality was consistently decent, but it's not. Some of the platforming is really fun, but even then it's always held back by a physics model that has a huge amount of momentum, making it very hard not to plummet to your death or at least have to restart your climb over and over. As for the puzzles at first they are fun, but after about 3-4 hours they devolve from "interesting" to "obvious but still hard because the game is glitchy and won't let you do what you are obviously supposed to do". I quit the game once I got to an area where some floor tiles would randomly not detect you were touching them, but would work the next time you started the game. This sounds like a puzzle, but it's not; the puzzle was making sure you touched every tile exactly once (this is the marble level, in case anybody's wondering). That said, I did have some real enjoyment before that point, and if on sale it's probably worth it if you like puzzle platformers with walking sim elements and aren't a Completionist.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
bad
Fiyatına göre kaliteli bir bulmaca oyunu. indirimdeyken alınır.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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