
Niko is a spiritual journey through the dreams, where adventure, puzzles and mysteries come together in an oneiric and minimalist world. Dare to dream!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−90% | 233reviews | 73% | — | $3.7K |
| $9.99 | 27ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Good game, mostly enjoyed, but interface makes for a poor experience[/h1] As puzzle games go, this one wasn't too bad. It has tried to create a unique gaming experience, and for the most part it has succeeded in that. Some bad points skewed my experience into being on the fence - only slightly enough to stop me from giving it a thumbs up. I don't pretend to understand the story, if there is one. Instead, having got it for the puzzle gameplay, I found I was initially disappointed as not far into the game it seemed to devolve into a basic platformer, or fall-to-death simulator. I'm glad I pressed on though, as my dismay turned to something more akin to satisfaction. Some puzzles were a bit basic but having experienced most puzzle games, and as a keen enjoyer of the British 1% Club on TV, I've probably seen it all before in one form or another. As an art style, the minimalist white environments could be seen as unique, but I equate that with 'lazy'. When everything is so white, so bland and featureless, it just makes me think it's half-finished. Sure there was some colour in there for a bit, but not nearly enough. It's like walking around with your eyes closed. Questionable art aside, one feature of the gameplay that grated on my nerves was the boxes you could pick up. It wasn't until much later I realised you could pick up boxes without standing next to them, but early on when you try to carry them up close they end up sliding under your feet and you just spend the whole time tripping over your box. So there's some sort of delay with carried items when you start moving that is difficult to overlook. Next point is the achievements. Great concept, except once you finish the game for the first time there is no way of knowing what chapter you are in on a replay. [h3]And the sad thing is you have to replay it as there is no chapter select.[/h3] It makes it hard to know when you want to start a timed run or look for a specific teddy bear secret. __________________________ Some people are probably going to praise it for its art direction but I'm not apologising for disliking sheer whites almost all the time. It's like going through life ONLY drinking water. Who would do that?! I think if more of an effort had have been made with the scenery I might have given it a thumbs up, but combined with no chapter select and tripping over boxes I just can't.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Czech, French, German, Hungarian, Polish, Portuguese - Brazil, Russian
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3] 🇬🇧 🎮 Game Review: Niko: Through The Dream [/h3] [code] [quote=Wendrex] Developer: Studio Paint Type: 🌟 Positive / Reflective / Artistic Title: A Dream You Don’t Want to Wake Up From 🌌 1. A journey through dreams and emotions Niko: Through The Dream is one of those games that stays with you long after you finish it. It’s more than a puzzle — it’s a poetic journey through memory, emotion, and minimalist beauty. From the very beginning, it invites you to lose yourself in a dreamlike world where every environment tells a silent story. 🧩 2. Engaging and intuitive gameplay The heart of Niko lies in its simplicity. You explore serene, white landscapes, solving puzzles that blend logic with meaning. Each challenge feels like a piece of a greater whole — a quiet reflection on loss, hope, and self-discovery. There’s no combat, no rush — just you, your thoughts, and a dream to unravel. 🎨 3. Art, sound, and immersion Visually, the game is stunning in its minimalism. The use of color and light creates striking contrasts, enhancing the sense of purity and introspection. The soundtrack is a masterpiece on its own — soft, melancholic, and deeply emotional, perfectly accompanying every step of the journey. Together, sound and visuals form a meditative experience. ⚙️ 4. Difficulty and pacing The puzzles are well-balanced: some are calm and relaxing, while others require attention and thought. The difficulty curve is gentle, allowing you to progress naturally at your own pace, without frustration. 💫 5. What makes Niko special Niko: Through The Dream doesn’t try to overwhelm — it wins you over through quiet emotion. Each level brings a new feeling, and the sense of progress is more spiritual than mechanical. It’s the perfect game for those seeking peace, beauty, and reflection. 🌠 6. Conclusion If you enjoy artistic games with emotional depth and visual storytelling, Niko: Through The Dream is a hidden gem worth discovering. Highly recommended for players who appreciate beauty, calm, and meaning in their gaming experiences. ✨ [/quote] [/code]
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Game suits me perfectly - love puzzles, love atmosphere, love art. Played long ago and still replaing from time to time. Definitely can recommend to try.
Visualmente esta mu bonito y los puzzles molan, eso si la historia ni put4 idea.
意境是满有特色的,无中文可玩,2内推荐入库。 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
💋
И так данная Видеоигра мне очень понравилась интересные головоломки хорошая графика есть даже некий сюжет по скидке в 16 грн рекомендую однозначно 10.10
Un juego de puzles para disfrutar por su ambientación y ritmo tranquilo.
É um jogo para quem adora puzzles. Gostei muito de ter jogado, apesar de ter me estressado muito sobre a jogabilidade de voo no último capítulo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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