
Survive the night at the Hopkins' Cliffside, a tense first-person anomaly-detection horror game. Investigate anomalies, wield an ancient artifact, and uncover the secrets of the cliffside. Will you survive until dawn, or will the anomalies consume you?
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About

In Nightwatch at the Hopkins' Cliffside, you are sent as a member of the Committee for Handling Illogical Phenomena (CHIP), tasked with observing and investigating reality-defying anomalies at the remote cliff. Armed only with a strange Tetrahedron artifact and a flashlight, your task is to endure one night while identifying disturbances. However, as the clock ticks, the anomalies become more frequent and dangerous, and most importantly, some of them will hunt you down. Will you survive until dawn?
The Anomalies
Anomalies are distortion of reality that take many forms. Some are subtle, like inverted rainfall or disappearing stars, while others are more intrusive - gravestones appearing in the garden, ships materializing at sea or vast pyramids sunk in the water. Each anomaly is divided in four categories (Natural, Monstrosities, Luminous and Reality) and detected by using the Tetrahedron. Anomalies are random, with some spawning in variations.
The Entities
Not every anomaly is harmless. Certain manifestations develop into hostile entities that actively hunt or disrupt you. The Strider prowls through windows across the house, The Wanderer digs out of the ground, and the Observer pulls your focus toward its fixated gaze. Each has its own patterns of behavior, forcing you to adapt how you move through the estate in order to survive.
The Story

The Hopkins estate holds more than just anomalies. Scattered notes, letters, and reports document the history of Everett Hopkins and his involvement with C.H.I.P., as well as its story. Explore the rich, handcrafted environment to piece together found knowledge to reveal a much larger story.
In recent years, anomalies have begun appearing worldwide, growing in frequency and intensity until they could no longer be ignored. As governments could no longer deny their existence, investigations commenced. It quickly became clear that the anomalies posed at least some kind of a global threat. Scientists from around the world are now working together to create the first tools capable of stopping these aberrations
Prepare yourself for a night of suspense, mystery, and psychological horror. The Hopkins' Cliffside is waiting, and it’s anything but ordinary.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[b][i]Хоррор на выживание, в котором надо пережить ночь в доме возле утеса Хопкинса, уничтожая аномалии с помощью загадочного артефакта.[/i][/b] Геймплей: https://youtu.be/8rDVVRLzkuk Игра напоминает фильм «Охотники за привидениями», только тут мы уничтожаем не призраков, а аномалии и вместо оружия используем артефакт, напоминающий небольшую пирамидку-тетраэдр. У артефакта 4 стороны, каждая предназначена для уничтожения аномалий определенного вида (естественные, чудовищные, светящиеся и реальные). Довольно сложно понять к какому виду относится аномалия, поэтому часто приходится поворачивать артефакт и стрелять наугад. Если аномалия исчезла, то запоминаем какой символ был на пирамиде в этот момент. Усложняет прохождение то, что вокруг темнота, артефакт требует постоянной подзарядки, и на вас нападают появляющиеся монстры. Осветить дом можно лампами, а вне дома использовать фонарик. Монстров можно отпугивать и убегать от них. Если вас загнали в угол или прижали к земле, то можно попытаться высвободиться, отползая и вовремя нажимая указанные на экране кнопки. Артефакт очень быстро разряжается. Когда его заряд исчерпан, то края экрана затемняют помехи. Подзарядить его можно найденными батарейками или положив обратно в футляр (есть несколько специальных чемоданов в разных местах локации). Аномалии появляются рандомно в разных местах. Артефакт вибрирует при появлении новой аномалий. Чем их больше, тем агрессивнее нападают монстры. В меню игры можно посмотреть свою статистику и список всех аномалий (глазом отмечены аномалии, которые вы встретили, а треугольниками те, которые удалось уничтожить). [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
That ♥♥♥♥ hooked me right away with its eerie atmosphere and constant sense of unease. The anomalies kept me guessing, and every playthrough felt fresh and tense. If you enjoy smart, atmospheric horror, this one is absolutely worth trying.
Nightwatch at the Hopkin's Cliffside is a very interesting game. There is a lot of anomalies and whole ambient of mystery around them keeps this game scary... also Entites jumpscaring you with questionable quick time events are very fun. Overall i recomend to play this game and just have fun wondering WHERE THE HELL THAT GODFORSAKEN ANOMALY JUST SPAWNED.
really good game i recommend everyone to play it!!!
ONE OF THE WORST & MOST BORING GAMES I HAVE EVER PLAYED. MUCH BETTER GAMES AVAILABLE PEEPS, LET ALONE ANOMALY HUNTERS. AWARDED THE "STINKER" AND FULLY DESERVED.
Nightwatch at the Hopkins' Cliffside ist ein Anomaliesuchspiel, bei dem man eine Nachtschicht mit Monstern überleben muss. Es ist auch etwas schwieriger reinzukommen, wie ich es empfand. Man hat ein Gerät, was aussieht, wie ne kleine Pyramide und auf den Flächen sind Abbildungen, mit denen man die Anomalien entfernt. Leider ist es für mich nicht eindeutig gewesen, welches Bild für welche Anomalie stehen soll. Dadurch konnte ich nicht schnell genug etwas auswählen und bin gestorben, weil zu viele Anomalien gleichzeitig aktiv waren oder weil ich verzweifelt alle Seiten probieren musste und dann vom Monster erwischt wurde. Aber das ist ja ein "me problem" und mit etwas Übung sollte man es irgendwann schaffen^^ Alles andere ist gut. Ich hatte keine Abstürze, die Grafik ist fein, die Atmosphäre passt und ich liebe den Leuchtturm mit dem Sonnenuntergang *.*
This game is abysmal and was very very hard to stomach for even the short amount of time I played it. Even at a discounted price... this game isn't worth the time you'd lose even giving it a try. I'm sorry... I don't usually give "harsh" negative reviews... but this game just feels so mundane and appalling that it really left a bad taste in my mouth.
The game is well-thought-out and enjoyable to play. It successfully combines horror elements with the smaller tasks necessary to complete the game. The concept itself is something I haven't seen on the market before. The type itself - yea - it is well known, and popular, but the execution i certainly quite original. Game still could use some renovations, and additions of new abberations and bestiary mabey. Nevertheless, it's cool for several playthrous, and I hope furute updates will add new ways to play it.
Gotta say, while I did want to use the hilarious Rage Quit button, I never did. I stuck it out, and I am happy I did. The Good -Unique. Anomaly hunting with a killer twist. Rogue-like elements in that you have to keep repeating, dying and learning in order to survive longer, which I did. -Did I mention that this dev programmed a rage quit button? Yeah, love that. They knew what they were doing. -Found the anomalies and monsters unique and tricky, but not impossible. -Fast paced and never the same twice. The Bad -Maybe would have liked to better understand the tool before I started, otherwise I could handle being thrown in the deep end. -If you can't handle learning the hard way and overall moments of pure rage, then this may not be for you. It definately caused me some stress, at least until I got the handle a bit. All in all, I would give it a 4.5 Paw outta 5. It was a unique little gem in my opionion, and this is, my opinion. Cheers!
A bunch of anomalies happen outside of a cabin while Shalal Halud locks onto you like a heat seeking missile. It's a janky anomaly hunting game that doesn't fall into repeating hallway or security monitor anomaly games, maybe it should have.
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