
Nighttime Terror: Dessert Defender is an expanded version of the award winning VR game. Fight your way through six unique levels and defend your desserts!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Recommending or not is a tough call. I think there's a lot of potental here, and the art style is pretty great, but like most current VR developers, they're still working out the basic kinks. The attempt at D-pad style movement is particularly frustrating. I'm inclined to think that using a left hard targeting reticle that you move towards on trigger-down might work better, or at least feel more consistent with the right hand control scheme. Maybe a limited-use teleport would make things easier when you fall off the table (which happens a lot.) There are also other little issues, like how coins are too hard to collect before they vanish at the end of the round, and there's not much explaination of the towers. I've only played 2 levels, but I'm hoping more action takes place on the floor, or where you can move around the field better. Sound design could use more work as well. Anyway, I'm going to keep watching this one, but you aren't missing anything amazing if you ignore it for now.
For some reason, I always expect everything to be in first person in VR. Well, this game is more of a 3rd person top down view. Well, maybe not top down, because you can change where you're watching the game at any time. Anyway, so this is sorta like a tower defense game, except It seems like you start out without being able to buy any towers at first. Your character (a wizard type guy) instead runs around trying to protect the cake from being eaten by cute tiny bunnies. He does this by [b]violently killing[/b] all the cute fluffy bunnies...they in turn will try to kill you. Eventually you get enough coins to buy a tower, and the starting tower is pretty weak. You'll still be doing most of the killing, only now while you're in range of your tower you'll have a bit of backup. So anyway, there's several levels and modes and making it through each one unlocks something else. Survive 3 waves of attacks on the cake and you get some kind of upgrade and then you can try to beat the "powerup" mode where it drops powerups on you and you run around trying not to get swarmed by bunnies for as long as possible. The first powerup they give you is a fireball. Sounds like it'll really be awesome right? Well, it basically allows you to set an enemy on fire and do Damage over Time (DoT) instead of doing damage per each shot. It'd be nice if the fireball set multiple enemies on fire either via area effect or if they could set fire to adjacent bunnies but I didn't see that happen. There really was no reason for this to be a VR game. It's neat to be able to see the action in the game from any angle as if you were a giant controlling the action from on high, but it doesn't benefit the gameplay really. You could have left it as an isometric 3D type graphics and it would still be the same game pretty much. Things I liked about this game: [list] [*] It's a tower defense game. [*] When you earn money for killing enemies you can pick the coin up in two ways, either by reaching over with the controller and grabbing it manually or by walking your character over it. (this is probably the only reason for it to be in VR) [*] The powerup frenzy mode is kinda fun, since it's sort of like a survival mode [*] The graphics are OK, though I remember the first level looking kinda dark [/list] Things I didn't like about this game: [list] [*] They don't give you much options for towers in the opening level. [*] It's 5 coins for the first tower and so you're pretty much spending a lot of time defending without a tower before you can even afford to build one (between waves) [*] Your fireballs are limited and don't really do enough damage to make it worth using. [*] I'd prefer to use a mouse and keyboard for Tower defense over the Vive controllers. [/list] Overall the game just didn't really grab me and make me excited to play it again. It's probably a decent enough game, but I would probably be happy playing this in a "torchlight" type view instead of in VR. It feels like there's not enough reason for it to be a VR game. It's VR to jump on a bandwagon and not because there's something about this game that couldn't be done without VR.
It's really more of a top-down shooter game than a tower defense one. The developers should have focused on one genre instead of failing at both.
There is a bit of a learning curve but once you figure it out, this game is a lot of fun. It's sort of a cross between a twin-stick shooter and a tower defence game, but with the added bonus of room-scale VR. You can physically walk around the environment and pick up items for your character to use, or risk leaving your dessert under the care of your towers while your little guy runs for that power-up. It also has a progression system and alternate wave-based challenges, so you'll have a reason to keep coming back. Anyway, the dev has been responsive to feedback from the community and has made some great changes since the initial release. For the price, you can't beat this!
Part tower defence, part point and click. I picked this game up on a whim during the steam sales with no real idea what to expect. Played on the Vive but tried with both the Vive controllers and xbox controllers (much easier with the Vive controllers but it's one of the few times I think the touch controller might work better due to the analog stick ). Not really much to say other than it's fun and the VR works fine. Felt a bit weird playing a xmas themed level in the middle of summer though.
对HTC VIVE的适配不知道是不是有问题,玩两把之后就到地底下去了,而且怪物又少,防御塔也少,主要防御还是靠自己的小人打,玩了两把后实在没兴趣了,不建议购买!
Fun game! Works w Rift but will be much better w/ hand controllers.
A great example of how miniaturisation can work wonderfully in VR. Would definitely recommend picking this up
Just played a couple of levels so far but have to say I really think this is a fun and challenging game. Good music and graphics. I found the game pad to be more a curate and easier to use but you can use motion controls also. It plays like a tower defence game. Highly recommended this game.
[H1] I played this on the Oculus Rift with both Touch and Xbox controller and they both worked fine without doing the Steam Beta fix the dev writes on the store page description [/H1] So I got this game on sale for .49 cents in the Steam Winter sale. I think it's definitely worth more than that. Not sure if $4.99 is the right price point, but this is a nice, challenging game. I definitely don't think it merits the negative reviews it is getting so far. I think people have been downvoting this game because they were expecting a pure tower defense game or a top down shooter, instead this is a mix. So you're playing in God mode. Controlling a little wizard, who apparently is on rabbit extermination duty. The rabbits want to get at the dessert you're defending. You can play with either motion controllers or a gamepad. The controls are a bit awkward. With a gamepad (xbox controller), you have to gaze in the area you want to shoot, but it's very easy to lose sight of the reticle. With motion controllers, you're using the motion controller to dictate where you shoot. So even though it's easier to move with a gamepad, it's easier to aim and shoot with tracked motion controllers. So neither are ideal. You can put towers up to defend once you get enough coins. Therein lies another problem, at least the starting towers are very underpowered. You can put it on the ramp or closer to the dessert. Either way, they kill way too slowly. Usually, you'll have to get lucky and hope the rabbits get stuck on the ramp. Otherwise, you'll be swarmed and dead soon. You die very easily. Even with the fire powerup, you don't kill fast enough. There's just too many enemies. Objects obstruct your LOS to kill enemies, thus making you have to run around for precious seconds. This is a difficult game on the second level. You have to get past the second level to get a better tower. Basically, you have to get lucky and hope enemies get suck on the ramp to beat the level, in my opinion. There is a nice mix of enemies. There's not just rabbits, but lizards, and alien looking things. Wizard bunnies too. There's a nice amount of environments. I just think most of the difficulty comes with you being so weak, towers being weak, and there just being too many enemies. Not much strategy involved, other than having quick reflexes and managing what area needs extermination first. If the difficulty were smoother (meaning the game got slowly more difficult as you went past levels, versus being almost impossible on the second level) and if the placements of towers or use of powerups were more strategic, this would be a very good game. This is just an average game as is. Defintitely recommend on sale. It has fun moments, just very frustrating for me in the difficulty spike. And I liked Dark Souls, but this is just too hard, too fast for me. However, If you love difficult games, you might enjoy this challenge. Sale Price Rating 6/10, Normal Price Rating 4.5/10
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