
Slip off into the dream world and go on an aerial adventure as NiGHTS in this classic Saturn remake. Collect Ideya (colored orbs), rack up points, and battle bosses to help Elliot and Claris save Nightopia from Wizeman the Wicked.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English*, German, French, Italian, Spanish - Spain*languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Horrible
Love this game, beatiful music, beatiful levels, beatiful graphics.
uma experiência como poucas, um dos melhores jogos de todos
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Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played this game to celebrate 30 Years of NiGHTS. Might display this on my YouTube channel soon next month... - Mystery Gamer
They don't make them like they used to anymore
ZZZZZZZZZZZZZZZZZZZ
nites
Definitely worth buying if you're reading this from the past somehow.
Jogavel no Linux na configuração padrão do Proton
[h1][b]NiGHTS into Dreams...[/b][/h1] [h3][b]Time Played:[/b][/h3] 19.3 Hours [h3][b]Last Played:[/b][/h3] 7th of January, 2025 (It's a December Holiday Season tradition) [hr][/hr] Though memories of playing this as a no-elder-than-8-year-old (2004 at maximum) are had, those are of a foggy sort, specifically the fog of me having 0 clue what to do in it as a game. Now, coming back after all those years in 2020, then grabbing all of the achievements, I not only was able to grasp it, but turn an enigma into one of my all-time favourite games. Not only is it incredibly-unique, imaginative, and creative, but hosts some of the most festive Christmas content I've seen, and a stage that brings tears of joy to my eyes whenever I play it. [h3][b]Yay:[/b][/h3] + Plays like nothing else I know of. + The timer is not-at-all obstructive to player enjoyment + Very interesting seeing the level from a platformer (Rather than 2.5D side-scrolling score attack) lens, before becoming NiGHTS + Movement as said entity feels fast, and fluid + Multiple perspectives as NiGHTS in some levels are a nice change of pace. + Soundtrack is among the best I've ever heard. + Character designs, and art-style are adored by me. + Each level is varied, and has its own unique atmosphere + Soft Museum is one of the most unapologetically-joyous things to me in the whole of media. The theming, soundrack, and environment is absolute perfection to me, even if I wish the museum itself had indoor exhibits. + Guiding the car back to the garage in Mystic Forest was loved. + Said stages are also very dreamlike, so the name fits. + I very much enjoyed the ending. + Boss encounters, while not always befitting of the level, are pretty creative, and I loved the neon, abstract art environments on them. + This release includes the option to go with the original Saturn, or PS2 remaster graphics. + Skipping the Ideya Gazebo in favour of blasting through the current course to see how you can improve became a meditative experience for me. + You do not need to get every type of Mepian (Chao precursor) in order to get any achievement. + The Christmas content is as joyous to me as the Soft Museum, and I play it every year. + Behind-the-scenes content is very interesting to me. [h3][b]Meh:[/b][/h3] ~ After coming back when on a 3840 X 2160, 240 hertz monitor, some segments felt uncontrollable at the game's FPS. ~ While I love the holiday content, I wish you got both Spring Valley, and Splash Garden, rather than just Spring Valley with different courses. ~ The Mepian system is unexplained, and makes getting them a chore. ~ An atmosphere system exists based on how you treat them, but I never noticed any effects. [h3][b]Nay:[/b][/h3] - Klaws is needlessly cryptic as a boss, and I had to look up what to do to beat them. - Locking the final two levels behind getting a passing rank on the character's previous one feels a bit needlessly punishing... - ...and can cause frustration, because nothing in-game tells you the amount of time you have left after grabbing a Mare (Course)'s Ideya does not influence how much it refills for. Zipping through at 1 second left will restore the timer to 99, as will arriving at 60. [hr][/hr] [h3][b]Verdict:[/b][/h3] Even with downsides, the good shines above the bad, and while I'm sad they de-listed it, if you can get it, I would absolutely recommend you do. [h3][b]Placed in:[/b][/h3] 1: Fantastically-Favoured.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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